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Rubel

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I always play the Grand Campaign. Anything else seems like cheating, almost. I love to build my countries up from scratch. But maybe I'm just missing out on other sorts of fun. Can anyone recommend another scenario? are Peter Ebbsen's just meant for MP? Is it possible/fun to play Netherlands? How about America?

Thanks for the insight, folks.
 

unmerged(40258)

I follow the Hawk
Feb 18, 2005
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Rubel said:
I always play the Grand Campaign. Anything else seems like cheating, almost. I love to build my countries up from scratch. But maybe I'm just missing out on other sorts of fun. Can anyone recommend another scenario? are Peter Ebbsen's just meant for MP? Is it possible/fun to play Netherlands? How about America?

Thanks for the insight, folks.

I always play GC too..
My lates attempt is a WC as Castile...

I feel the same about later scenarios... never played them....

So my adivice would be: keep GC-ing!
:D
 

unmerged(17563)

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Peters 1492 scenario is very balanced and u'll find the AI is stronger and more liely to follow historical lines, I find the GC to be very unbalanced. :) Bocaj also makes a very good 1453 scenario :) Both are very good in SP as well :)
 

unmerged(25633)

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I've been playing almost a year and a half and have never played a GC--and have never been bored.

I find that a lot of the good GC-oriented advice that's given in the forum does not have the same applicability in playing the scenarios.

Indeed, part of the reason I don't play GC is on account as the potential I see for boredom.

Why? The longer the campaign, the more opportunities you have to out-think the AI. And, each success is cumulative, sometimes exponentially so. Indeed, some aspects of the GC have almost reduced to a formula.

Scenarios, in my opinion, are considerably tougher--especially when played on VH/C or VH/N.

To maximize your fun, set some historical/role-playing goals before you start the scenario.

If you want a challenge right out of the gate, try Brandenburg AoM. Maybe I'm just a crappy player, but, IMO, you need nerves of steel and a bear-trap brain to survive the era of the 30 years war--much less go on to unify Germany or some such thing.

The Corsair
Who WILL try a GC someday
 

SnapperAEG

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I like the Age of Explorations (1492) for some countries.
For England, it makes you play colonial, without the chance to own France and dominate the world. For Austria, it gives you the southern netherlands and Franche Comte, which doesn't seem to happen much by event. I'll echo that it makes it much harder b/c you don't have a big tech lead.

AG
 

Van Engel

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Any Scenario except 1617 is great, 1617 though has major problems that France can't beat Spain... :rofl:
 
Jan 9, 2005
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I play my own moded Grand Campaign, I find it much better, if anyone wants a copy, e-mail me :cool:

Byzantium has Thrace, Macedonia, Bulgaria, Rumelia, Dobrudja and Ionia, a slightly larger starting Army & Navy, and more cash - as well as giving Constantinople a level 5 fortress from the very start. This makes for a far better game, especially in Europe and Arabia, due to the fact instead of being eaten up almost immediately, the Eastern Roman Empire actually wages some interesting (and often fruitful) wars with the Balkans and the Turks. They occasionally go on to reclaim the Holy Land and I twice saw them take back Rome and unite (most of) the Empire.

The Dutchy of Athens get Morea, which was previously Byzantine's second province. This basically unites Greece and gives them a bit more weight, as oppose to being annexed by Byzantium or the Ottomans early on.

The Kingdom of Jerusalem now exists, beginning with Sinai, Judea (capital), Samaria, Lebanon, Jordan and Syria. This of course means we're assuming that the Crusaders took back the Holy Land at some point after the Third Crusade. I think it's cool, because they start with a good sized kingdom, a decent army and 500 ducats. Thus, they will either make an attempt to re-conquer the surrounding lands, or they will simply be engulfed (again) by the Arabs and Turks. It makes for an interesting game, because they are the only Crusader Power in the region with the exception of the Byzantines. Naturally, an unholy alliance of the Jews and the Romans vs. the Arabs and Turks makes for a fun game :)

The Papal States hav cores (and thus CBs) on all Italian provinces, as well as on Constantinople. Likewise, the Byzantines have a core on Rome. This means the Papal States become slightly more aggressive, and often try and unite Italy fairly early on, etc.

The Ottoman Empire now starts with Smyrna, Anatolia (capital) and Angora. You'll notice they've lost a few provinces to the Byzantines. This was done to stop the Ottomans from taking most of the known world south of the equator by about 1600. I found that made for an amazingly boring game in many instances. Now they have to unite the Turkish lands east of Constantinople. From there, you have a number of routes. If you think you're strong enough, march west and try and take the city back, or you can try and reclaim the Holy Land from the Kingdom of Jerusalem, or you can go east into Arabia. More and better choices I think. And they're more of a challenge.

That's pretty much it, bar a few minor changes. Not quite done yet, as I have yet to incorporate the country of Germany. I noticed earlier today it was possible to create them as a Vassal with Austria in both the GC and the Age of Exploration. So, I'll give them some land (I won't give them all of Germany; the whole point of my Grand Campaign is to allow for more strong, indepedent nations and more 'what if?' stuff, as oppose to the Spanish, the Ottomans and the British carving up the world between them, as was often the case.)

Anyway, hope that provides some more fun after boring of the default GC. I've saved this over the original seen as it's not *that* different and it is better I would say.

Hope it helps,
Jim :)
 

wilcoxchar

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I may make a mod where France, Spain, England, etc. aren't united and are split up between various 1 or 2 province minors (3 provinces at most). Each minor will get cores on all the area that they are a minor of (Britanny gets France as cores, Cornwall get England etc.) and they will have events where if they unite they're respective areas they can turn into the country. This should make for a more interesting Europe in the beginning. I might also add where if a country conquers a respective area such as Brittany uniting France then going on to unite the Netherlands, when Brittany unites the Netherlands, I might have an event that gives them Dutch culture.
 
Jan 9, 2005
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Sounds good, but it also sounds difficult lol.

You'd need some decent (and complex) triggers to do that I expect.

My mod focuses on territory more than politics. I would like to add some new events, but it's difficult to add good ones sometimes.

I need to improve, as always lol : )
 

wilcoxchar

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Yeah well, I think I can do it. I've already added an event to the regular game where if Spain, Portugal, the Netherlands, the USA, England, or France owns Manhattn after 1600, it gets a COT on it if it doesn't already have one. Just making the game a tiny bit more historical.
 
Jan 9, 2005
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Awesome!

Do you think you could paste it, and where to put it, here?

I'd love to use that if I could, please :)

I wanted to give Rome and Constantinople CoT, but I never knew how to do it.

Thanks alot,
Jim.
 

unmerged(30040)

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I've tried other scenarios, but GC is the most enjoyable, I think. Later in the game, the EUII model becomes less historical in my eyes, and a bit less fun.
 
Jan 9, 2005
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This is true, but it's still fun. I've played as England and totally avoided the Napoleonic Wars. As a result, the French owned about the same slice of Europe as Hitler's Germany did in the Second World War and the British defeated the United States in a couple of large wars.

Unfortunately, the Russians and Ottomans (Austria had been totally annexed, along with practically all of Germany and Eastern Europe) finally drove the bloated French Empire back to the Franco-German border in the west and Valencia in the south.

Amazing game, but just goes to show what can happen when a Great Power is left out of the game. There's simply often no equilibrium and things get nasty lol.
 

unmerged(40258)

I follow the Hawk
Feb 18, 2005
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Jimbo_Jools said:
Amazing game, but just goes to show what can happen when a Great Power is left out of the game. There's simply often no equilibrium and things get nasty lol.

Amazing things can happen if a Great Power gets too involved (human playr)
:p
 

wilcoxchar

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Just started working on the mod. I have broken up Spain, France, Netherlands, Austria, Germany (well, just some national provinces added), Eire, England, Italy, the Balkans (Byzantium if you unite them all), and the Ottoman Empire. Haven't started on the events yet. To make things a bit more interesting, some countries can get two cultures and have national provinces on two countries. These are Artois (Netherlands and France), Picardy (Netherlands and France)m and Savoy (France and Italy) so far. Suggestions would be greatly appreciated. Probably won't have it up today but I might have a working version. You can add COTs in the editor assuming you have at least version 1.05 (I have 1.08 no betas).
 

wilcoxchar

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Scratch having a working version. I have scripted the formation of Spain events for Granada, Asturias, Mallorca, Aragon, Catalunya, Navarra, Castile, and Leon. The only problem is it seems to crash either on the first month change or the first year change I can't remember.
 

unmerged(11496)

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Rubel said:
I always play the Grand Campaign. Anything else seems like cheating, almost. I love to build my countries up from scratch. But maybe I'm just missing out on other sorts of fun. Can anyone recommend another scenario? are Peter Ebbsen's just meant for MP? Is it possible/fun to play Netherlands? How about America?

Thanks for the insight, folks.

I would highly recommend the AGCEEP mod (in the Scenarios and Modifications sub-forum; it's currently version 1.36, but they're in the process of testing v1.37 for release soon). It gives the GC a new lease on life! It also works in a moddir, so it won't overwrite your vanilla EU2 files.

For flavor, I would also recommend DLing the EGUFSM 1.0 (also soon to have a new version out) the EGUFSM for AGCEEP, the Softer Colorscales mod and the Army/Navy Reconstitution graphics mods, all to be found under the graphics sub-foum of the Scenarios and Modifications sub-forum.

The graphics mods *will* overwrite vanilla EU2 files, so back them up first! That way, if you don't like the new graphics, you won't have to re-install the game t get the old ones back.

These, along with the AGCEEP, will make it seem like a whole new game. :)
 
Jan 9, 2005
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I would highly recommend the AGCEEP mod (in the Scenarios and Modifications sub-forum; it's currently version 1.36, but they're in the process of testing v1.37 for release soon). It gives the GC a new lease on life! It also works in a moddir, so it won't overwrite your vanilla EU2 files.

For flavor, I would also recommend DLing the EGUFSM 1.0 (also soon to have a new version out) the EGUFSM for AGCEEP, the Softer Colorscales mod and the Army/Navy Reconstitution graphics mods, all to be found under the graphics sub-foum of the Scenarios and Modifications sub-forum.

The graphics mods *will* overwrite vanilla EU2 files, so back them up first! That way, if you don't like the new graphics, you won't have to re-install the game t get the old ones back.

These, along with the AGCEEP, will make it seem like a whole new game.

Cheers for the info mate!

I got the normal EGUFSM and it looks bloody fantastic. Great stuff, thanks :)

I got the softer colourscales a few weeks ago, and much prefer them, But, what are these army/navy GFX mods? Can you link me to the best ones? I assume they make the ships/solder counters look better?

Many thanks,
Jim.
 

N Katsyev

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For me its mostly 1492/1617, sometimes 1700. GC just comes out too weird and I get weirded out by the map by the mid 16th century. :)