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outlawing2

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I'm wondering if I'm alone to have very long life for my King (every games I played). Most of my Kings leave almost 60 years and very often around 80+ years. At the beginning, it seems great but in a second thought, it's very painful to handle a good succession because I don't have any control on my children of my children, plus I don't benefit from the education I provide, plus dumb wedding... etc

Moreover, I think irrelevant that my character died every times (99%) during a conflict whereas he still at court and not leading any troops. And when he is, he actually never dies, whatever how old he is and whatever how good are his martial skills. I precised most of my characters are Diplomacy focused (so they do not benefit from health bonuses that Soldiers do)

In my opinion, this needs to be quite overhaul:

- Reduce global life expectancy
- Make diseases slightly effective (Any of my played character died from it)
- Add specific trait about resilience (against diseases, old age...)
- Increase events frequency about old age and earlier (seriously there is too many 70+ yo people in this game)
- Balance death of played characters to make it happen more often during peaceful times.
 

Sarog

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When my family members contract diseases like typhus or w/e, they always seem to recover instantly. Only the black ever seems to chew its way through my realm and leave behind a significant death toll.

At the same time, I've had so many of my heirs die of natural causes at age +- 20, which is a bit baffling.

I'm not sure I'd agree with a broad cut to everyone's lifespans, but I do think that diseases, accidents, and wounds should be significantly more common and much more deadly.

In my all time playing this game, only once has one of my characters been a leper.
 

MartinSWE

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I agree completly except the part of never being mortally wounded while leading troops which seem to happen quite often for me.

I think the trait 'infirm' should hit a character automatically if he/she reaches a certain age without aquiring it. I also think that diseases should be made slightly more deadly especially for children and the 'elderly'. I would also like to see a 'small' risk that a wound leads to blood poisoning which would mean almost certain death.
 

Maizel

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I think diseases should be a bigger deal.

The 'illness' trait. or any other negative health traits never seems to have any impact.

I have had characters who have had 15 negative health traits over the course of their lives, with no lasting ill effects, even recovering from serious illnesses or wounds at 60+ years of age.
 

General Pauper

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There should be an "old" trait applied to people once they reach this late 50s or once they turn 50, that gives them a malus to fertility, martial, and -1 or -1.5 to health. That combined with more deadly diseases should really reduce a characters life span.

Also the "wound" trait's malus should be uped to 2. Open wounds were much more deadly back then.
 

lemonsquid

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I feel that when you create a dynasty, your character lives extremely long compared to jumping into a already existing dynasty. But yea, living to 80+ 2 times in a row kinda sucks lol
 

tormos

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this is WAD. In CK, there was much higher fertility, but much higher mortality, especially among children. (to the extent that it was not uncommon for a marriage between two normal people to produce 8 children and have only 1 or 2 survive) Paradox wanted to cut down on the number of dead 3 year olds cluttering up the game files, which lead to slowdown for many people. As a result, they reduced both fertility and mortality. CKII+ changes back to a CK I system of high births and mortality, if that's what you want, but Paradox is unlikely to change it at this point.
 

cybrxkhan

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Oddly, I haven't seen many long-living rulers. My rulers have rarely lasted beyond their mid-60s. I've had rulers die in their 50s, and I've even had a few occurrences of my rulers dying in their 40s or 30s. In fact, I think I've only had one or two rulers who've lived past 70 for all of the CK2 games I've ever played. I have seen foreign kings live into their 80s, though, although it's uncommon - although those that do tend to outlive some of their children/heirs.

If you're okay with using mods, I suggest using the Memento Mori mod, which decreases life expectancy in several different ways. Makes things much more interesting.
 

Vexed

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I have had now 3-4 kings, all living past 90+, i have great grandchildren, my childrens, childrens, kids,. Furtunatly they are just called kinsmen.. but by the time I die, My hier is already 40-50
 

Talq

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this is WAD. In CK, there was much higher fertility, but much higher mortality, especially among children. (to the extent that it was not uncommon for a marriage between two normal people to produce 8 children and have only 1 or 2 survive) Paradox wanted to cut down on the number of dead 3 year olds cluttering up the game files, which lead to slowdown for many people. As a result, they reduced both fertility and mortality. CKII+ changes back to a CK I system of high births and mortality, if that's what you want, but Paradox is unlikely to change it at this point.

The intent was to cut back on the number of dead infants in the files by cutting down on infant mortality and fertility. Overall mortality is a different matter.
 

ZechsMerquise73

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I usually expect a hearty male to live into their 70s. Some rulers I feel like I can look at (them and their stats) and tell they wouln't make it too far into their 40s.

My wives, on the other hand, seem to die very, very regularly. Usually in their 20s or 40s. Only rarely will I see a queen live into her 70s or 80s. When I do, she usually winds up as my ultra-controlling Queen Mother.
 

Andy578

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I have had now 3-4 kings, all living past 90+, i have great grandchildren, my childrens, childrens, kids,. Furtunatly they are just called kinsmen.. but by the time I die, My hier is already 40-50

i usually kill Heirs if they are getting to old

i've been lucky and really only had a few that make it past 60 it really depends on their stats tho, for me if my ruler is crap he will live forever but if he's a god in human form he'll die between 16 and 25 usually with a horrible Heir to take his place
 

Lord Samuel

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I'm wondering if I'm alone to have very long life for my King (every games I played). Most of my Kings leave almost 60 years and very often around 80+ years. At the beginning, it seems great but in a second thought, it's very painful to handle a good succession because I don't have any control on my children of my children, plus I don't benefit from the education I provide, plus dumb wedding... etc

Moreover, I think irrelevant that my character died every times (99%) during a conflict whereas he still at court and not leading any troops. And when he is, he actually never dies, whatever how old he is and whatever how good are his martial skills. I precised most of my characters are Diplomacy focused (so they do not benefit from health bonuses that Soldiers do)

In my opinion, this needs to be quite overhaul:

- Reduce global life expectancy
- Make diseases slightly effective (Any of my played character died from it)
- Add specific trait about resilience (against diseases, old age...)
- Increase events frequency about old age and earlier (seriously there is too many 70+ yo people in this game)
- Balance death of played characters to make it happen more often during peaceful times.

I do not agree with you. In my games, characters are dieing way too young, and it's very annoying as well.
Your ruler is an old geezer with 17 great-grandchildren? Deal with it, dude. Deal with it! :)
Anyway, I think we are just bothered when things won't evolve as we had planned : our character dies too young, or he dies too old, either way it disturbs our master-plan.

Oh, and PLEASE. I just HATE people dieing from 'severe stress'. Suicide is okay, I guess, although the Player should have a way to try to interact with a depressed character and try to cheer him up a bit, but 'severe stress'? Way too common mortality cause.
 

Lord Finnish

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I do not agree with you. In my games, characters are dieing way too young, and it's very annoying as well.
That's how it should be. Medieval people weren't famous for longevity. People should die young, kids should die young, everyone should die young. Only a select few lucky ones should live long lives and a ruler that rules 20 years should be the greatest gift fate can bestow upon you.
 

Thure

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That's how it should be. Medieval people weren't famous for longevity. People should die young, kids should die young, everyone should die young. Only a select few lucky ones should live long lives and a ruler that rules 20 years should be the greatest gift fate can bestow upon you.

Thats not true. Mediaeval people live relativly long! Expecial the nobility. The short living story is a lie from the Age of Enlightenment. Ages of 60 are really common.
 

grumphie

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actually, if you would remove all deaths of childs under the 3 years old from the equation, the average livespan of a random person in middle age europe would be somewhere around 65. even HIGHER when they are nobility, as long as they dont fell ill(europese doctors where a complete disaster. they REDUCED your chances of survival). imo, it should be:
1. UP the average livespan. people shouldnt naturally die at age 31. also, higher techs shoudl mean longer lives
2. diseases are more violent
3. diseases should have stages. when you got a light fever, it shouldnt affect yout oo much. when you are about bound to bed from ti it really SHOULD mean something, also, at the end of it your state should improve.
4. when a close relative, counsillor or you fall ill you get the option to a. do nothing b. call a doctor(chance on minus health, remove disease, worsen diseae, lighten disease, die, costs some gold)(muslims got MUCH better ones)(could also scale with tech), and soem options relative to the place of your capital(get help froma muslim doctor(-piety, -mroe gold, better survival chances), get help from a priest(+piety, worse chances of survival), call for a pagan priest thingy ect.)
5. new events with the disease(buy a cure all, execute the doctor that killed your father, doctor poisons you, a miracel, cured by jesus, ect.)
 

Shade2

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as the game features nobles and other big-shots, many of the life-shortening threats facing the general population don't apply. Nobles mostly don't have to worry about starving to death, being killed in the street, freezing in winter, fighting in battles without training or equipment, or having body parts removed for petty crimes.

If someone can survive childbirth and childhood disease, keep food and shelter, and be lucky enough to not catch the plague or get murdered, they could expect to live a long time.