cost for adding few lines of code in txt files and pictures? really ? if they would be struggling to do that they would be bankrupt by.... now.
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cost for adding few lines of code in txt files and pictures? really ? if they would be struggling to do that they would be bankrupt by.... now.
Balancing a tech tree is not as easy as you think.
Why don't you add Art (or "pictures") for all 7 Major nations and 3 variants (2*7*4=56 pictures) up to Paradox level of quality yourself then if it's so easy? And also do the text scriping for all 56 entries, find historical model names and translate all text/localization to 4 different languages ( or what it is EU4 has ). Maybe also need to tweak the AI so it can counter players rushing heavy tanks.
I'm sure it would be very popular mod assets! But don't underestimate how much work it takes to do high quality games, something that should be apparent by all delays if nothing else.
The Matilda & Valentine tanks were heavy tanks in that they posed very large problems for the standard AT guns up to the end of 1941. While Germany did not put a heavy tank into production until the Tiger, they had multiple research projects prior to that such as the Durchbruchwagen, VK3001 & VK3601. A German player may wish to produce an intermediate heavy tank that's a step up from the Grosstracktor of 1928. You're right that there weren't that many new light tank designs put into service after 1941, but there were again a number of designs that could have been. There were the German VK1602 Leopard with a couple of different armaments proposed and the later E-25. The US developed the T7 light tank, before moving onto the Chaffee and development of its T37 replacement (eventually the Walker Bulldog) started in 1947 which is within the timeframe of the game. Development of the French AMX13 started in 1946, also in the timeframe covered by the game.
I think after you said airborne armor it could be cool to have air dropable 1941 light tank like planes can be CV type if player decides to have such design. Not a big important thing but it could give game some flavour it could be added later patches.Germans also had VK6501 which was a 65ton tank design started in 1937 if I believe. All these played a roll in later quick development of the Tiger.
Not a lot of new designs on light tanks, but there was some mainly for use with airborne ops.
Well that depends on the definition of the "heavy tank". The valentine was 17 tonnes and the matilda was 11t IIRC(Matilda II was 25t.). The british called them "infantry tanks", but I think the game should include them as a medium tank. You can make them slow and up armored with the variant system. Heavy tanks should be more like 40+ tonnes imo. (except the 1934 model)
But lack of resources was one of main reasons why Germany built heavy tanks, was it not?Also take into account the ability to customize tank configuration and the ability to research 1 year in advance. So it is very plausible to rush a heavy tank in 1940 with boosted stats. Your production may not support this until 1941, but that seems pretty reasonable. There is also the resource aspect to the equation (tungston for medium tanks and chromium+tungston for heavy tanks). I can see countries like Italy sticking with light tanks due to resource shortages.
I'm wondering if we as the players should be able to allocate different models to different classifications, and later change those classifications. In such a way Pz II's could be medium tanks of 1939 with Pz I's the lights, but by 1941 the Pz II's have been switched to the light category. Similarly any nation with older generation medium or heavy tanks could downgrade their classification.
I think you need to look at each nation seperately, what tank models they had and how they used it.
The Matilda II was first proposed in 1934, but due to budgetary constraints was not developed until 2 years later. Its front glacis plate was 78mm thick and side/rear armour was 55-70mm. The comparable British medium tank of that time was the Cruiser II. While having the same 2pdr armament (not that uncommon as the KV had the same gun as the T-34) it only weighed 14t vs 25t and its armour was 14-30mm.
The first suggestion for a larger Infantry Tank was made in 1936, with specification A12. The design was produced by the Royal Arsenal, Woolwich, and Vulcan Foundry was selected as the manufacturer.[12][1] A12 used a number of design elements of the A7, a medium tank that was built in limited numbers in the early 1930s who's mechanical layout was used for many following designs.[13][14] With its greatly increased armor, a lack of power was seen as a problem. The solution was to use two AEC straight-six water-cooled diesel engines, used in London buses, providing up to 87 hp each. These were linked along a common shaft. Suspension was to use the 'Japanese Type' bell crank suspension used on the A7.
Vulcan received a contract for two wooden mock-ups and two mild-steel prototypes in November 1936. The first mock-up was delivered in April 1937 and the A12E1 prototype in April 1938. The prototypes proved excellent in a 1,000 miles (1,600 km) test, resulting in only a few changes to improve the gearbox, suspension and cooling. When war was recognised as imminent, production of the Matilda II was ordered and that of the Matilda I curtailed. The first order was placed shortly after trials were completed, with 140 ordered from Vulcan in June 1938.[15]
USA didn`t have heavies before 1948 or so, UK had Matilda and Churchill.
The game has gone for a light/mid/heavy tank approach, which is accurate, but only to a certain extent. It could have also give us a second classification, that of infantry support tanks (which were usually "heavy" tanks, with good firepower against fortifications and soft targets but slow and, sometimes, low mobility) and "exploit" tanks (lighter armour and less firepower, but more speed and usually better mobility). I know in the game this infantry support vs exploit tanks dicotomy is dealed with in doctrines, but how tanks were designed had more to see with its role than with its weight/armour/firepower. Pre war designs were made thinking on its role. That is why brithish, french or german tanks were the way they were. Because they were designed with a given role in mind. Soviets were unique (until 1941) in the fact that they tried to develope a tank model that could fit in both roles (the T 34, on the contrary, Matildas or Chars were bad for exploitation, just as P IIs or P IIIs were bad for infantry support).
Given the slots for tanks available in the game, what is the best fit available for U.K. tanks?