They need to make an event that will keep Japan out of the war with the SU so that the Germans and the Japanese can share technology.
Limited war (per event too). Already on the list.
They need to make an event that will keep Japan out of the war with the SU so that the Germans and the Japanese can share technology.
It's not "bullshit" it was just very unlikely too happen as the allies were too damn good!He just called you out on your 11-days bullshit. It's you who started ranting defensively and butthurt after that.
+1 as I found the restricting alliance thing annoying and unrealistic, and for the puppeteers (e.g. Germany with Slovakia) to allow their puppets to trade with other countries if it benefits them (e.g. Germany can't supply Slovakia's industry so it should allow it to trade with other nations)A way for minor alliances (like the baltic states) to join one of the major ones without having to dissolve the alliance first. Especially important for nations with puppets.
a PROPERLY working RANDOM event command. This is WAY overdue and any workaround requires way too much coding to replace a simple fix.:wacko:
That would just complicate things as they are used for defence as well and can be strategically re-deployed.how about eliminating the GAR unit and handling garrisons via a province improvement since GAR are immobile anyway and all they take up alot of space in the units list. plus if you use auto assign leader they use up leaders. just use a province garrison improvement to reduce partisan/revolt risk.
That would just complicate things as they are used for defence as well and can be strategically re-deployed.
GAR are inelegant. I would prefer a province improvement to reduce RR (it could add defense bonus too) and use a real unit to defend the province which is what you have to do anyhow given the weakness of the GAR.
GAR are cheap. Immobile divisions (GAR) were widely used during WW2
What do you exactly mean? What's wrong with the current command?
random = yes [/no] - this event uses a hard-coded randomized event system. It applies to all nations - you need not use a "country = X" line. As of HOI2 1.3b / DD 1.2, this condition is not recommended for use because it is reset every time the game is reloaded (you cannot control true frequency) and also because there is no information on how it works precisely or how frequently events using it are supposed to happen in theory.
6) Max. infrastructure level should be moddable (e.g. max. 300% instead of 200% with higher IC bonus)
I think that the basic to advanced construction techs should increase max infrastructure from a default 100% to 200%.
It seems unreasonable for third-world nations to be able to invest in mass transit and superhighways if they don't have the technology.
Thats a modding script only. Nothing to do with tech although I agree that id be nice to have one of the industry techs unlock higher infra levels