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Permanganate

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Nov 29, 2004
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Just noticed two more AI cheats in my Japan game, and added them to the list. AI Germany is resupplying pocketed troops with its three Tra-1s even though it doesn't have the Improved Transport Plane tech, which is needed for Air Supply. (I have that tech, so they have the blueprint for it, but they haven't researched it.) They are also deploying all their new ships into occupied Sevastopol, with the Red Army stalemated in Kerch. (I hold the Bosphorus and the Suez Canal, so they wait for org regain and then sail through both and then around Africa to Kiel.)
 

AndersSchm

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CulturalCarnage said:
Other games, such as Civ3, rely on massive AI cheating on every difficulty level just to keep the computer within shouting distance of a human player.

All too true. Actually, this is a darn good AI. I only have to set up a little bit of handicapping to have a decent tussle, at the highest difficulty I can conjure. Maybe I'm the Artificial Stupidity. :)

The difference is that the AI in HOI2 knows what is going to happen and is very rigidly scripted - as soon as something changes not covered (like Germany being allied with Russia) then it falls over and is highly useless.

In Civ 3 and other games the AIs tend to be more open ended, as what is expected from them is to drop into a random game world and react to that world and the player in it.
 

unmerged(47910)

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Aug 24, 2005
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AndersSchm said:
The difference is that the AI in HOI2 knows what is going to happen and is very rigidly scripted - as soon as something changes not covered (like Germany being allied with Russia) then it falls over and is highly useless.

In Civ 3 and other games the AIs tend to be more open ended, as what is expected from them is to drop into a random game world and react to that world and the player in it.

I view HOI2 as more of a game engine than a game. When I first played the game I was upset because the AI is so ridiculous. Then I looked into why it acts the way it does and saw that you can modify pretty much the entire game. And because the files that come standard with the game are so incomplete, you really have to create your own if you want to have a playable game. The AI is really misnamed. It isn't artificial intelligence, it is a script reader. You want the 'AI' to do something you have to tell it to do that thing in a script. For strategies that I wanted to try out I realized that it would reqiure creating my own set of ai, event, and scenario files. You have to predict what might happen and have a set of files that tell the AI to respond to that eventuality occuring.

I have wondered if Paradox meant for HOI2 to be a game or a game engine that players would modify themselves to be the kind of game that they wanted and the files that come with the game out of the box are there as an example so that the players can figure out how to make the modifications. I'm leaning to the idea that HOI2 is a game engine and was always meant to be that by the fact that the files that come with the game out of the box are so incomplete and in many cases just flat out wrong.
 

e-stab

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Got another one for your list, Permanaganate: The AI doesn't have to pay anything when breaking a trade agreement, I think they pay for all other diplomatic actions though.
 

Permanganate

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G'Kar said:
Got another one for your list, Permanaganate...

I'll add that, but it's understandable; they're not very good at trading, so they often need to cancel deals, and every dictatorship is habitually broke.

P3D said:
And the AI can break all trade agreements with anyone on the same day.

Humans can do that. Right click on a trade in the trade agreement list in the Production screen, and choose Cancel Trade Agreement. You can cancel trade agreements at any time, but after you cancel a trade, you do need to wait a week before your next diplomat.
 

e-stab

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Permanganate said:
I'll add that, but it's understandable; they're not very good at trading, so they often need to cancel deals, and every dictatorship is habitually broke.
Yes, no problem with it, it was only for the list to be complete. Most AI cheats are understandable and no big deal, with the unlimited naval range being the most annoying IMO. :rolleyes:
 

Permanganate

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G'Kar said:
Don't think so, I'm pretty sure they're affected by ESE.

Yes, they're definitely affected by ESE. Just remember that their +40% IC on VH/F gives them +40% TC...but due to their increased IC they'll usually go into TC overload about the same time a human following the same build strategy would.
 

Spocky

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An extention to the redeployment issue.
AI can deploy units everywere on frienly territory also into pockets and over sea into other continents .

Spocky
 

yellowstriker

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Spocky said:
An extention to the redeployment issue.
AI can deploy units everywere on frienly territory also into pockets and over sea into other continents .

Spocky
I'm wondering if AI can deploy into pockets if the game recognizes a pocket as a pocket, when the soldiers inside are out of supply.
 

unmerged(49085)

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Hello all, this is my first post here but love both hoi games. I have looked at most of the cheat posts to help out with some things I have been dealing with in the game. I've seen the post about how to change the values of cost,time to build, etc. I have changed range on how far transports can travel but they still will not travel more than their original range. I am playing the original unpatched version of hoi2. I do not have internet access on that computer so if I were to patch it to have it work I would have to download it on this computer to put it on my game computer. Another thing I have seen talked about on here is changing the ending time so that you can keep playing past the last day that the game gives you. Thanks in advance for any help you guys can give. :)
 

Permanganate

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yellowstriker said:
I'm wondering if AI can deploy into pockets...

They can't deploy new troops into unsupplied areas. They can't begin a strategic reployment into the pocket, but divisions that started redeploying when they still had a land link will still continue to appear in the pocket. Remember that redeploying troops can appear in any of the friendly-held provinces adjacent to their original target if it's now held by the enemy, so a pocket might be getting the redeployers from as many as five or six provinces. That might be dozens of divisions if you're fighting the Soviets.

I suspect that the AI can also strat redeploy either through allied territory or over the sea. In two GER games where I allied with VIC, conquered through Turkey to the Suez Canal, and let the Vichy French conquer Africa, I kept seeing new VIC divisions appear in Africa even though they had no sea or air transports. They had dozens of divisions in their strat redeployment queue at all times. Either they were deploying them in Africa, or they were strat redeploying over the Med or through the (GER-held) Italy, Balkans, Middle East, and Suez.

mach1flyer said:
Hello all, this is my first post here but love both hoi games.

Please don't hijack threads. Your post has nothing to do with this thread, and therefore should be in a new one. I always try to help out people, but I won't do it here; I don't want this thread going off topic since it's about an important topic that people often want to know about. Post a new thread, and people will help.
 

P3D

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Permanganate said:
Humans can do that. Right click on a trade in the trade agreement list in the Production screen, and choose Cancel Trade Agreement. You can cancel trade agreements at any time, but after you cancel a trade, you do need to wait a week before your next diplomat.

Read again my post:

And the AI can break all trade agreements with anyone on the same day.
.

Say, Germany has 10 trade deals with Holland. After declaring war, all trade deals are cancelled bz the AI at the same time.
 

Permanganate

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P3D said:
Read again my post:

You should read mine (the lack of an 'again' is intentional); a human player can cancel a million trade deals with any number of countries in one hour if they want to. Just right click a trade in the Production screen, and you will get a small popup menu; you then choose Cancel Trade Agreement and the trade will immediately cancel. You do not need to wait a week before cancelling the next one, though you do need to wait a week before doing any other diplomatic actions.
 

unmerged(19505)

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The one AI cheat that really bothers me is the unlimited ship range. This effectively ruins a big part of the strategic aspect in the field of naval warfare in my opinion. Nowhere is this more apparent than in the Pacific War, when you're dealing with huge distances and when "island hopping" and establishing forward naval bases should be the order of the day. But with either Japan or the United States under AI control, all bets are off. As Japan, you might take every Allied territory in the Pacific, all the way to Honolulu, but you could still encounter roving US carrier groups in the Sea of Japan. This also diminishes the strategic importance of vital ports such as Singapore, since taking it as Japan (or defending it as the British) won't affect the operational range of the Royal Navy or the Imperial Navy as long as either of these are controlled by the AI.

Unfortunately, I haven't seen any indication that this is something that will be fixed by a patch, especially since AI fleets in EU2 and Victoria apparently have also always enjoyed unlimited range. It's not a gamebuster and it obviously doesn't effect multiplayer gaming, but I feel it's perhaps the biggest problem with an otherwise excellent naval warfare model. Well, that and managing to balance those submarines to feel just right, but that's a whole different topic. :)