Liberating occupied planets: a frustrating ordeal

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Mitchz95

Field Marshal
17 Badges
Feb 4, 2016
3.537
2.571
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Major Wiki Contributor
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
I had a rather frustrating experience today, when I tried to rescue a colony that had been invaded and occupied by the Prethoryn Scourge. Namely, it turns out that I could not bombard the planet because it's still technically owned by my empire, so their garrisons (human, for some reason) were 900% stronger than they should be. Suffice to say, I was unable to retake the planet before they'd finished purging my pops, and it became Infested not too long afterward.

I understand a similar issue exists with the titanic lifeforms, and that is being fixed in 1.5. I would appreciate it if this would be applied everywhere so that we have a chance of retaking planets within the same war.

(And on a similar note, shouldn't be be able to land armies on an ally's planet without them being labeled hostile? I just want to help reinforce them against invaders!)
 

The Founder

Field Marshal
55 Badges
Mar 13, 2013
13.053
3.164
  • A Game of Dwarves
  • Stellaris: Synthetic Dawn
  • Sword of the Stars II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Stellaris: Federations
  • Surviving Mars
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH
  • Europa Universalis IV
  • Stellaris: Necroids
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Cities: Skylines
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Legacy of Rome
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Major Wiki Contributor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron IV: Death or Dishonor
  • Ancient Space
  • Stellaris: Distant Stars Pre-Order
  • Imperator: Rome
I understand a similar issue exists with the titanic lifeforms, and that is being fixed in 1.5. I would appreciate it if this would be applied everywhere so that we have a chance of retaking planets within the same war.
The patchnotes speak generally about "Event Countries". The swarm is likely to be one as well, so the fix should apply to them.

Luckily they are the one case where you will not get stuck: When they finised purging, the planet is flipped to infested. At wich point you can bombard it again.

(And on a similar note, shouldn't be be able to land armies on an ally's planet without them being labeled hostile? I just want to help reinforce them against invaders!)
It seems to be possible for two allies to invade a planet - simply by sending down thier troops at about the same time. If in orbit the AI would automatically join you slightly after you ordered the attack.
However the Army cap of the planet still applies, when outside of combat. And the 12th Army slot is notoriously buggy in 1.4, so you might have issues even sending the armies down.
 

Mitchz95

Field Marshal
17 Badges
Feb 4, 2016
3.537
2.571
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Major Wiki Contributor
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
The patchnotes speak generally about "Event Countries". The swarm is likely to be one as well, so the fix should apply to them.

Ah, okay. That's good news.

Luckily they are the one case where you will not get stuck: When they finised purging, the planet is flipped to infested. At wich point you can bombard it again.

That's doesn't really help all those billions of people who were counting on me to rescue them... :p

And it technically doesn't change right away: first they're all purged, then an Infestor is sent in to "colonize" it. Then it becomes Infested.

It seems to be possible for two allies to invade a planet - simply by sending down thier troops at about the same time. If in orbit the AI would automatically join you slightly after you ordered the attack.
However the Army cap of the planet still applies, when outside of combat. And the 12th Army slot is notoriously buggy in 1.4, so you might have issues even sending the armies down.

I meant reinforcing a planet already in friendly hands. If the Scourge are invading my ally, I'd like to be able to land my own troops on their homeworld to help defend it if it comes under attack.