Any clues as to how it works? There are a lot of problems with it as is.
Example: I'm playing as Italy currently. Syria joined me. Syria was annexed before I could reach them. But about a month later I did a surprise flanking move and landed a bunch of troops in Suez and grabbed the western middle east. But, to liberate my allies who were only defeated 2 months ago I have to take a dissent penalty and have a Syria with 0 IC. That doesn't make a lot of sense to me.
It comes into play in a lot of likely scenarios. Playing as the US I can't recapture Australia and allow them to reestablish their own government without having my own people rioting and refusing to work?
Hopefully the government in exile works out in some way for these cases. But, then what about liberating Armenia as the Germans, or Jordan as Italy, India as Japan, or even Korea as the US? As far as I understand it, liberating a country from enemy territory that your people have no interest or claim in shouldn't do anything but make them and the rest of the non-enemy world happy. Surely belligerence should go down if you invade your neighbor only to liberate an oppressed people.
Puppeting seems to all but have disappeared too. In HOI1 there was always a tough strategic question on if you should puppet or annex. Both had advantages and disadvantages but in HOI2 I can almost never force a puppet government on my enemy. The 2 times or so that I have been able to I had to completely conquer every bit of their territory. So, if I want to puppet Australia instead of unrealistically granting them citizenship in the Japanese Empire I have to annex them, and then turn around and liberate them, which apparently will send the Japanese population into a rage.
Liberation and puppeting instead of annexing should be politically positive things. I can understand the homeland political troubles for the Brits giving up Scotland, or the USSR just giving up Belarus, but other people's territory isolated half-way around the world?
Example: I'm playing as Italy currently. Syria joined me. Syria was annexed before I could reach them. But about a month later I did a surprise flanking move and landed a bunch of troops in Suez and grabbed the western middle east. But, to liberate my allies who were only defeated 2 months ago I have to take a dissent penalty and have a Syria with 0 IC. That doesn't make a lot of sense to me.
It comes into play in a lot of likely scenarios. Playing as the US I can't recapture Australia and allow them to reestablish their own government without having my own people rioting and refusing to work?
Hopefully the government in exile works out in some way for these cases. But, then what about liberating Armenia as the Germans, or Jordan as Italy, India as Japan, or even Korea as the US? As far as I understand it, liberating a country from enemy territory that your people have no interest or claim in shouldn't do anything but make them and the rest of the non-enemy world happy. Surely belligerence should go down if you invade your neighbor only to liberate an oppressed people.
Puppeting seems to all but have disappeared too. In HOI1 there was always a tough strategic question on if you should puppet or annex. Both had advantages and disadvantages but in HOI2 I can almost never force a puppet government on my enemy. The 2 times or so that I have been able to I had to completely conquer every bit of their territory. So, if I want to puppet Australia instead of unrealistically granting them citizenship in the Japanese Empire I have to annex them, and then turn around and liberate them, which apparently will send the Japanese population into a rage.
Liberation and puppeting instead of annexing should be politically positive things. I can understand the homeland political troubles for the Brits giving up Scotland, or the USSR just giving up Belarus, but other people's territory isolated half-way around the world?