No, Permanently Operating Factors isn’t over, or even anywhere near it. Yes, this is another AAR. Blame Discomb.
Though to be honest he’s been the one delaying it the past couple of days, wasting all his time playing Guild Wars instead
Yep, lthbb is Like the Heroes, but Bad, a short AAR. At least relatively short. This will be somewhat in the vein of Bayonets Made of Milk, mostly in that it will be a true joint project between me and Discomb. Except, if you can believe it, even more so—we’ll actually be coauthoring at least one fourth of all the updates.
It is based on what I like to call HoI2: DDAM, where ‘M’ stands for Myth. Mostly ‘cause it was me who did an enormous amount of modding on it, tweaking the AI, adding or tweaking hundreds of leaders, ministers and tech teams, and making the combat system more defense-favored. It is based off of the version I/we used for POF, except much more refined (but not enough so, honestly, I ran out of time and couldn’t be bothered to go late game to test certain AIs).
Anyway, with the boring preamble out of the way, let’s get to the juicy bits. Here is a screenshot of our LAN concept:
Except when officially sanctioned by Hitler, who did not appear during the course of our game (not even reincarnated as a set of dice), we could not cross over into each other’s theaters without going out onto the balcony and having a death-defying grapple defending our own honor.
Besides this concept, we also had a byzantine amount of house rules, as follows:
General Rules
- No puppets except via event
- No use of old guard removal event
- No research more than one year ahead
- Discomb will handle technology and trade, I will handle production and diplomacy besides trade
Tactics, Strategy and Policy Rules
- No military control (accepting expeditionary forces is fine)
- No offensive encirclements larger than 2-3 provinces
- Reserves of no more than 5 divisions per army group (a reserve considered any division behind the frontline provinces, not including the AGHQ)
- No premature or voluntary retreats
Flavor Rules
- SS divisions may only form corps with other SS divisions
- SS corps can only be commanded by SS leaders (see list below)
- Armed forces to be organized by hierarchy—2-5 divisions form a corps, 2-5 corps form an army and 2-5 armies form an army group
- Each army group requires its own HQ behind the lines
- If there is anyone who is both a leader and a minister, he can be one but not the other at any one time
SS Leaders
Bittrich
Deisenhofer
Demelhuber
Dietrich
Dirlewanger
Eicke
Fegelein
Hausser
Heissmeyer
Hildebrandt
Himmler
Hitschler
Kaminski
Keppler
Kleinheisterkamp
Kraas
Krämer
Krüger W.
Lorenz
Meyer
Mohnke
Phleps
Prieß
Rumohr
Stadler
Steiner
Strachwitz von Gross-Zauche und Camminetz
Streckenbach
von Scholz von Rerancze
Witt
An excellent selection of rules though, in retrospect, I should’ve mentioned something about CAS death stars…
We also tended to break a couple rules. Discomb tended to break the HQ one, I tended to break the involuntary retreat one. What can I say? My operational sense tends to trump artificial house rules, and I might even be able to pretend that my sheer eloquence managed to convince Hitler. Hah. Right. I think we also broke the last rule but since it only applied to one leader, oh well. He barely saw action anyway.
Lukas says:
liek when would you want to start lthbb?
Anton says:
tbh, as soon as possible
Though to be honest he’s been the one delaying it the past couple of days, wasting all his time playing Guild Wars instead
Yep, lthbb is Like the Heroes, but Bad, a short AAR. At least relatively short. This will be somewhat in the vein of Bayonets Made of Milk, mostly in that it will be a true joint project between me and Discomb. Except, if you can believe it, even more so—we’ll actually be coauthoring at least one fourth of all the updates.
It is based on what I like to call HoI2: DDAM, where ‘M’ stands for Myth. Mostly ‘cause it was me who did an enormous amount of modding on it, tweaking the AI, adding or tweaking hundreds of leaders, ministers and tech teams, and making the combat system more defense-favored. It is based off of the version I/we used for POF, except much more refined (but not enough so, honestly, I ran out of time and couldn’t be bothered to go late game to test certain AIs).
Anyway, with the boring preamble out of the way, let’s get to the juicy bits. Here is a screenshot of our LAN concept:
Except when officially sanctioned by Hitler, who did not appear during the course of our game (not even reincarnated as a set of dice), we could not cross over into each other’s theaters without going out onto the balcony and having a death-defying grapple defending our own honor.
Besides this concept, we also had a byzantine amount of house rules, as follows:
General Rules
- No puppets except via event
- No use of old guard removal event
- No research more than one year ahead
- Discomb will handle technology and trade, I will handle production and diplomacy besides trade
Tactics, Strategy and Policy Rules
- No military control (accepting expeditionary forces is fine)
- No offensive encirclements larger than 2-3 provinces
- Reserves of no more than 5 divisions per army group (a reserve considered any division behind the frontline provinces, not including the AGHQ)
- No premature or voluntary retreats
Flavor Rules
- SS divisions may only form corps with other SS divisions
- SS corps can only be commanded by SS leaders (see list below)
- Armed forces to be organized by hierarchy—2-5 divisions form a corps, 2-5 corps form an army and 2-5 armies form an army group
- Each army group requires its own HQ behind the lines
- If there is anyone who is both a leader and a minister, he can be one but not the other at any one time
SS Leaders
Bittrich
Deisenhofer
Demelhuber
Dietrich
Dirlewanger
Eicke
Fegelein
Hausser
Heissmeyer
Hildebrandt
Himmler
Hitschler
Kaminski
Keppler
Kleinheisterkamp
Kraas
Krämer
Krüger W.
Lorenz
Meyer
Mohnke
Phleps
Prieß
Rumohr
Stadler
Steiner
Strachwitz von Gross-Zauche und Camminetz
Streckenbach
von Scholz von Rerancze
Witt
An excellent selection of rules though, in retrospect, I should’ve mentioned something about CAS death stars…
We also tended to break a couple rules. Discomb tended to break the HQ one, I tended to break the involuntary retreat one. What can I say? My operational sense tends to trump artificial house rules, and I might even be able to pretend that my sheer eloquence managed to convince Hitler. Hah. Right. I think we also broke the last rule but since it only applied to one leader, oh well. He barely saw action anyway.