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Garfazz Steamfang

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I'm interested in how powerful charismatic is (+1 happiness to alien pops) since we don't know yet how happiness works.
Surely it's a thing for having less risk of rebellion or independentist factions. So it would serve to better integrate alien pops in your empire and manage your vassals. But it's not confirmed by the devs.
 

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i'm pretty intrested in what the avergae game time and lifespan will be nwo that i think about it. +120 age might be gigantic overkill if the game tends to last for 300 and it's trivial to get up to 250 average age easly. +25 might also simply not be worth it if it's meaningless come midgame.

i wonder if you could mod a trait to make your characters nigh immortal(+10k age) - even if it's horridly unbalanced, it could still be a really enjoying playthrough.
 

Yenzen

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I'm interested in how powerful charismatic is (+1 happiness to alien pops) since we don't know yet how happiness works.

It may be, if not excessively powerful, then somewhat useful once you are a large power. Most bonuses only apply to the race itself, while this seems to be a nationwide bonus to everything but the primary species, so your xenophile and multi-species leadership empire is now more content overall.

Some traits, I suspect, are better for xenophobic empires. Decadent obviously, but also talented and quick learners - because an xenophillic race will likely have multiracial leaders, as the game goes on, meaning that the bonuses would not come as much into play. Quick breeders and adaptability would also matter to better keep the other races down and the primary species numerous and widespread enough to retain a dominant position.
 
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Hiruma Takeshi

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I think on the video made Quill18, there was not a 4 traits limits, but maybe it is only a recent change ?

In either case, if the 4 traits limit stays, taking it out by modding will be the first thing i will do.
 
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chaostk

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I like the balance they did with the traits. 2 starting points with 4 traits limits and the negative ones only giving one point. It means that if you pick one of the 4 or 5 points traits, it's the only positive one you will be able to get with also needing you to pick two or three negative ones. You can also have a max of two positive traits that cost 2 points, three that cots 1 point, or one that cost 2 points and one that cost 1 point.
 
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Denkt

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Agarian is much better but more expensive. Right now I would say agarian is always better choice if you can afford it

One extra food for each food tile may increase your food production as much as 50% and also have the advantage that you can get by with less food infrastructure.

If it is one extra food per planet they are much closer.
 

GC13

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Would the +1 food of agrarian be for each planet or for each tile that produces food?
I don't think it makes sense as +1 per planet, since you could give each planet the full boost just by putting one POP of your species on it, even if he was working the power planet.

Of course as you mention, +1 food to each tile would be huge, so it stretches belief a bit. It wouldn't be that bad though, when you consider techs, adjacency bonuses, and upgraded buildings. It is, after all, just +1 food (i.e. one more POP supported per worked food tile).
 

Denkt

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1 food per pop would be comparable to the traits that increase mineral and energy production.

The more food you produce per pop the less pops you need working on food thus such races can have more efficient economy. Also the more food you can produce per pop the faster your population will grow and the faster you can colonize.

Pacifism may be extreamly powerful because that food bonus will make your whole economy more efficient, and an efficient economy can definitely reduce the problem pacificsm have in ways of military.
 
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Garfazz Steamfang

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I would like to see more traits, specially big malus traits (-2). Right now i don't find it very accessible to must have malus everywhere for having a trait like venerable or very strong. You basically need to get all malus for choosing them. I think that, giving us big malus trait would make things more easy (for exemple you're a very strong race but you get a big malus in one other system of your empire). Right now yellow traits aren't abordable coz you need to have malus everywhere for choosing them (and don't speak about the high number of 2 points traits). New traits (and specially -2 traits) would be very welcome.
 
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Denkt

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The yellow traits are very powerful which is why you can only get one positive trait if you pick one of the yellows with 2-3 negatives.

Big malues would be interesting, but maybe it would make a race so weak in a single area that suce race would be to vulnerable to be playable by the ai.
 
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Garfazz Steamfang

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I know they are powerfull and don't need to be too much abordable. But look at it for choosing a yellow trait we must to have malus near everywhere. The big bonus provided by the yellow traits is not enough for justify malus everywhere. Having -2 malus traits would make things more easy. So you can be a very strong race for exemple but having hard time producing things or find technologies. You basically have 1 big malus for 1 big bonus. Make things easy. And, if you want plenty of little malus you still can choose -1 traits.
Right now the number of traits is decent. But it would be very welcome to add more of them. Specially big malus and little bonus (i find that most of the green traits are +2, very few +1).
That's what i think.
 
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Denkt

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2-3 smal malues for a very large bonus is a good deal especially since you can choose your malues to not be important for your race. Like very strong can do very well with diplomatic malues since your armies will just destroy the enemy. Venerable don't care much about being slow learns.
 
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Exemplar Voss

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1 food per pop would be comparable to the traits that increase mineral and energy production.

The more food you produce per pop the less pops you need working on food thus such races can have more efficient economy. Also the more food you can produce per pop the faster your population will grow and the faster you can colonize.

Pacifism may be extreamly powerful because that food bonus will make your whole economy more efficient, and an efficient economy can definitely reduce the problem pacificsm have in ways of military.
Wait, no. +1 per pop would blow +15% minerals/energy away. A starting planet has say 8 pop, which would be +8 food. The planets we've seen have about 6-8 energy production before removing blockers or adding buildings, so the bonus adds approximately 1 of the resource. Food per pop would roughly triple the growth rate. That doesn't seem likely.
 

GC13

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+1 for every POP wouldn't make any sense for Agrarian since a POP only eats one unit of food. If it's +1 per POP, it's only for POPs working food tiles.
 
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soondragon67

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2-3 smal malues for a very large bonus is a good deal especially since you can choose your malues to not be important for your race. Like very strong can do very well with diplomatic malues since your armies will just destroy the enemy. Venerable don't care much about being slow learns.
That's great and all, but for people who care more about roleplaying a species than building a good species gameplay-wise, these limits are severely...well, limiting.
 

VirtualCube

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Gathered from recent videos, probably subject to change:

mloYcaJ.png



I like the direction in making the species functionally different (similar to the different types of FTL); not sure about the balance of some of these but I'm sure it'll work out.
Here's what it says on the wiki for Resilient :
+100% Militia Health, +200% Bombardment Resistant