I have always felt that the limits to the number of megastructures that you can have and build simultaneously is very artificial and meaningless. Why can not you build more than two megastructures at the same time or have more than two Dyson spheres? There is no logical reason behind this decision, just try to avoid abuse by players. But these limits are artificial, it would be better to avoid abuses of playable mechanics through negative effects or limits dependent on values of your empire, as for example it happens with the number of titans you can have and your naval capacity.
With the new update 2.2 this is now easier than before. Not being able to build several megastructures simultaneously is justified with the fact that your empire does not have enough logistics to do it. But now there are values like Administrative Cap that measure just this capacity of your empire. It could be done that for example you can build a megastructure more simultaneously for every 100 or another value of Administrative Cap.
For the limit of megastructures of a type that your empire may have, it could be limited by increasing maintenance costs. The Dyson sphere does not currently have any maintenance costs, but you could have a cost in alloys or minerals to simulate that your megastructure should repair parts over time. The other megastructures could also have these maintenance costs of alloys or minerals, and not only energy. And make these maintenance costs high enough to make it difficult for an empire to have many megastructures. It could also be limited by a value of your empire as your Administrative Cap, just as before. Anything better than an artificial limit without justification.
Another limit that does not have logics is the number of colossi. As before, increase the cost of maintaining the colossus or make it dependent on your naval capacity, number of a certain building or some value of your empire. But do not do that you can only have one just for the hell of it.
I think that all the artificial limits of something should be changed and avoided in the future to prevent abuses by players, other formulas should be used. A proof that these limits are usually quite annoying is that the mods that eliminate or change them are usually quite popular.
What do you think about it?
With the new update 2.2 this is now easier than before. Not being able to build several megastructures simultaneously is justified with the fact that your empire does not have enough logistics to do it. But now there are values like Administrative Cap that measure just this capacity of your empire. It could be done that for example you can build a megastructure more simultaneously for every 100 or another value of Administrative Cap.
For the limit of megastructures of a type that your empire may have, it could be limited by increasing maintenance costs. The Dyson sphere does not currently have any maintenance costs, but you could have a cost in alloys or minerals to simulate that your megastructure should repair parts over time. The other megastructures could also have these maintenance costs of alloys or minerals, and not only energy. And make these maintenance costs high enough to make it difficult for an empire to have many megastructures. It could also be limited by a value of your empire as your Administrative Cap, just as before. Anything better than an artificial limit without justification.
Another limit that does not have logics is the number of colossi. As before, increase the cost of maintaining the colossus or make it dependent on your naval capacity, number of a certain building or some value of your empire. But do not do that you can only have one just for the hell of it.
I think that all the artificial limits of something should be changed and avoided in the future to prevent abuses by players, other formulas should be used. A proof that these limits are usually quite annoying is that the mods that eliminate or change them are usually quite popular.
What do you think about it?