A liberation war, for a fanatic egalitarian looking not to annex but to create future federation members out of slavers and purgers, is a huge waste. It takes the exact same effort as annexing every single planet, troops on the ground everywhere, but you get none of the benefits. Not only that, but the enemy will never agree unless you do basically exactly the same thing as if you were annexing them entirely. Only thing you save on is influence costs.
A few things could help, this is just a small suggestion. the mechanic needs a lot more than this to be fleshed out, but some of that other stuff spills over into political factions reworks etc... so I'll try to keep the other suggestions to other threads in future when I've thought them out.
1. Liberation wars should impact stability based on who they're liberating. Slaves who are being liberated should generate their own armies to join the liberators. Same for anyone being purged or given lower living standards lower than the main species.
2. Stability hits should snowball. As worlds fall, the ones near them should be more likely to revolt DURING the war, and join the liberators.
3. Eventually it should become far less costly to simply accede to liberation than continue, it shouldn't require 100% occupation to make this happen every time.
4. A new society should only be created if the liberator explicitly sets out to create one. I would rather use stability as a modifier that sometimes allows even the unoccupied planets get liberated and the whole society to change ideology. A different society makes sense sometimes, if there's a stable core and an unstable periphery for example. But if I can destabilize all the planets then I shouldn't have to occupy them all for the war to tip the society over without splitting it into two countries with future civil war lines.
5. We need espionage operations before and during liberation wars which help buff them by finding sympathasizers to form even more armies on the planet during the war and further consolidate unhappy pops into instability.
A few things could help, this is just a small suggestion. the mechanic needs a lot more than this to be fleshed out, but some of that other stuff spills over into political factions reworks etc... so I'll try to keep the other suggestions to other threads in future when I've thought them out.
1. Liberation wars should impact stability based on who they're liberating. Slaves who are being liberated should generate their own armies to join the liberators. Same for anyone being purged or given lower living standards lower than the main species.
2. Stability hits should snowball. As worlds fall, the ones near them should be more likely to revolt DURING the war, and join the liberators.
3. Eventually it should become far less costly to simply accede to liberation than continue, it shouldn't require 100% occupation to make this happen every time.
4. A new society should only be created if the liberator explicitly sets out to create one. I would rather use stability as a modifier that sometimes allows even the unoccupied planets get liberated and the whole society to change ideology. A different society makes sense sometimes, if there's a stable core and an unstable periphery for example. But if I can destabilize all the planets then I shouldn't have to occupy them all for the war to tip the society over without splitting it into two countries with future civil war lines.
5. We need espionage operations before and during liberation wars which help buff them by finding sympathasizers to form even more armies on the planet during the war and further consolidate unhappy pops into instability.
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