Historical friends/rivals is too static as a modifier to symbolize two countries view of each other, when it should be dynamic.
It's too powerful in unions. A historical friend/rival gets the following effects:
This can make a subject very loyal or disloyal despite how bad or well you treat them, depending on their modifier. I've had an overlord drain my economy and stopping me from building things by siphoning my income three times in a short period, yet my liberty desire couldn't get over 50% because I was a historical friend. I've had them take provinces I had claims on for themselves, despite having no claims themselves. I've also had a few moments where they actually create buildings in my provinces, so they're not always bad. The point is, none of these things affected my liberty desire outside what little relations affect it.
I think the modifiers should be replaced with high or low levels of trust. Trust already affects liberty desire somewhat (±0.4% per trust above/below 50, which equals to 20% LB at most), but I think it should affect it even more strongly, especially when trust is low. Making trust more important could also make room for more interesting subject interactions. It should be important to influence trust in a subject through good or bad deeds. Here are some examples I can think of with some on-the-fly values:
Increase trust:
The point is I think it could create an interesting dynamic where you have to develop your subject and actually do things for them outside events and good relations to keep them loyal. There's also a risk/reward in it: is it a good idea to increase their trust by giving them more provinces and expand their infrastructure, or are you setting yourself up for a more threatening subject in the future by doing so - not to mention it will increase annexing time and cost. Should you spend money on yourself or your disloyal subject?
What do people think?
It's too powerful in unions. A historical friend/rival gets the following effects:
± 50% liberty desire
± 25 Relation bonus (which also effects liberty desire)
This can make a subject very loyal or disloyal despite how bad or well you treat them, depending on their modifier. I've had an overlord drain my economy and stopping me from building things by siphoning my income three times in a short period, yet my liberty desire couldn't get over 50% because I was a historical friend. I've had them take provinces I had claims on for themselves, despite having no claims themselves. I've also had a few moments where they actually create buildings in my provinces, so they're not always bad. The point is, none of these things affected my liberty desire outside what little relations affect it.
I think the modifiers should be replaced with high or low levels of trust. Trust already affects liberty desire somewhat (±0.4% per trust above/below 50, which equals to 20% LB at most), but I think it should affect it even more strongly, especially when trust is low. Making trust more important could also make room for more interesting subject interactions. It should be important to influence trust in a subject through good or bad deeds. Here are some examples I can think of with some on-the-fly values:
Increase trust:
- Go to war for their claims/cores (+5).
- Actually grant them their claims/cores after the war (+5 per province).
- Build buildings in their provinces (+2).
- Increase development in their provinces (+1).
- Defeat rebel army (+2).
- Liberate province (+1)
- Great relations (+1 per year).
- Give subsidies (+1 to +3 per year depending on how much).
- Events, new and remade country flavor ones (everything from +5 to +25)
- Overlord takes provinces after a war that subject had claims/cores on (-3 per claim, -6 per core).
- Owning a province your subject has a core on (-1 per year, down to 40).
- Owning a province your subject has a permanent claim on (-1 per year, down to 70).
- Destroy a building you built in their provinces (-2)
- Bad relations (-1 per year, down to 20)
- Transfer too much trade away from their home node (-1 per year, down to 80)
- High mercantilism (-1 per year, down to 70)
- Siphon income (-10)
- Being annexed (-1 per year)
- Events, new and remade country flavor ones (everything from -5 to -25)
The point is I think it could create an interesting dynamic where you have to develop your subject and actually do things for them outside events and good relations to keep them loyal. There's also a risk/reward in it: is it a good idea to increase their trust by giving them more provinces and expand their infrastructure, or are you setting yourself up for a more threatening subject in the future by doing so - not to mention it will increase annexing time and cost. Should you spend money on yourself or your disloyal subject?
What do people think?
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