Literally every single one of these notifications is useless

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CollectorOfBolts

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I fully agree with OP here, and doing some serious cleaning in the Current Situation panel is very high on my personal priority list.

Any chance of getting the situation panel into the message setting UI with the ability to move any applicable notification/message into or out of the situations panel?
 
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BANDIT???

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for me, notifications positioned that prominently are like tasks implying me to act asap. yet especially those in op regularly popping up after reloading are rather irritating
 
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Oglesby

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for me, notifications positioned that prominently are like tasks implying me to act asap. yet especially those in op regularly popping up after reloading are rather irritating
Maybe I don't have enough coffee yet but your use of 'that prominent' is making this statement rather undecipherable to me at the moment.

'That prominent' as in the 'current' method or as in the alerts that are being discussed?

If it is the later case, I would point to EU4s solution of sorting by importance (three levels), visually indicating the importance (with both shape and color), and the ability to click away the alert either until the situation changed or permanently. Those together with grouping like things together in one alert (i.e. there isn't a flag for each Advisor slot the is empty, but one with a tooltip that indicates which are empty) made for an elegant (and I felt intuitive) solution.
 
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Desolator Trooper

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Maxwell Tornado

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At least you can turn that off permanently.
 
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nurgles_herald

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Just let the players drag the important notifications that they actually care about out of the circle to create a new glowing red object (and, for that matter, allow us to drag them back in). That allows folks to customize their UI to best match their priorities in-game. Taxation capacity problems, for instance, are a complete noob trap issue if you are Qing and floating at like 60% peasants but can be an issue if you find your way to real industrialization, so dismissing it entirely doesn't seem like a real solution. Same with market access problems- during a war with the UK, if you don't have market access problems *somewhere* in your empire then Paradox has probably rebalanced the way convoy protection works, but market access problems during peacetime are a real issue. Player control when it comes to making the button useful has been something I've advocated for literal months now, and if there's someone on staff actually working on it that's the solution that would provide the community with the most value.
 
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TrainMachine

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20230325131125_1.jpg

Oh boy! I'm sure glad I have a BIG ORANGE LIGHT to tell me that I'm not building anything every week!

Oh wait, I am building things.

I'm always building things.

At least I can permanently dismiss- NOPE!

I'D SURE RATHER HAVE AN ANNOYING BLINKING LIGHT THAT I HAVE TO CLICK ALL THE TIME THAN ALERTS I CAN IDENTIFY AT A GLANCE!
 
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