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Dadaan

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Not sure if it's already been brought up, but has anyone else considered this?
Setting some sort of limit to the number of divisions you can stack in a province. Think about some of the crazy stacks you've run into. 50 Jap divisions sitting on Okinawa, and even if you you could fit 50 divisions on that island I think you would be less effective in defending. Same thing for Europe, could 50, 60, 70+ divisions pass through or defend 1 prov effectively let alone at all? Just curious what some of you thought.
 

Bullfrog

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Dadaanian said:
Not sure if it's already been brought up, but has anyone else considered this?
Setting some sort of limit to the number of divisions you can stack in a province. Think about some of the crazy stacks you've run into. 50 Jap divisions sitting on Okinawa, and even if you you could fit 50 divisions on that island I think you would be less effective in defending. Same thing for Europe, could 50, 60, 70+ divisions pass through or defend 1 prov effectively let alone at all? Just curious what some of you thought.
This has been brought up in several threads. I would like to see something similar, call it "frontage." If you look at battle maps you'll see that the divisions are on the front line, and behind them is usually a reserve. With such small provinces, there is no need of a reserve within the same province as the front line. It could be implemented so that the size of the province could only allow a maximum ___ divisions (whatever number) that fight effectively...both due to frontage and supply. I would not actually implement a max number of divisions that could enter or concurrently occupy the province. That could cause problems in pathfinding and with the AI. I would just make the divisions suffer for stacking, as fleets are in HOI2.
 

juv95hrn

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Pacific islands, fortresses like Singapore Sevastopol, gibraltar etc and surroundeded cities are perfect examples of this. "Frontage" or something similar that restricts the amount of defending divisions depending on circumstances would be very nice to avoid the '+100 division in a small area defending with full effeciency' factor of HOI2.
 

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Dervish19 said:
It is (or was) totally possible in RL and I do not see why to limit it in HoI. So, I am against this.
With huge provinces in HOI2, I would almost agree. This is why there is a command max of 24 divisions per province. There should have been something similar for defense. Since you say it was totally possible, can you tell us an example of 50-70 divisions defended a province sized area? I can not think of one. 20 or so divisions is more like it.

In HOI3, with 4x the number of provinces, the total command limit should theoretically be quartered...right? This would make mathematical sense anyway. So....the mechanics must be different, with an expanded HQ range (probably going to be the whole region or more).
 

unmerged(47302)

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If there is a huge stack somewhere, it means units are not in other places to defend them... So there is already a major drawback to stacking.

Then new number of provinces will also reduce stacking.

The only thing which has to be fixed is preventing AI to stack many units without reason.
 

unmerged(92480)

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Bullfrog said:
With huge provinces in HOI2, I would almost agree. This is why there is a command max of 24 divisions per province. There should have been something similar for defense. Since you say it was totally possible, can you tell us an example of 50-70 divisions defended a province sized area? I can not think of one. 20 or so divisions is more like it.

In HOI3, with 4x the number of provinces, the total command limit should theoretically be quartered...right? This would make mathematical sense anyway. So....the mechanics must be different, with an expanded HQ range (probably going to be the whole region or more).
Central and Voronezh fronts in Kursk-Belgorod. And that does not mean it was impossible to bring even more troops there (~1 500 000 just on these two fronts). Soviet would bring more if they had more. Thats not the only example, as I remember.

But you are right - since HoI3 provinces are much smaller it makes some sense. But I think that its better to give supply penalty to such crowded divisions, so you can physically deploy them in one city, but your logistics will be hellish. In HoI game mechanics meaning org regeneration will be low.
Something like this. Division can be deployed on 3x3 km land without much problems. But it will be extremely difficult to supply since road's capacity is limited. That is quite realistic imho.

As for combat bonuses-penalties - its a stick with two ends (too less divisions or two many), and I'd rather think more about this. I am going to propose my version of "realistic" combat realization on HoI engine and I will suggest it there.