What I miss in HOI3 is some kind of linking in research.
For example, AT-guns and Tank-guns were completely separate fields of development while in RL Tank-guns were usually AT-guns modified to be installed in a tank.
So, what if you research the PAK40 AT-gun, you would then have a halved research cost for the KwK40 that was the tank gun based on it?
Same could be done for other techs as well. If research will even work that way.
I support this idea.
Basically inital(WW1)tank guns where used from existing field guns. And most later(Intermediate) from existing AT-Gun designs.
That were mostly those 37mm up to 45mm guns.
While then when war was around and started, we got a quite big mix of all sorts field gun/Art gun/naval gun/AT-gun/AA-gun based tank gun designs.
So GER adopted for its PzII a "upgunned MG variant", a Machine Cannon with 2cm calibre wich was used as AA gun before.
And the later GER tank guns of 75mm were based on the 5cm AT gun wich was based on 37mm AT gun..
That includes also the initial 75mm short version of PzIV as it was also based on 5cm AT-gun but had more emphasis on SA. While the later 75mm tank guns(also of Panther) were based on the 75mm AT gun, wich was also based on the 5cm AT-gun but had of course more emphasis on AT..
The gun from Tiger was based on the famous 88mm AA gun as most of us might know. And the later long versions are that way also based on that initial AA design. Same to the 128cm tank gun. This was basically an daopted AA gun for AT and tank usage. The 150mm of Maus would have been likely a new design or adoption of naval gun(DD)..
Allied guns were sometimes based on infantry/field gun designs and of course also on AT/AA too.
E.g. initial Sherman 75mm gun was kind of based on famous pre WW1 french field gun design! While later 76mm was a new design wich can be seen as a hybrid between and field gun and an AA gun.
SOV also did reuse naval guns fro their bigger calibre tanks and the famous IS series used an Art gun wich had to use ammunition similar as an Art gun. The projectile and charges were seperated and neede to be put together while loading. So the fire rate dropped significantly, but SA effect was very good and AT good enough for all enemy tanks.
So basically tank guns were one basic design of:
-Field guns
-Artillery guns
-Naval guns
-AT guns
-AA guns
adopted to be used in a tank.
While more basically the gun design only differs in:
-Calibre
-Length of barrel
-Basic gun design(Important her also the rifle twist, some very few had a conic barrel, smoothbore was ~65 design)
http://en.wikipedia.org/wiki/Rifling#Twist_rate
And does it have/need a muzzle brake and how it is mounted and so on..
And last but not least, the ammunition that the gun can fire..
Late ammo for US 76mm was said to have better penetration values than normal Panther ammo.
And the superheavy ammo of Iowa BB is said to be much better as Yamato BB ammo. (Ok a bit unfair as there is quite a big research gap timewise, but it shows how better ammo can make up for ~6cm of calibre!)
So it would be cool if there was some gun design practical/theoretical and some gun pool from wich we could choose.
Doesn't need to be that complicated as real life maybe. As for the game, mostly 3 stats are most important: HA/SA and penetration.
