• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Mr_B0narpte

Field Marshal
12 Badges
Mar 15, 2009
4.685
324
  • Arsenal of Democracy
  • Cities in Motion
  • Darkest Hour
  • For The Glory
  • Hearts of Iron III
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Pride of Nations
  • Rise of Prussia
  • Hearts of Iron IV Sign-up
A resolution to grossly exaggerated effect the capital's infrastructure has on the ESE of the entire army would be nice. Maybe just by increasing the fallout value in the event of the capital being bombed so the ESE would not fall below 50% would be good if the effect cannot be removed altogether.
 

Titan79

War is over! if you want it
48 Badges
Sep 11, 2005
3.377
298
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Warlock 2: The Exiled
  • 500k Club
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Arsenal of Democracy
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
...also a couple other peeves, Subs should have torpedoes and mines...
I generally second that, although 1) subs already have mines as (their only possible) attachment and 2) I'd much prefer them to be given the possibility to have radar and radar-warning devices (respectively increasing spotting and decreasing visibility).
 

Mr_B0narpte

Field Marshal
12 Badges
Mar 15, 2009
4.685
324
  • Arsenal of Democracy
  • Cities in Motion
  • Darkest Hour
  • For The Glory
  • Hearts of Iron III
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Pride of Nations
  • Rise of Prussia
  • Hearts of Iron IV Sign-up
I generally second that, although 1) subs already have mines as (their only possible) attachment and 2) I'd much prefer them to be given the possibility to have radar and radar-warning devices (respectively increasing spotting and decreasing visibility).
I thought their only possible attachments were naval spotters.
 

Titan79

War is over! if you want it
48 Badges
Sep 11, 2005
3.377
298
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Warlock 2: The Exiled
  • 500k Club
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Arsenal of Democracy
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
I thought their only possible attachments were naval spotters.
Yeah, I forgot about them - that applies to heavy subs (which I never build, btw). I don't know about them, but surely normal subs can have mines. Or was it just the TRM? :unsure:

Anyway, in 1.09 it would be nice to have this changed and to add a bit more flexibility and, sorry for the pun, depth to submarines.
 

Mr_B0narpte

Field Marshal
12 Badges
Mar 15, 2009
4.685
324
  • Arsenal of Democracy
  • Cities in Motion
  • Darkest Hour
  • For The Glory
  • Hearts of Iron III
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Pride of Nations
  • Rise of Prussia
  • Hearts of Iron IV Sign-up
Yeah, I forgot about them - that applies to heavy subs (which I never build, btw). I don't know about them, but surely normal subs can have mines. Or was it just the TRM? :unsure:
It's just for TRM. It would be nice to have more potential attachments for submarines as spotters are pointless IMO due to the increased visibility.
1.08 AoD:
Code:
naval_unit_type = 1
allowed_brigades = naval_spotter_s
1.07 TRM:
Code:
naval_unit_type = 1
# allowed_brigades = naval_spotter_s
allowed_brigades = naval_mines
 

Mr_B0narpte

Field Marshal
12 Badges
Mar 15, 2009
4.685
324
  • Arsenal of Democracy
  • Cities in Motion
  • Darkest Hour
  • For The Glory
  • Hearts of Iron III
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Pride of Nations
  • Rise of Prussia
  • Hearts of Iron IV Sign-up

Pioniere

Field Marshal
17 Badges
May 29, 2006
5.278
297
  • Hearts of Iron III
  • Europa Universalis III: Collection
  • 500k Club
  • Rome Gold
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Iron Cross
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron Anthology
  • For The Glory
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Arsenal of Democracy
An event for Portugal that makes it support N.spain in the cwil war.(scw)

A button or option for selecting off or on to cost of skill points when you promote leaders.
 
Last edited:

bestmajor

Field Marshal
40 Badges
Jun 5, 2008
3.003
89
  • Crusader Kings II
  • Pillars of Eternity
  • Mount & Blade: Warband
  • Semper Fi
  • Majesty 2
  • Iron Cross
  • Heir to the Throne
  • Hearts of Iron III
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis III
  • East India Company
  • Crusader Kings II: The Old Gods
  • Darkest Hour
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Rise of Prussia
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • Cities: Skylines
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Modable Leader promotion experience loss in the misc.txt
Modable Leader skill bonus in the misc.txt
Modable Leader traits (like the "minister_modifiers.txt" file)


agreed. "Carrier Leader" for CV guys in UK, USA and JAP is needed. "Battleship leader" as well as "cavalry leader".

+ addition to commando: Para, Mountaineer and Marine leader
 

Hister

General
95 Badges
Jan 2, 2008
1.703
7
  • Crusader Kings II
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Sword of the Stars II
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Third Rome
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Tyranny: Archon Edition
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
Sounds nice best but it has to be delivered with the AI properly utilizing them. That was one of the fixing in 1.8 for the currently existing traits and I'm wondering how does it work now to those that had some mileage with 1.8 - good?
 

bestmajor

Field Marshal
40 Badges
Jun 5, 2008
3.003
89
  • Crusader Kings II
  • Pillars of Eternity
  • Mount & Blade: Warband
  • Semper Fi
  • Majesty 2
  • Iron Cross
  • Heir to the Throne
  • Hearts of Iron III
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis III
  • East India Company
  • Crusader Kings II: The Old Gods
  • Darkest Hour
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Rise of Prussia
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • Cities: Skylines
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Sounds nice best but it has to be delivered with the AI properly utilizing them. That was one of the fixing in 1.8 for the currently existing traits and I'm wondering how does it work now to those that had some mileage with 1.8 - good?

well - depends. in general its an improvement as commando units are lead by commando leaders (all alpini units use alpini leaders from what i saw). the little annoyance occurs when a country used all non-commando units for its inf and has still more inf on the field - it wont use commando leaders for those.

for example turkey has 20 inf divs and 20 leaders, 2 of them are commandos, 18 non commandos. so turkey will use the 18 non-commando leaders for 18 inf divs and two end up without a leader, instead the 2 commando leaders stay in the leader pool as long as there is no commando unit produced.
i potted this little thing for turkey, the rest has no trouble with that new tweak. its just that turkey hasnt enough leaders in general - for the rest of the world its better, esp for ITA.

so what i know ai uses traits like this:

LW - GAR
commando - commando only
panzer leader - ARM, MEC
offensive - ARM, MEC, MOT

i just made a quick game some weeks ago, and iirc its still using tank busters for INTs sometimes, but not sure
 

Pioniere

Field Marshal
17 Badges
May 29, 2006
5.278
297
  • Hearts of Iron III
  • Europa Universalis III: Collection
  • 500k Club
  • Rome Gold
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Iron Cross
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron Anthology
  • For The Glory
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Arsenal of Democracy
Make it possible to trade/give away more none national provinces to allies but to a higher cost.

Bergen in Norway should have 1 in manpower not zero.
http://no.wikipedia.org/wiki/Bergen#Demografi


U73(England) should build a small air-force and a defensive fleet not just regular infantry.
 
Last edited:

bestmajor

Field Marshal
40 Badges
Jun 5, 2008
3.003
89
  • Crusader Kings II
  • Pillars of Eternity
  • Mount & Blade: Warband
  • Semper Fi
  • Majesty 2
  • Iron Cross
  • Heir to the Throne
  • Hearts of Iron III
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis III
  • East India Company
  • Crusader Kings II: The Old Gods
  • Darkest Hour
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Rise of Prussia
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • Cities: Skylines
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Thank you for the info. Looks like there is still room for improvements there!

yes, but if you compare 1.07 with 1.08 there was already progress. both for immersion and gameplay as these leader things can influence the game at least a bit (if like in ITA's case commando leaders dont lead INF anymore (10% penalty) but lead MTN (5% bonus)). these little percentages should mount up to quite a lot in the end, i'd say.
 

Mr_B0narpte

Field Marshal
12 Badges
Mar 15, 2009
4.685
324
  • Arsenal of Democracy
  • Cities in Motion
  • Darkest Hour
  • For The Glory
  • Hearts of Iron III
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Pride of Nations
  • Rise of Prussia
  • Hearts of Iron IV Sign-up

Hister

General
95 Badges
Jan 2, 2008
1.703
7
  • Crusader Kings II
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Sword of the Stars II
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Third Rome
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Tyranny: Archon Edition
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
Didn't CORE paid special attention to that? Might be a time saver to simply copy their values with their permission of course and credit.
 

NiL_FisK|Urd

First Lieutenant
24 Badges
Mar 21, 2012
249
0
  • Arsenal of Democracy
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • Stellaris: Synthetic Dawn
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Darkest Hour
  • Crusader Kings II
There should be an event command to increase manpower in a province - with this one could add manpower to indonesia once indonesia is liberated (and prevent the netherlands from gaining tons of indonesian soldiers)
 

Mr_B0narpte

Field Marshal
12 Badges
Mar 15, 2009
4.685
324
  • Arsenal of Democracy
  • Cities in Motion
  • Darkest Hour
  • For The Glory
  • Hearts of Iron III
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Pride of Nations
  • Rise of Prussia
  • Hearts of Iron IV Sign-up
There should be an event command to increase manpower in a province - with this one could add manpower to indonesia once indonesia is liberated (and prevent the netherlands from gaining tons of indonesian soldiers)
I would like that event command to be included for modders. But Indonesia (and the whole world) should have the appropiate manpower from the start. The Netherlands should not have cores on Indonesia in the first place, maybe it could be given some more starting manpower for more balance.