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mutantraniE

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It means an open road to exploits and gamey tactics...

It's not like the game is balanced now. Germany is simply better than Sweden, for instance, in every respect. I'd rather have historical options and then get to decide how to use them. Who cares how I play anyway, unless it's multiplayer in which case a lot of the normal expectations go out the window (no, France and the UK will not sit quietly by while Germany invades Poland with almost the entire army) so the gamey tactics don't work anymore anyway. It is also much more historically accurate, licensed versions of weapons, tanks etc were and still are very common in all minor nations.
 

Cybvep

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It's not like the game is balanced now. Germany is simply better than Sweden, for instance, in every respect. I'd rather have historical options and then get to decide how to use them. Who cares how I play anyway, unless it's multiplayer in which case a lot of the normal expectations go out the window (no, France and the UK will not sit quietly by while Germany invades Poland with almost the entire army) so the gamey tactics don't work anymore anyway. It is also much more historically accurate, licensed versions of weapons, tanks etc were and still are very common in all minor nations.
But they were not for free. And if it is implemented, then AI should be taught to use the feature properly. Otherwise it's player-only, which suxx.
 

Fürstbischof

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I'l take my chance to promote things most important from my point of view (all of the "modding capabilities" type), two ideas courtesy of Chamoisking from Surrender events thread:

  • command to cede province to its current controller, e.g. command = { type = secedeprovince which = -1 value = (prov_id) } command to return province to its owner, e.g. command = { type = returnprovince which = (prov_id) }
  • command for a country to sign white peace will all the countries it is in war with, e.g. command = { type = peace_all },
  • commands to change partisan activity in the province (and for how long), e.g. command = { type = prov_revoltrisk which = (prov_id) value = (how_much) when = (for_how_long) }.

Don't forget to mention that the command = { type = secedeprovince which = -1 value = (prov_id) } should be accompanied by a command = { type = secedearea which = ... }, which would make event scripting easier and would shorten many events significantly. :)
 

lazarus.plus

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I wish for three reminder options related to units that you could set for a "notify me once this..."

1: FUEL refilled. (when I send tanks rolling though Africa, they take a while to gas up even on the coasts.)
2: ORG refilled (or set to a value, filled) This one is obvious, and it is even more useful for powers that favor morale instead of max org in their doctrines.
3: STR refilled. (Ah good, the new men have arrived. Attack.)
 

Bizon

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Don't forget to mention that the command = { type = secedeprovince which = -1 value = (prov_id) } should be accompanied by a command = { type = secedearea which = ... }, which would make event scripting easier and would shorten many events significantly. :)

Or you can have it even better way: be able to specify area or region name in most places where province id is now needed. This way we can also have regions in triggers and other commands as well (maybe besides "capital" command :) ).

I wish so much there was some kind of agreement on sharing code between games based on Europa Engine. For the Glory developers made a couple of wonders with event scripting that I'd be happy to see in AoD (I think that handling areas and regions as described was eventually not implemented but at least planned and discussed).
 

unmerged(151332)

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It would be nice if in 06 or 05 add autonomus provicnes or general govermants, but offcourse that you cant play with that autonomus provinces or generals govermants. and Reichskommissariat Ostland and Reichskommissariat Ukraine and bohemia and Moravia(but thaT IN AUTONOMUS PROVINCES YOU CAN BUILD ALL TIPES OF WAR MACHINERY)

And you can build armies but only garnisson or home guard and police.
 
Last edited:

Fürstbischof

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One simple idea,

When redeploying units, try NOT to put the leader of that division back in the pool....it screws up everything.

+1

It would be even better if the redeployment of units would happen directly on the map. Then your corps will be at its destination the same as it was when it started. An added side effect would be that we could interrupt the SR anytime and anywhere...;)
 

elryacko

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I'l take my chance to promote things most important from my point of view (all of the "modding capabilities" type), two ideas courtesy of Chamoisking from Surrender events thread:

  • command to cede province to its current controller, e.g. command = { type = secedeprovince which = -1 value = (prov_id) }
  • command to return province to its owner, e.g. command = { type = returnprovince which = (prov_id) }
  • command for a country to sign white peace will all the countries it is in war with, e.g. command = { type = peace_all },
  • commands to change partisan activity in the province (and for how long), e.g. command = { type = prov_revoltrisk which = (prov_id) value = (how_much) when = (for_how_long) }.

+1

However, there should also be a command to sign white peace between a nation A and nation B, and nation B's allies.


Also, the manpower tooltip should reveal how much manpower the nation that owns the province receives each day.
Right now manpower is "This is the number of men that reach service age each year in this province." which isn't very descriptive.
 

mutantraniE

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Something which has been very conspicuously missing from all versions of Hoi2 that I've played, is a main scenario which begins somewhere between June 1941 and June 1944, when all the principals are in the war but before Germany and Japan are totally beaten. Sometime in November 1942 would be excellent, as this month saw both operation Torch, the allied invasion of Vichy french Algeria and Morocco, and operation Uranus, the encirclement of the 6th army at Stalingrad. July 1943 would also be excellent, as this month saw the beginnings of both operation Husky, the allied invasion of Sicily, and the battle of Kursk. Adding both of these, not as battle scenarios but as possible starting points for a campaign, would be awesome.
 

Titan79

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Something which has been very conspicuously missing from all versions of Hoi2 that I've played, is a main scenario which begins somewhere between June 1941 and June 1944 (...)
There are already people working on some new campaigns - December 1942, in particular.
 

mutantraniE

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There are already people working on some new campaigns - December 1942, in particular.

Why December? November is, as I stated above, the starting point of the main offensives of winter 1942-43. If it's because the AI can't do naval invasions that well, just start it on 18 November, when the allies have already landed and just before Uranus kicks in.
 

Titan79

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Why December? November is, as I stated above, the starting point of the main offensives of winter 1942-43. If it's because the AI can't do naval invasions that well, just start it on 18 November, when the allies have already landed and just before Uranus kicks in.
You don't have to complain with me - it's not me who's carrying on that project :p ;) .

By the way, I wanted to add the link to that scenario, but I can't find it anymore... :(
 

unmerged(114671)

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I'd be happy if they finally improve the "sue for peace system". Here are a few ideas:

1. When you demand land in a peace settlement, there will be categories of provinces and sub-categories of individual provinces. for example: the provinces Bern, Chur, Geneva and Zurich will all be under the category of "switzerland", and Instead of choosing each of these provinces individually I can just click the category.

2. Have a "keep current borders" button. for example, if I'm Italy and I took Egypt and Sudan from the UK, I can just use this option to demand the land permanently other than choosing a million provinces from a list.


Also, as a historical game lover, I wonder why HoI 2 in all its forms and mods never gave Germany an event to liberate the General Government in Poland.
 
Last edited:

riley555

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I'd like to see a new naval command added: "Set to follow" so that you can get faster taskforces to follow slower ones. IE: A fast carrier taskforce can follow a transport taskforce, an old surface fleet etc.

There's a game by Matrix called "War in the pacific" that has that feature and it works really great, saves alot of yawn-inducing micromanaging of fleets
 

Titan79

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Also, as a historical game lover, I wonder why HoI 2 in all its forms and mods never gave Germany an event to liberate the General Government in Poland.
HSR mod has that (released the Generalgouvernement in my last game as Germany, HSR 2.08 for Doomsday).
 

mutantraniE

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The AI needs to be much more agressive. The Soviet Union should not be too scared to attack (AI) Finnish troops during the Winter War. Nor should the AI in that situation move troops away from the border with Finland in order to reinforce Kola in the north and god knows where in the south. I understand that this is being worked on, but it's not just in the USSR's conflict with Germany that it's a problem.