I get a CTD after a couple of centuries of play. I can reproduce it by firing up an observe game and letting it run - it almost never completes. The stack trace is always similar:
Linux desktop (Ubuntu 12.10, 64-bit), fglrx, AMD Radeon HD 7770.
Code:
Error: Received signal 11
Error: Received signal 11
./ck2(_Z15sigsegv_handleri+0x21)[0x8a1f63b]
./ck2(_Z15sigsegv_handleri+0x21)[0x8a1f63b]
[0xf76ea400]
[0xf76ea400]
./ck2(_ZN10CCharacter14PassOnHoldingsEPS_bR3CIDP5CListIS0_Eb[0xf76ea430+0x]
3dba)[0x83e7a16]
/lib/i386-linux-gnu/libc.so.6(gsignal+0x4f)[0xf72d61df]
/usr/lib32/fglrx/dri/fglrx_dri.so(+0x1bee313)[0xf6894313]
/lib/i386-linux-gnu/libpthread.so.0(+0x6d4c)[0xf7293d4c]
/lib/i386-linux-gnu/libc.so.6(clone+0x5e)[0xf7396d3e]
./ck2(_ZN10CCharacter7OnDeathEbb13ECauseOfDeathj+0x1006)[0x83ab89a]
./ck2(_ZN10CCharacter13CheckForDeathEv+0x572)[0x83cff80]
./ck2(_ZN10CCharacter19MonthlyUpdateSerialEv+0xb7a)[0x83b13b8]
./ck2(_ZN10CCharacter17DailyUpdateSerialEv+0x1d1c)[0x83a5988]
./ck2(_ZN10CGameState11DailyUpdateEv+0x30c)[0x86fee74]
./ck2(_ZN10CGameState15HandleDailyTickERK6CArrayIiE+0x163e)[0x86fe9f8]
./ck2(_ZN17CDailyTickCommand7ExecuteEv+0x1d)[0x88bb929]
./ck2(_ZN8CSession6UpdateEv+0x2be)[0x8a77852]
./ck2(_ZN14CCKApplication6UpdateEv+0x28)[0x84ccdae]
./ck2(_ZN12CInGameIdler4IdleEb+0x206)[0x86414b8]
./ck2(_ZN12CApplication14UpdateOneFrameEb+0x196)[0x8a1fa74]
./ck2(_ZN12CApplication3RunEv+0x2e)[0x8a1fb52]
./ck2(main+0x45e6)[0x875e712]
/lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf3)[0xf72c14d3]
./ck2[0x830c311]
Segmentation fault (core dumped)
Linux desktop (Ubuntu 12.10, 64-bit), fglrx, AMD Radeon HD 7770.
Upvote
0