Took some care only to list not so often or never mentioned items. Here it is:
Bugfixes:
* Distances are not calculated correctly. Fastest path calculation is hopeless. Example from Willemshafen: Rias Bajas 1420km, one sea zone south: Coast of Porto 3243km because path finding sends ships north of the UK. Even manually clicking the route doesn't alter the distance and thus patrols or landings are not possible while they should. I don't see why hoi2 does not give the fastest route when ordering troop movements.
* After adding units to be built and having adjusted funding, funding actually seems to kick in bit over a day later causing a delay. If you reshuffle positions at the same time, a long running series might reset and loose the whole gearing bonus as a result.
* Stop game at 0:00 after an auto save and pause is pressed. This does not happen when game speed is sufficiently high (cpu too busy I think).
* Sometimes aircraft seem to be locked into fights (until their ORG reaches 0?). They seem to re-engage time after time, which is totally unlikely give fuel constraints. I especially notice this when I send naval bomber over the Channel while France & Belgium are not taken.
AI Suggestions:
* AI seems too eager when countries do not defend their border provinces but are strong enough to defend their territories. I noticed for example Holland will attack and give up neutrality once German troops are in France and just a week away or so. Unthinkable and stupid on their part. This looks like a fog of war problem for the AI. Very global troop concentration indications could be added to the map depending on the level of intelligence/encryption of both countries and distance to visible areas. Bad intelligence then would cause stupid actions only occasionally (and same for players).
* AI should not allow trade deals where it is exporting a product at a lower price than it is importing. I can now buy 10 goods for 5 money and then resell 5 goods for 5 money to the same nation. A good method would be to cancel such deals asap after detecting it. It is unfortunate that AI countries can cancel several deals at one time while the player cannot.
Suggestions/improvements:
* Why not lower ORG when planes/ships reach their new base instead of lowering it when giving the command? I hate it when ORG drops twice when accidentally giving a wrong command.
* Transport planes should be able to transport all troops from base to base which they traditionally would be able to.
* Enhance the difference between the model IV and model V 'electro boat' submarine. Actually this would be more a choice in doctrine between mainly on the surface operating subs and modern subs. The current difference is too small to reflect the enormous difference. Also, the electro boat design was already available in 1937 (Germany) but seemed not needed as German leaders underestimated the development of ASW (sonar and radar).
* Add a spying diplomatic action which can reveal major troops concentration in in a country for a week. Add a significant chance that spying leads to lowered relation with that country. The chance could be influenced by both countries intelligence levels/technologies.
* Enable exchange territories in negotiations window.
* Being able to recall expeditionary forces.
* Add shallow water property to water zones. Submarines are more likely to be detected and have lower defence values in areas such as the Channel.
Changes to maps (having lived there):
* Netherlands. The landing location of Leeuwarden is unrealistic IMO. That inland lake/sea is actually closed off by a dyke (reason for the passage between Leeuwarden and Amsterdam). I am not sure that the shallow waters of the Waddenzee north of Leeuwarden and Groningen would ever allow an amphibious assault either. It would also make sense to make it a separate lake/sea 'Ijselmeer' or 'Zuiderzee' with access only if Amsterdam is controlled, you could then leave the Leeuwarden beach in. Of course, this all is not important for the overall game. I also find the swamp-classified area of 'Utrecht' very unrealistic given the actual terrain. If it is chosen to mimic the inundation defences of Holland, you should remove the Eindhoven-Amsterdam passage and redraw the map a little.
* Australia. Canberra is located some 150km inland specifically prevent amphibious landings and bombardments. A range of hills in between makes a quick march to the capital even harder. This is unfortunately not at all reflected in the game where a landing force could grab the capital directly. Also the Australian Alps between Melbourne and Canberra should be put on the map. It's a mountainous area with peaks over 2km and regular blizzard conditions in winter. I suggest redrawing the area.
* All distances in Australia are way off. Sydney - Broome 1579km? 4500km sounds more realistic. I realise you can draw Australia smaller because of it's importance and because of the chosen world map projection, but the distances are way off. See for example http://www.getaboutoz.com/driving.htm to get a rough idea on distances. Those distances were also a reason why the Japanese never seriously considered conquering Australia.
Bugfixes:
* Distances are not calculated correctly. Fastest path calculation is hopeless. Example from Willemshafen: Rias Bajas 1420km, one sea zone south: Coast of Porto 3243km because path finding sends ships north of the UK. Even manually clicking the route doesn't alter the distance and thus patrols or landings are not possible while they should. I don't see why hoi2 does not give the fastest route when ordering troop movements.
* After adding units to be built and having adjusted funding, funding actually seems to kick in bit over a day later causing a delay. If you reshuffle positions at the same time, a long running series might reset and loose the whole gearing bonus as a result.
* Stop game at 0:00 after an auto save and pause is pressed. This does not happen when game speed is sufficiently high (cpu too busy I think).
* Sometimes aircraft seem to be locked into fights (until their ORG reaches 0?). They seem to re-engage time after time, which is totally unlikely give fuel constraints. I especially notice this when I send naval bomber over the Channel while France & Belgium are not taken.
AI Suggestions:
* AI seems too eager when countries do not defend their border provinces but are strong enough to defend their territories. I noticed for example Holland will attack and give up neutrality once German troops are in France and just a week away or so. Unthinkable and stupid on their part. This looks like a fog of war problem for the AI. Very global troop concentration indications could be added to the map depending on the level of intelligence/encryption of both countries and distance to visible areas. Bad intelligence then would cause stupid actions only occasionally (and same for players).
* AI should not allow trade deals where it is exporting a product at a lower price than it is importing. I can now buy 10 goods for 5 money and then resell 5 goods for 5 money to the same nation. A good method would be to cancel such deals asap after detecting it. It is unfortunate that AI countries can cancel several deals at one time while the player cannot.
Suggestions/improvements:
* Why not lower ORG when planes/ships reach their new base instead of lowering it when giving the command? I hate it when ORG drops twice when accidentally giving a wrong command.
* Transport planes should be able to transport all troops from base to base which they traditionally would be able to.
* Enhance the difference between the model IV and model V 'electro boat' submarine. Actually this would be more a choice in doctrine between mainly on the surface operating subs and modern subs. The current difference is too small to reflect the enormous difference. Also, the electro boat design was already available in 1937 (Germany) but seemed not needed as German leaders underestimated the development of ASW (sonar and radar).
* Add a spying diplomatic action which can reveal major troops concentration in in a country for a week. Add a significant chance that spying leads to lowered relation with that country. The chance could be influenced by both countries intelligence levels/technologies.
* Enable exchange territories in negotiations window.
* Being able to recall expeditionary forces.
* Add shallow water property to water zones. Submarines are more likely to be detected and have lower defence values in areas such as the Channel.
Changes to maps (having lived there):
* Netherlands. The landing location of Leeuwarden is unrealistic IMO. That inland lake/sea is actually closed off by a dyke (reason for the passage between Leeuwarden and Amsterdam). I am not sure that the shallow waters of the Waddenzee north of Leeuwarden and Groningen would ever allow an amphibious assault either. It would also make sense to make it a separate lake/sea 'Ijselmeer' or 'Zuiderzee' with access only if Amsterdam is controlled, you could then leave the Leeuwarden beach in. Of course, this all is not important for the overall game. I also find the swamp-classified area of 'Utrecht' very unrealistic given the actual terrain. If it is chosen to mimic the inundation defences of Holland, you should remove the Eindhoven-Amsterdam passage and redraw the map a little.
* Australia. Canberra is located some 150km inland specifically prevent amphibious landings and bombardments. A range of hills in between makes a quick march to the capital even harder. This is unfortunately not at all reflected in the game where a landing force could grab the capital directly. Also the Australian Alps between Melbourne and Canberra should be put on the map. It's a mountainous area with peaks over 2km and regular blizzard conditions in winter. I suggest redrawing the area.
* All distances in Australia are way off. Sydney - Broome 1579km? 4500km sounds more realistic. I realise you can draw Australia smaller because of it's importance and because of the chosen world map projection, but the distances are way off. See for example http://www.getaboutoz.com/driving.htm to get a rough idea on distances. Those distances were also a reason why the Japanese never seriously considered conquering Australia.
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