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unmerged(98353)

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Does anyone know where there might be a list of perks? I was hoping there was something in the rulebook, but no such luck.

It is frustrating to look at the options for building construction and see a building that provides a perk, but not know what the perk does. It's hard to evaluate whether to construct the building or not, without being able to know what the perk does. Unfortunately, you cannot mouse over it and get info that way either. So, I was hoping someone had compiled a list of perks available in the game that could be used as a reference?
 

The Apprentice

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I haven't seen one yet. In the short term, I've been playing on Normal and messing about to learn the mechanics and unit abilities/perks/upgrades. I've made lots of suboptimal choices because I didn't know things, but I'm just viewing it as a learning session.

In general, I've noticed that building a single perk providing building for your empire seems fine if you like a few heavily leveled units. Also, each special resource I've run across only has two building possibilites max. One that provides a unit, and another that enhances your resource production. So, you can always save and then end turn a bit if you just want to see both possibilities.
 

unmerged(98353)

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That's kind of what I thought.

In general, it does seem like there are two buildings you can make on each resource. However, I did see that mana nodes have three buildings you can make.
I'm trying to remember what they were...
I recall one was a "cheese factory" (strangely enough) that provides both mana and food
One was a mana only-producer (Mana Tap?)
And the third was the Enchanter building which gives enchanted weapons.

For example, last night my wife and I were playing a game together and had a minotaur resource. Our options were a building that produced minotaurs, or a "war college" (or something) that gave some sort of perk. Minotaurs sounded like bad-mo-fo's (much better than our current warriors and rogues), so we went with them ... but we had no clue as to what the perk provided so ended up quickly discarding it as an option.
 

unmerged(485924)

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What you can build on a resource often depends upon the city's race - I think some races only have 1 option for certain resources, while others have 2; between all the races there can be at least 3 options for some resources.

The minotaur resource building that gives a perk gives the unit +1 exp per turn (personally I am not so enthused about it but some people like it).
 

Fhoenix

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The perk is always worth it, usually they are quite powerful. None of them are very situational either, you pretty much always want them.
No you do not always want them. For example I have a city that specializes in magic production. Recently it expanded into a magic field. I could build a converter on it. It gives 20% to unit power. Awesome right? No it's not, since my main unit are vampires. Anything not immune to death magic dies very fast from their blasts anyway. Immune to death? Well more power won't help with that. So I built a +5 magic +5 to research building on that field. And found another magic field for the converter later.
But before that, I had to save my game, built the converter, chech what it gives and then reload.

Another building gave a perk with +1 to exp. Which I found pretty useless too. For five gold per turn.

In short, yeah, I'd like a list of perks too. Better yet, I would like buildings to tell me what the perk would give, before I build them. I do not want to remeber all the perks, or look them up in the manual.
 

Astasia

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I stand by my statement. I'm not really sure what you are doing in your game if you don't think +20% unit power is awesome. +1 exp per turn on all of your units for like 60 gold each is also incredibly useful. The upkeep costs on these buildings should probably be like 10 times higher for the value they provide.
 

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No you do not always want them. For example I have a city that specializes in magic production. Recently it expanded into a magic field. I could build a converter on it. It gives 20% to unit power. Awesome right? No it's not, since my main unit are vampires. Anything not immune to death magic dies very fast from their blasts anyway. Immune to death? Well more power won't help with that. So I built a +5 magic +5 to research building on that field. And found another magic field for the converter later.

your right and your wrong, because you can enchant (fire chant/frost enchant/life enchatn etc) yoru vampires giving them other types of damage which the 20% unit power will help
 

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your right and your wrong, because you can enchant (fire chant/frost enchant/life enchatn etc) yoru vampires giving them other types of damage which the 20% unit power will help
I know about that. Point is, at that time research/mana was more appreciated. Of cource later I got the upgrade.
 

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I have yet to see a Koatl village. Are they in Ardania proper, or only the Pocket dimension worlds? Where are people seeing them- desert, plains, hill, forest... everywhere?