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Ducky251

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The issue is that your levies spawn most in places where you have the tightest control and the most population, so it is very easy to predict where they will come from and how long they will take to arrive.

For instance, let’s take Armenia.

My capital spawns 27 divisions, in the north of the country in the high mountains.
2 spawn in the far west, 4 in the northwest and 0 from the newly conquered Medea.

The Seleucids attack my Medean provinces - by the time my army arrives, the war is over. The soldiers from the capital take over a year to arrive, which seems agonisingly slow...it’s less than 400 miles so they’re not doing 1mile a day, leaving the enemy troops over a year to go about capturing everything by which time I’m forced to surrender as their troops were already raised and ready just two tiles from my border where I could not see them.

CK2 had the system where you couldn’t declare war if you had levies raised - this seems to make more sense, as I’m pretty sure levies weren’t raised before a general decided ‘oh ok, erm...let’s go this way’...except for Varus...or maybe Crassus... and it went famously well for them.

It feels very ‘gamey’ - you can predict where the enemy troops will come from. They will always come from that place - Carthage’s stack will come from Carthage, Seleucid from Babylonia, Macedon from Thessaloniki...

For me it doesn’t seem to work...I think if you had more control over where the stacks spawned - so if you could choose the tile in the region of Armenia to spawn, rather than it always being on some windswept mountain (legendary, but impractical) without having to move your capital...

Is it an improvement on the old system? Sure, it’s more realistic than having EUIV style standing armies in this time period, but you have little to no control over the composition of said armies, no way of spawning them outside of predesignated cities, the enemy can launch an attack fully prepared and you take over a year to assemble your forces...

Maybe that’s just my experiences I’ve had today (I tired my old Favs - Armenia, Paphlagonia, Cappadocia, Aeolia and Epirus) and had the same issue with all of them...it just seems to be ‘well I’ll raise my levies and throw them at the enemy and pray’ rather than specialising troop types to counter enemy armies...

Just my thoughts - would be nice to be told there is a way to control spawning though! :)
 
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Jiben

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It feels very ‘gamey’ - you can predict where the enemy troops will come from. They will always come from that place - Carthage’s stack will come from Carthage, Seleucid from Babylonia, Macedon from Thessaloniki...
Might just be me but that dosen't sound gamey at all it sounds realistic. Magically teleporting them and spawning them wherever you want sounds more gamey to me.
 
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Arheo

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For me it doesn’t seem to work...I think if you had more control over where the stacks spawned - so if you could choose the tile in the region of Armenia to spawn, rather than it always being on some windswept mountain (legendary, but impractical) without having to move your capital...
You, uh, can literally do this ;)
The levies mapmode will allow you to choose which territory the levies of a governorship are raised in.
 
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Ducky251

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Might just be me but that dosen't sound gamey at all it sounds realistic. Magically teleporting them and spawning them wherever you want sounds more gamey to me.
I meant that if they’re going to be instantly levied, why does it have to always be the same tile in the province, why can’t you choose which one.

It could perhaps make more sense for the CK3 way to be implemented - you can choose where you want them to spawn, but they spawn at say 20% strength and every month they gain between 10-20% of their strength up the maximum as the levies arrive from all over the region - the current system is like a general saying ‘I declare we are going to wa...oh right you’re all here on day 1, great, let’s go!’ :/
 

Ducky251

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You, uh, can literally do this ;)
The levies mapmode will allow you to choose which territory the levies of a governorship are raised in.
Oooh where?? I searched for ages and couldn’t find it (I think I’m the 1/1000 who actually dislikes the new UI!!!! - hopefully I’ll get used to it!!!)
 

Symbra

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Oooh where?? I searched for ages and couldn’t find it (I think I’m the 1/1000 who actually dislikes the new UI!!!! - hopefully I’ll get used to it!!!)
Mapmodes. Click the cogwheel above the map modes and find it, you can drag out the icon to have it easily accessible. When activated you can click on a territory to have the levy of that governorship spawn there.

Though @Arheo, It would be very practical to be able to see the amount of levies that will be raised in each governorship as well as distinct borders between them in this map mode, currently it is very unclear.



1613517936924.png
 
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You, uh, can literally do this ;)
The levies mapmode will allow you to choose which territory the levies of a governorship are raised in.
That's a cool feature that's easy to overlook. This update has many of those. For example, I just realized that I can build ports anywhere on the coast and my mind was blown.
 
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Baldamundo

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Mapmodes. Click the cogwheel above the map modes and find it, you can drag out the icon to have it easily accessible. When activated you can click on a territory to have the levy of that governorship spawn there.

Though @Arheo, It would be very practical to be able to see the amount of levies that will be raised in each governorship as well as distinct borders between them in this map mode, currently it is very unclear.



View attachment 682158
@Arheo

This seems like an extremely strange and counterintuitive and well hidden feature.

For one thing, it's buried away at the very bottom of the additional map modes menu (which I suspect a lot of players won't interact with at all).

For another thing, it's not particularly useful *as a map mode*? It just seems to paint all of my territories brown, and all foreign territories white. The only use of it, is that it lets me raise levies at particular locations - but that's not really a map feature?

And it's not very obvious what it does. It certainly took me quite a while to figure it out. It could probably use a tooltip once you're in the mapmode, e.g. "Click to raise levy here"/"Levy already raised"/"Legion maxed out levies slot"/etc

It would probably make more sense if this was something you could do from the Military->Levies menu, which after all is the main place you go to interact with levies. And it would probably make sense to just be able to set fixed rally points, as you can in most other Paradox games.
 
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Atey

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@Arheo

This seems like an extremely strange and counterintuitive and well hidden feature.

For one thing, it's buried away at the very bottom of the additional map modes menu (which I suspect a lot of players won't interact with at all).

For another thing, it's not particularly useful *as a map mode*? It just seems to paint all of my territories brown, and all foreign territories white. The only use of it, is that it lets me raise levies at particular locations - but that's not really a map feature?

And it's not very obvious what it does. It certainly took me quite a while to figure it out. It could probably use a tooltip once you're in the mapmode, e.g. "Click to raise levy here"/"Levy already raised"/"Legion maxed out levies slot"/etc

It would probably make more sense if this was something you could do from the Military->Levies menu, which after all is the main place you go to interact with levies. And it would probably make sense to just be able to set fixed rally points, as you can in most other Paradox games.
It really should be in the macro builder.
 
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