pic's or it didnt happen
Heh...
I'm an independent consultant for LGP and do indie work for other studios.
Allow me to introduce myself- my name is Frank Earl.
Published credits on:
Ballistics, published by LGP.
Caster3D, published by Elecorn.
I've done work on the following currently unpublished titles:
Soul Ride for x86_64 for LGP as a demo at GDC '03 at AMD's booth.
Bandits: Phoenix Rising (Waiting final goahead for publication...)
I've done work on the following titles that are published, but were bug-fixes
so I don't show in the credits:
SoulRide for PPC Linux, published by LGP.
SoulRide for X86 Linux, published by LGP.
There's a couple of projects in progress that are working at getting the aforementioned titles onto ARM Linux, which translates into easy efforts to getting the games into the new crop of Android, WebOS (Palm Pre), and Maemo phones as well as the Pandora handheld.
I've been doing cross-platform work for about a decade or more, including porting games.
Now, you asked for a bit of pictures... Pictures are easy to fake. A trail on the Internet when it's the right places isn't as easy- though it is still doable. However, it's all I've got that'll be more convincing than pics, so without further ado...
http://www.phoronix.com/scan.php?page=article&item=linux_gaming_frank&num=1
http://elecorn.com/blog/2009/05/caster-released-on-linux/
http://www.mobygames.com/game/linux/ballistics
I would hesitate to say that I've done more ports than you could imagine, but I've done my fair share of moving code over from Windows to something Posix compatible. In fact, it's been paying me well as a day job for those last 10 or so years along with making device drivers happen on Linux.