Right now, only limiting factor that matters for volunteers is number of divisions. Also a total number of divisions
Problem is it is extremely exploitable by human players. 1936 starts with war in Ethiopia. 2 Mountaineer divisions could completely crush anything Italy can throw at them or at least stall their advance.
For SWC, China and other wars 40+ width divisions render AI's efforts pointless because AI is extremely bad at dealing with them and min-maxed templates.
The solution I see as optimal is to link volunteers to width. This way, we can prevent Space Marines divisions being sent to fight in every conflict and foreign involvement would be scaled according to conflict's proportions.
Problem is it is extremely exploitable by human players. 1936 starts with war in Ethiopia. 2 Mountaineer divisions could completely crush anything Italy can throw at them or at least stall their advance.
For SWC, China and other wars 40+ width divisions render AI's efforts pointless because AI is extremely bad at dealing with them and min-maxed templates.
The solution I see as optimal is to link volunteers to width. This way, we can prevent Space Marines divisions being sent to fight in every conflict and foreign involvement would be scaled according to conflict's proportions.