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Sharkfreak06

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Ok... so is 1.2 worth dling or should I stay with 1.1?
 

Kevin Mc Carthy

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anti-commi said:
yugo greece and lux werent soviet puppets

I think the point was in his game, the SOVs "liberated" them.
 

Long Lance

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Sharkfreak06 said:
Ok... so is 1.2 worth dling or should I stay with 1.1?

From what I understand 1.2 is better than 1.1. It encouraged me to finally switch from HoI2 to DD - which will I do when I'm in Holiday starting on Saturday! Jepp! :rolleyes:

My wife and my daughter will be soooooo happy that I take along my notebook! :rofl:
 

PackMan

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1.2 is a great improvement to 1.1 but I don't know if I found another bugger with this one (would be nice if someone else can confirm it too).
I'm playing a gc 1936 as Germany and have just released National Spain and created Scandinavia. Thing is, after I created National Spain my resources sent from puppets went through the roof (see pic).

screen1.jpg
 

Falstaff

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PackMan said:
Thing is, after I created National Spain my resources sent from puppets went through the roof (see pic).
Isen't it because Spain is shipping all her resources to you? Do those numbers persist?
 

Permanganate

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Falstaff said:
Isen't it because Spain is shipping all her resources to you? Do those numbers persist?

This is not because of a bug; it's a weird design decision that new puppets get a percentage of your stockpile, often hundreds of thousands of units, and then they give it back the next day because puppets can only ever have 1000 of each resource. If they have a land connection with your capital, that's fine, but if they don't, they'll put those hundreds of thousands of resources in a depot of yours that can only hold 9999, so most of them are wasted.
 

PackMan

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Permanganate said:
This is not because of a bug; it's a weird design decision that new puppets get a percentage of your stockpile, often hundreds of thousands of units, and then they give it back the next day because puppets can only ever have 1000 of each resource. If they have a land connection with your capital, that's fine, but if they don't, they'll put those hundreds of thousands of resources in a depot of yours that can only hold 9999, so most of them are wasted.
How right you are... first time I've see this (I usually never release puppets).
My bad. The phenomenon lasted only 24 hours then things went back as normal :eek:o
 

unmerged(45491)

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Allies that retake a province that they own (but you occupy) will destroy any and all allied aircraft in that province. Happens quite frequently.

Also I know its been mentioned but the bug where the Japanese (and some other nations) base their fleets in ports without bases to repair is seriously hampering AI naval operations.
 

unmerged(53922)

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DD 1.2. Here are the screenies of totally frozen early game German AI in 1938. In my first game as Finland after DOW on German AI, it made amph assaults from from 1937 do 1939 all the time. In my second game German AI suddenly did full stop. Then I as usual removed manually all my forces to test what will happen ....:

June 2 1938


September 1 1938


In time of three months Germany did't move their forces from Aland island to Turku, and don't invade from Rostock (stage province for naval invasions in ai German file), where is their stack of 27 units.



In the save every of division has a target 103 (Alland Island) but single units inside divisions has targets in Germany. Mayby it's ok, I don't know.

landunit = {
id = { type = 14500 id = 82 }
name = "I. Panzerarmee"
location = 89
prevprov = 296
home = 89
mission = {
type = none
target = 89
(..)
}
division = {
id = { type = 14500 id = 83 }
name = "1. Panzer-Division"
(...)
target = 103
}

But the point is - AI is frozen, not matter why. And it's happend in every of my game - suddenly AI is switched off and never switch again .... What to say ? Bug ! (hoi2 behavior is the same). I can send save files if someone is interested.
 

Ex Mudder

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Kristof73 said:
DD 1.2. Here are the screenies of totally frozen early game German AI in 1938. In my first game as Finland after DOW on German AI, it made amph assaults from from 1937 do 1939 all the time. In my second game German AI suddenly did full stop. Then I as usual removed manually all my forces to test what will happen ....:
<snip>
In the save every of division has a target 103 (Alland Island) but single units inside divisions has targets in Germany. Mayby it's ok, I don't know.

landunit = {
id = { type = 14500 id = 82 }
name = "I. Panzerarmee"
location = 89
prevprov = 296
home = 89
mission = {
type = none
target = 89
(..)
}
division = {
id = { type = 14500 id = 83 }
name = "1. Panzer-Division"
(...)
target = 103
}

But the point is - AI is frozen, not matter why. And it's happend in every of my game - suddenly AI is switched off and never switch again .... What to say ? Bug ! (hoi2 behavior is the same). I can send save files if someone is interested.

You're saying that the game seems to apply target priorities to units and groups seperately? So the game just hangsa and the Ai does nothing?

Zip up your games and send them to hoi2bugs@paradoxplaza.com along with this explanation.

How many naval transports does the German AI have? This may be the naval transport bug that others have noticed. The difference in unit vs group orders may be the way the game says "go here and take transports to here." If there aren't any transports, nothing happens.
 

Commander-DK

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Well, on top of all these things, I'll just say that it is a shame (if not a bug) that France doesn't understand how to defend its southern border - even if their enemy Germany is allied to Spain...

Makes the "Spanish Exploit" far too appealing :rolleyes:

:) Jesper
 

unmerged(53922)

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Ex Mudder said:
You're saying that the game seems to apply target priorities to units and groups seperately? So the game just hangsa and the Ai does nothing?.
I looked at other saves with working AI - this is normal record in save. Problem is not here.

Ex Mudder said:
Zip up your games and send them to hoi2bugs@paradoxplaza.com along with this explanation.
I will.

Ex Mudder said:
How many naval transports does the German AI have? This may be the naval transport bug that others have noticed. The difference in unit vs group orders may be the way the game says "go here and take transports to here." If there aren't any transports, nothing happens.
They have a lot of transports. War is only Germany vs Finland with no navy. The most interested is that they don't want to move their units from island with connection to Finland with no units at all. (the path is not blocked by my ships - becouse I have removed all my units. Some time ago they tried attack my forces from here and landed everywhere like a mad ....
 

Kanitatlan

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Zebedee said:
One bug which may need tracking down (I've tried but just can't replicate) is fleets disappearing in the North Sea when retreating. Usually happens to me as Germany in early war when trying to retreat u-boats and ships away from the RN. Just can't replicate to properly bug report it. So if anyone else notices it and could follow the procedure then that might be useful :)
I have had this problem too. In my case events were as follows.

SS fleet engaged by Royal Navy
SS fleet instructed to retreat but did not
Main Fleet arrived
Engaged for 2 days until CV damage appeared and the retreated main fleet
SS fleet instructed to disengage.
When main fleet completed retreat it disappeared without trace (no sign of it in the save file).

The process to reach this condition seems quite complicated and there is a definite bug present but I am at a loss as to how to replicate it.
 

Czert

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Stop creating loots of empty navy fleets (without only div.), this makes run game slower.
Yes, is here - DD - improvement compared to HoI 2 (over 600!!!!! empty fleets for Japan creted by AI :eek: ), but this problem still here (average 10-15 empty fleet for every navy building nation by AI).
 

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Kanitatlan said:
I have had this problem too. In my case events were as follows.

SS fleet engaged by Royal Navy
SS fleet instructed to retreat but did not
Main Fleet arrived
Engaged for 2 days until CV damage appeared and the retreated main fleet
SS fleet instructed to disengage.
When main fleet completed retreat it disappeared without trace (no sign of it in the save file).

The process to reach this condition seems quite complicated and there is a definite bug present but I am at a loss as to how to replicate it.

I have had the same thing happend to me, for me it was 4 tac bombers that vanished, the leader (Sperle) also vanished from the game. kind of a game breaker.

Gormadoc
 

unmerged(55819)

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Bugs/minor complaints I have:

The "Korea Divided" event happens even if one side or the other managed to completely conquer the entire area previously. In one game I managed to completely conquer Korea, liberated it (as South Korea) and then had the damn place divided on me later. I don't think this is at all plausible - the division should only occur if both sides manage to get control over provinces in Korea.

Same old bug with convoy ship assignments. Fortunately the code for assigning escorts now works, but it only seems to assign escorts after that convoy has been attacked at least once.

The AI for Germany and Russia needs adjusting - I've never seen Germany get anywhere near Stalingrad, and usually the USSR starts rolling the Germans back in 1942 (like, back towards the German border, not just stopping them). I think the "Great Purge" event should slaughter the Russian military more, plus have the AI shift units away from the border with Germany.
 

Gormadoc

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Dark King said:
Bugs/minor complaints I have:
The AI for Germany and Russia needs adjusting - I've never seen Germany get anywhere near Stalingrad, and usually the USSR starts rolling the Germans back in 1942 (like, back towards the German border, not just stopping them). I think the "Great Purge" event should slaughter the Russian military more, plus have the AI shift units away from the border with Germany.

Well the Sovjet AI has enough difficulty to fight against a human Germany. So i dont think a weaker Sovjet AI is the way to go. A better German AI would be much better.
 

unmerged(53922)

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Chaim Kaufmann said:
If this is all true -- especially the saved game bug and the AI unable to handle multiple fronts -- maybe I should just sit on the copy of DD I just bought and stay with 1.3b.
What think?
Buy it - AI generally it's better, do more invasions. Crashed game has happened only one for me, aftert install a new patch. (mayby bad luck). AI could "freeze", but in hoi2 is the same.