anti-commi said:yugo greece and lux werent soviet puppets
Sharkfreak06 said:Ok... so is 1.2 worth dling or should I stay with 1.1?
Isen't it because Spain is shipping all her resources to you? Do those numbers persist?PackMan said:Thing is, after I created National Spain my resources sent from puppets went through the roof (see pic).
Falstaff said:Isen't it because Spain is shipping all her resources to you? Do those numbers persist?
How right you are... first time I've see this (I usually never release puppets).Permanganate said:This is not because of a bug; it's a weird design decision that new puppets get a percentage of your stockpile, often hundreds of thousands of units, and then they give it back the next day because puppets can only ever have 1000 of each resource. If they have a land connection with your capital, that's fine, but if they don't, they'll put those hundreds of thousands of resources in a depot of yours that can only hold 9999, so most of them are wasted.
Kristof73 said:DD 1.2. Here are the screenies of totally frozen early game German AI in 1938. In my first game as Finland after DOW on German AI, it made amph assaults from from 1937 do 1939 all the time. In my second game German AI suddenly did full stop. Then I as usual removed manually all my forces to test what will happen ....:
<snip>
In the save every of division has a target 103 (Alland Island) but single units inside divisions has targets in Germany. Mayby it's ok, I don't know.
landunit = {
id = { type = 14500 id = 82 }
name = "I. Panzerarmee"
location = 89
prevprov = 296
home = 89
mission = {
type = none
target = 89
(..)
}
division = {
id = { type = 14500 id = 83 }
name = "1. Panzer-Division"
(...)
target = 103
}
But the point is - AI is frozen, not matter why. And it's happend in every of my game - suddenly AI is switched off and never switch again .... What to say ? Bug ! (hoi2 behavior is the same). I can send save files if someone is interested.
I looked at other saves with working AI - this is normal record in save. Problem is not here.Ex Mudder said:You're saying that the game seems to apply target priorities to units and groups seperately? So the game just hangsa and the Ai does nothing?.
I will.Ex Mudder said:Zip up your games and send them to hoi2bugs@paradoxplaza.com along with this explanation.
They have a lot of transports. War is only Germany vs Finland with no navy. The most interested is that they don't want to move their units from island with connection to Finland with no units at all. (the path is not blocked by my ships - becouse I have removed all my units. Some time ago they tried attack my forces from here and landed everywhere like a mad ....Ex Mudder said:How many naval transports does the German AI have? This may be the naval transport bug that others have noticed. The difference in unit vs group orders may be the way the game says "go here and take transports to here." If there aren't any transports, nothing happens.
I have had this problem too. In my case events were as follows.Zebedee said:One bug which may need tracking down (I've tried but just can't replicate) is fleets disappearing in the North Sea when retreating. Usually happens to me as Germany in early war when trying to retreat u-boats and ships away from the RN. Just can't replicate to properly bug report it. So if anyone else notices it and could follow the procedure then that might be useful![]()
Kanitatlan said:I have had this problem too. In my case events were as follows.
SS fleet engaged by Royal Navy
SS fleet instructed to retreat but did not
Main Fleet arrived
Engaged for 2 days until CV damage appeared and the retreated main fleet
SS fleet instructed to disengage.
When main fleet completed retreat it disappeared without trace (no sign of it in the save file).
The process to reach this condition seems quite complicated and there is a definite bug present but I am at a loss as to how to replicate it.
Dark King said:Bugs/minor complaints I have:
The AI for Germany and Russia needs adjusting - I've never seen Germany get anywhere near Stalingrad, and usually the USSR starts rolling the Germans back in 1942 (like, back towards the German border, not just stopping them). I think the "Great Purge" event should slaughter the Russian military more, plus have the AI shift units away from the border with Germany.
Buy it - AI generally it's better, do more invasions. Crashed game has happened only one for me, aftert install a new patch. (mayby bad luck). AI could "freeze", but in hoi2 is the same.Chaim Kaufmann said:If this is all true -- especially the saved game bug and the AI unable to handle multiple fronts -- maybe I should just sit on the copy of DD I just bought and stay with 1.3b.
What think?