I modded merc price x2. That was enough to prevent me gaining any pagan lands as Lubeck. So if in release cost to hire mercs doubled that's quite enough.
I modded merc price x2. That was enough to prevent me gaining any pagan lands as Lubeck. So if in release cost to hire mercs doubled that's quite enough.
I modded merc price x2. That was enough to prevent me gaining any pagan lands as Lubeck. So if in release cost to hire mercs doubled that's quite enough.
But castles arent meant to be big money makers. They are the heart of your military. Its the cities who make up the large proportion of your income, and so it is how much their gold goes up when they are upgraded which is most critical.
True, but since cities have a penalty for being owned by the player most the time they will be vassals, who from my playing can always be relied on to demand you cut their taxes (or get relations penalty and thus less taxes) at the most inopportune moments.
Maybe I have just been unlucky, but I dont see the benefit of the Merc's, 3 times I have had them saying "screw you we are out of here" before even meeting the battlefield, leaving me with a few levies if any and a enemy that are at my gates. I hardly use them, too unpredictable. One time I bought a 300 Ducat army (2250 men) just to have them saying "bye!" within 2 days!! they just appeared and then dissappeared again, with my 300 Ducats.
How ARE levy support costs actually calculated and who are they charged to
when your liege raises your personal or other levies and takes them away to war?
when you raise your personal levies?
when you raise vassal levies?
Does something like the traditional 40 days free service apply?
I think Mercs are fine. In a modded-start date game, you quickly find it better to spend money on improving your castle over buying mercs. 200 gold will get you 4500 mercs for a single campaign, or it'll get you 200 more troops for the next 400 years. After around a 600 gold investment (enough to hire 15,000 mercs for a month) your levy is about a thousand men bigger than it used to be... and costs you nothing to call up.
Sure, you can press your early claims easily with mercs... or you can invest in troops, and still press your early claims just as easily. Having 200 more troops will work as good as having 1200 more. Mercs will be useful in a few small places to zerg rush someone, but improving your levies is much more practical long term. With mercs costing more in the full version, this will be even more true than it currently is.
You guys are also only playing for 20 years. If you play for a couple of centuries, those castle holdings can end up with levies that cost more than the income from the castle. That changes the mercenary dynamic a bit.![]()
In the demo, they come with 3600 ships. Every man gets his own boat!
It's an identified bug that's been fixed. They cost something like 2000g a month in upkeep (my invasion of the HRE was ruined)
Not to speak of your enemies, who field 1500-2000 levies per province. Mercenaries can still decide things, but it's not like you can just "zerg rush" your ducal liege with your 1500 mercs. This you can do in 1066, but if you think that's an exploit -> don't use it.
Imo even the oh so powerful knightly orders will only be one doomstack of many on the battlefield. Later in game the Mongols and Muslims will have tens of thousands of troops.
And since we're on the topic of modding. One way to get around the mercenary-pagan exploit is to just double or triple the amount of troops that go with the "warrior cult" building. That way, not only do you not get them in the first decade, but nobody does. Turns out all the heavy infantry of Bohemia is worth squat in 1071 when it gets swarmed by hordes of archers and light inf from the bogs of Prussia.