One should not also forget that by all rights your heavy cavalry/knights should disband after 40 days.
Mercenaries were a very big part of this era, especially in the early ages of lacking crown authority the ability to have a force for combat that won't whine and complain as long as they were getting paid was a lot more reliable than a feudal knight who by right can go home after an allotted time. Levies were untrained peasants bolstered by semi-professional soldiers and led by nobles on horses, the true combat power of the age. As a duchy one can afford the expenses necessary to use them but it also means less money used on other things and there's only so much that 3,000 mercenaries can do against the late game castles and when someone has hired a company they do not sell their sword until the other house is finished with them. They're a valuable and limited commodity and apparently they are even more expensive in the full game which means that it would take a substantial enough amount of time for a count to afford them and it's money one could use to build lists and breed their own knights or upgrade their castle.
I think I'll play at least half a game of the full version before I start complaining about imbalance if it isn't dreadfully obvious. I will say that the AI could probably use mercs more often but with the limited number of them I'm not sure how that would affect game dynamics.
Mercenaries were a very big part of this era, especially in the early ages of lacking crown authority the ability to have a force for combat that won't whine and complain as long as they were getting paid was a lot more reliable than a feudal knight who by right can go home after an allotted time. Levies were untrained peasants bolstered by semi-professional soldiers and led by nobles on horses, the true combat power of the age. As a duchy one can afford the expenses necessary to use them but it also means less money used on other things and there's only so much that 3,000 mercenaries can do against the late game castles and when someone has hired a company they do not sell their sword until the other house is finished with them. They're a valuable and limited commodity and apparently they are even more expensive in the full game which means that it would take a substantial enough amount of time for a count to afford them and it's money one could use to build lists and breed their own knights or upgrade their castle.
I think I'll play at least half a game of the full version before I start complaining about imbalance if it isn't dreadfully obvious. I will say that the AI could probably use mercs more often but with the limited number of them I'm not sure how that would affect game dynamics.