Although I do like the new set-up for the Tank tech tree I do agree with the OP that Paradox should add a few more options in the tree. I acknowledge that for most countries the true 'main line' of tank designs isn't really big it would be nice if some prototypes or 'failed' designs were added to the list in order to fill in the gaps. Most of the majors have alot of scrapped tank designs Paradox can use for more flavor and replayability.
Especially for the Heavy line I would say that, although maybe 'succesful' heavies are mostly known from later years in the war, heavy tanks were designed and also even build long before that. Take the French Char 2C as an example. Grand Strategy games like HoI IV are always about mixing historical accuracy with the sandbox aspect of choosing your own path. Making prototypes and other designs available for use helps with the player's ability to create his or her own alternate reality in game and thus is therefore a welcome addition in my books.
Especially for the Heavy line I would say that, although maybe 'succesful' heavies are mostly known from later years in the war, heavy tanks were designed and also even build long before that. Take the French Char 2C as an example. Grand Strategy games like HoI IV are always about mixing historical accuracy with the sandbox aspect of choosing your own path. Making prototypes and other designs available for use helps with the player's ability to create his or her own alternate reality in game and thus is therefore a welcome addition in my books.
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