Recently was playing a game with a few buddies as Burgundy. I picked too many fights and decided to make a colonial super power in the East coast Area of North America. The issue with this is although he became a 100+ province subject, i was still able to out do his military power but came to one roadblock. I don't know if it was an intended effect but removing the option for rulers to choose the governors of the colonies you lose that 5% reduction making it impossible to prevent uprisings when you are either waging wars or being attacked, due to war exhaustion.
This was just a few days ago in the latest hotfix with all the major DLC enabled.
I would suggest including a way to get that 5% back in another event or allow players to choose if they want the event to be under their control or the AI's. If that is the case have the burst reduction if the player chooses the governor or if the AI is under control have a -.X per month to allow the player a chance of keeping them.
Just a thought, maybe this was the intention and I don't mind it but would like more options other than leaving 50% of my army on their capitals waiting for them to revolt.
This was just a few days ago in the latest hotfix with all the major DLC enabled.
I would suggest including a way to get that 5% back in another event or allow players to choose if they want the event to be under their control or the AI's. If that is the case have the burst reduction if the player chooses the governor or if the AI is under control have a -.X per month to allow the player a chance of keeping them.
Just a thought, maybe this was the intention and I don't mind it but would like more options other than leaving 50% of my army on their capitals waiting for them to revolt.
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