Thank you for playing BATTLETECH! Release 1.8.1 is now available for users on Steam and GoG. Other platforms will release as soon as possible. The main areas of improvement are: UI, visual effects, and mod support. The previously released LBX2 ammo fix has been replicated across all platforms.
Release 1.8.1 Notes, 12/10/2019
UI
It is possible to revert to past versions of our game in case you have trouble. For more platform specific information go to our forums at: https://forum.paradoxplaza.com/foru...rollback-to-a-previous-patch-version.1112335/
As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
Release 1.8.1 Notes, 12/10/2019
UI
- Fixed an issue where the weapon hover panel didn’t update COIL damage and heat correctly
- Fixed an issue where Thumper heat did not preview correctly
- FIxed an issue that caused a black screen to occur when loading a save after going bankrupt
- Fixed an issue where entering the Main Menu after bankruptcy did not end the previous session
- Fixed an issue where a black screen could occur if the Store panel was open while loading a save file or returning to the Main Menu and then loading another save file
- The “Mechwarrior Info Panel” no longer caps at showing three as the maximum number of injuries
- Rubble is now consistently applied when destroying buildings on urban maps
- Missile trail visual effects have been restored
- Fixed an issue where asset bundles were failing to load
- Fixed an issue with the Mod loader merging .csv files
- The overlay for save states made with mods is now present when mods are disabled or deleted
- Fixed an issue with loading external assets
- Fixed load ordering for DynamicEnum data
- Mods that fail to load now show up in the mod list screen
- Removed mods no longer show up as loaded on the mod list screen
- Mod dependencies are now multilayer aware
- Mod loader logging is now on by default
- Note the updates to the mod support readme:
- WIN: C:\Users\user_name\MyDocuments\MyGames\BattleTech\mods
- LIN: /home/user_name/MyGames/BattleTech/mods
- OSX: /Users/user_name/MyGames/BattleTech/mods
- HTTPS://forum.paradoxplaza.com/forum/index.php?threads/mod-support-readme-documentation.1285684/
- Fixed an issue with Unity pathing related to Apple Notarization
- Fixed an issue where the AI displayed an assert toast message if the ally convoy unit had no ‘Mechs within its range
- Fixed a problem that prevented players from registering a new Paradox account
- Removing a mod does not remove its entries from the MDD, players can delete the cache file manually
It is possible to revert to past versions of our game in case you have trouble. For more platform specific information go to our forums at: https://forum.paradoxplaza.com/foru...rollback-to-a-previous-patch-version.1112335/
As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com