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TheBromgrev

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FYI, back in this time period the Democrats and Republicans ideologies are switched when compared to the parties today. Just like the description says, Republicans were the liberal reformists who believed in a stronger government with no slave labor (which the description gets wrong), while the Democrats were the conservatives who believed that the state and local governments should have the most power.

Ironically, even though the Republican party was established in part to end or contain slavery, they lost the support of the Black voters in the late 1890's, as they became more conservative due to their electoral successes. That's around when the two parties' ideologies switched, as the Democrats liberalized to gain the support of the Black voting block.
 

Slan

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FYI, back in this time period the Democrats and Republicans ideologies are switched when compared to the parties today. Just like the description says, Republicans were the liberal reformists who believed in a stronger government with no slave labor (which the description gets wrong), while the Democrats were the conservatives who believed that the state and local governments should have the most power.

Ironically, even though the Republican party was established in part to end or contain slavery, they lost the support of the Black voters in the late 1890's, as they became more conservative due to their electoral successes. That's around when the two parties' ideologies switched, as the Democrats liberalized to gain the support of the Black voting block.

That's good to know, thanks :)
 

Slan

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Chapter VI - Trouble in the South


First of all, let's answer the questions at the end of the last chapter, in reverse order.

Will the United States of America fail utterly in their attempt to subdue the Apache tribe?​
Yes. Due to a stupid event built in, the US can't sustain war against the native american tribes. That practically means I will have to cheat the seceded provinces off of Mexico (I'm not really sure there will be more, but in case there will). It also means that I won't start a war against the other native tribes either, because it would serve no purpose. Sigh... Quite a shame, as I had some very sinister plots going on :cool:

Will the Civil War be postponed due to a lack of interest?​
For now, yes. As the Whigs won the last election, the situation is not yet right for the Civil War to break out. Don't worry though, there will be some action in this chapter nevertheless!

Will the success of the Republicans (I mean they had 0.18%! That's a lot, no?) spell doom for the Union?​
Again, not yet. The Republicans started as an Anarcho-Liberal party, so they had very little support to begin with. But in July, 1858, the Whigs finally started to break up. A new party, the Rump Whigs (conservatives, by the way) came to existence, and they instantly became our ruling party... Meanwhile, the Republicans became Liberals, with Residence as their Minority Policy and Protectionism as their Trade Policy. They sound alright to me, actually. Protectionism is not a problem, I don't want to subsidise things anyway, our domestic economy is pretty good as it is, and Residence is a step in the right direction from Slavery. They will surely win the next election, because about 95% of the voters are Liberals, and even with the recently researched Ideological Thought inventions (our current ruling party is conservative, so we will get the conservative inventions), it won't change enough to matter. Their victory will surely cause internal turmoil, I know, but I believe I'm prepared for that, and it will only come in the next chapter.


Now, on to some other subjects. As a part of the Naval Improvement Act, I started to build 5 new Commerce Raiders and two new Man-O-Wars. I hope I will obtain some nice new ship types (Monitors for example), because I don't really want to build too many Clippers anymore, as I don't produce them, and they are hard to come by on the World Market.

Meanwhile, on the Western Coast, there are plenty of Crafstmen and Clerks, but there are no factories. I will need to promote some POPs to Capitalists. The game works strange in this regard: the cost of promotion only depends on the type you convert into, not on the number of people in the POP. California is a rather populous place, so I want many factories there. That means I will need many Capitalists. Still, I don't really want too many, as that could cause some complications later on. Also, I need Yankees, Dixies or Texans to convert. After some searching, I found a 39162 men Labourer POP in Monterey, which seemed nice enough. It costed some money (I went to -6000), but now I have almost 40000 Capitalists in the West! And money isn't really a problem, because I have Mexico and Brazil to sell my nice technologies to for some hard cash. (And I want them to be technologically advanced anyway.) The plan worked, in August, the new Capitalists started to build a Glass Factory. Not the best, but that's a start!

In the late '50s, there were no cross-States railroads, so it was faster to travel to the Wild West through Panama (using the Panama Railroad). But that caused some tention. The Watermelon Incident in April 1856 gave me the opportunity to intervene in Columbia, and I demanded them to pay. They refused to do so, and only offered an apology. I guess that won't be enough, this means war! I passed the opportunity to call Brazil into the affair, I don't think I will need them. I will send the US Army to fight, then if the need arises, maybe more. I still need my home-front secure.

panama_secured.png

The terrain in Central America is hard, but resistance is low, so Panama was quickly secured.

After occupying Panama, I created a new Corps from the US Army, the Mobile Corps consisting of a Dragoon and a Cavalry division, tasked with chasing and finally defeating the Colombian army while the rest of the forces capture all strategic locations. The plan did work somewhat, although it costed a lot. I didn't chase the forces in the end, but pinned them in a corner.

Later on, the emergence of some rebels behind my lines necessitated the involvement of another five Infantry divisions from Puerto Rico (sent there during the Spanish-American War). On January 14, 1858, I finally managed to subdue Colombia, forcing them to secede Panamá, Penonomé and Santiago de Veragua, paying me War Indemnities and made them my Satelite. We are on our way to the Extended Manifest Destiny! Time to build another two Man-O-Wars!

colombia_after_the_war.png

It was a long war, but not that eventfull. American interests are mostly secured in Central America.

During the war, I got an event offering me to let William Walker to organize another expedition to gain control of Nicaragua. That sounded like a good idea :) I also got an event where I got hold of (British) Columbia, the territories north of Washington State. Nice!

In May, 1858, the Italian Unification process began with the war between France and Austria. After some skirmishes, Sardinia-Piedmont annexed Northern Italy through events, while signing peace with Austria, and declared war on the Two-Sicilies. In '60, the war was still far from being decided, because the two Great Powers made peace, and only the main Southern and Northern Italian factions continued to fight.

Infrastructure is growing nicely. Currently we can build Early Railroad, and most of the States has them, and my capitalists don't sit on their bottoms even if there's no railroad to build!

infra_in_58.png

Even the freshly bought or conquered... khm, liberated provinces have good infrastructure very quickly.

active_capitalists.png

All three of these factories were founded on December 1th, 1858.

I wonder, whether I will need to fight with Russia to gain Alaska, or is there an event for that? I guess I will wait until about '70 (it was purchased in '67 historically), and if nothing happens, I will prepare for a war. Or at least take a look at the event files. Because the area is not a core of the US, I guess there will be an event for the purchase (the Western part of the States wasn't a core either, until the Manifest Destiny event).

As I mentioned earlier, the Civil War is still not showing up, but that doesn't mean there's no action on the horizont! In February, 1859, Peru declared War on Ecuador, bringing in Bolivia as well. Now, because I wisely guaranteed every South American nation in case some of them started some stupid wars to destabilize the political situation on the continent, I'm now able to intervene on the side of Ecuador. And I will do so of course.

peruvian_ecuadorian_war.png

The war South America started in early 1859, with a rebelion in Ecuador. Peru jumped on the opportunity to intervene, not expecting the harsh reaction from the North.

The strategy will be the same: the US Army with four Infantry and two mobile divisions will be dispatched to fight the resistence and occupy the area, and the goal of the war is to force both enemy states into submission (ie. make them Satelites). At the start of the war, Bolivia only has two Infantry and one Cavalry divisions, while Peru only has one of each of them. Ecuador has two Infantry and two Cavalry divisions, while we will have the above mentioned forces involved (unless reinforcements become necessary). They don't really have a navy to speak of either, only some Frigates. I think I won't call Brazil into arms even if I can. They would only mess things up, because I can't control what they occupy and they can make their separate peace whenever they want, which wouldn't be beneficial for me. Or at least that was my first intention. But after our Military Alliance expired, and I attempted to sign a new one, I realized that it brought them into the war immediately. No matter, I will live with the consequences of my mistakes.

I still don't want to involve too much forces in South America, because the signs of the coming Civil War are getting more obvious and more frequent. The sh*t will hit the fan pretty soon, I tell you!

Peru surrendered rather quickly, and became my Satelite, paying the usual amount of money for the next term. It took a while, but Bolivia did the same in February, 1860.

On June 8, 1860, the Republicans won the elections, and that concludes the Sixth Chapter.
 
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Slan

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Yay! 1400 views! :)

@Prutenio: Yes it does, sometime at the end of the week I think. I already started to play the next session, and boy, will there be some action at last...

@Enewald: Did it only surprise me that the Whigs rule in the South after the Civil War breaks out? Maybe I'm not that good in history after all :)

@Legosim: I'm glad you enjoyed it :) To be honest, I'm forcing myself not to play this AAR more, because then "we'd 'ave gone straight to that castle", the AAR would be over in a matter of days... Where's the drama in that? :D

Soooo! The next Chapter will be rather exciting I hope, but for all the wrong reasons! And yes, it is secession time ;)
 

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Chapter VII - That was... anti-climactic... Or was it?!


In the last update, I was wondering when will the Civil War finally break out. Well, it didn't take too long... A day after the electoral victory of the Republicans (the now-only Liberal party), I got the 'South Carolina Secession Convention' event, telling me that South Carolina won't stand for a Republican Government, and that they will secede from the Union. Bad news, I guess. Question is, bad news to whom?

south_carolnia_secedes.png

And it will only get worse...

Georgia and Alabama were quick to follow. I think it's time to mobilize the reserves. It's early June, and it will take until late August for them to be ready. Shortly after came Arkansas, Virginia, North Carolina, Tennesse, Mississippi, Luisiana... When the war broke out, almost every Southern State was on the wrong side of the front, except for maybe Florida and Texas.

start_of_the_civil_war.png

Secession is spreading like a disease...

Now, the situation. The CSA supposedly has 24 Divisions, while we currently only have 16. That will soon change though, as my reserves are mobilizing quickly. Almost half of my factories are now in Confederate territory, which is bad. Still, we have reserves of the necessary materials and money as well, so not that bad. When I had the opportunity, I called Brazil to help me in my war. That should help a bit. (To be honest, I'm a bit worried that they might score some separate peace with the Confederates, gaining some territories in the South, which then won't come back to me when the war is over. That wouldn't be nice. I guess I would have to force them to give those territories back through war ;)) On a sidenote: the Whigs are ruling the Confederate States. Now I know why I didn't really like them to begin with. As a result of the Gold Rush, California has some nice huge POPs, so I quickly converted about 150000 Yankee Farmers and Labourers to Soldiers, so now I have 75 Manpower (perviously I had -150 because of the mobilization). Now I only need to wait for the reserves to mobilize.

In an event ('Confederate Agents Attack!'), I got the opportunity to attack Canada and the UK. I turned it down, as a two-front war would be a pretty bad idea at the moment. A day later, Kentucky seceded and took the four Infantry divisions I got from a mobilizing event at the start of the war. They only returned into the pool though, so there's nothing to worry about.

confederate_progress.png

The situation isn't too bright at the moment...

mobilized_reserves.png

...but it's getting better!

When the reserves were ready, I still only could deploy 2/3 of them, because the rest came from now-CSA territory... No matter, when I liberate those provinces, I will be able to recruit them, and I already outnumber the Confederates to almost 2:1! The troops are deployed on the Northern border of the secessionists, and I ordered a front-wide push. Most of the CSA forces are understrength, so I expect some quick progress.

fierce_battle.png

The battle is fierce, but we are definitely winning.

The war was mostly in my favour, except in Panama, where a small Confederate force could resist my troops for a long time due to bad terrain, so I ordered a withdrawal there. Meanwhile, in an event, I decided to press the Cherokee to support us in the war, but they betrayed us and became a Satelite of the CSA! Are they stupid? They really want to support the slaveholders? Come on!... They are not involved in the war by the way. No matter. As things look right now, this war won't last for four years.

war_in_my_favour.png

Things look good again!

daring_invasion.png

The amphibious invasion of Alexandria. The goal is to liberate the province and thus allowing the reserves there to be finally deployed.

war_decided.png

The American Civil War, started in July, 1860, is already decided in December, the same year.

In February, 1861, the Confederate States sent a Peace Offer, which I promptly refused. There should be some event soon that stops this bloodshed outside of the normal game mechanics. I don't want the CSA to remain along with the USA! And it did. On February 15, 1861, an event fired telling me that the die-hard secessionists have taken the fight to the hills and are now waging a Guerilla war. Hopefully some restoration event-chain will help me get the Dixies back into citizens soon... Oh, yeah, and some of the CSA forces are now rebels. Not that they pose any threat or anything, I'm just saying. It's time to demobilize the temporary Soldiers in California. And the tons of Soldiers the AI CSA created...

I had to cheat again to take back the territories the stupid Apache sold to Mexico. Why didn't the event-chain realize that those should be sold to me now?!

Some time after the Civil War, Utah decided that the name Deseret would be more fitting, and seceded from the Union. Shouldn't that be negated by the end of the war??

In September, 1861, I finally recieved the blueprints for Monitors! That's some progress, I would say! I will start to build some right away! Also, I've got myself involved in a new war with France and soon after with Spain and even with the whole British Empire, to defend my Satelite, Mexico! That might even be interesting, because the country is currently in a very bad shape after the Civil War because of the Dixie rebels all over the place and the gazillions of Soldier POPs the CSA left for me as a birthday present...

I also didn't notice when Colombia managed to suffer a revolution, breaking away from being my puppet... They will pay for that! Soon...

Alright. So we have a Great War on our hands, against France, the UK, British India and Spain. It wouldn't really be a problem to fight any of them separately, but together they are kinda scary... Alright-alright-alright. Calm down! We won't let those pesky Europeans interfere in our interests! We are still mobilized, that's good. We have some steamer warships, that's also good. They are only Commerce Raiders, that's bad. We are building some Monitors right now, that's good. It's still one and a half year until they are finished, that's bad... I think I don't really have the power to fight an offensive war right now, so I will try to weather it out for the time being. Protect my shores and my interests (ie. Mexico), but that's it. In theory, I have more Divisions than any of the other participants (due to the mobilized reserves) and I will be fighting on my own turf, but that's far from enough, as the UK has ten times as many ships as I do, and even France has about 4-5 times as many. Mexico only has 6 divisions and 3 ships, so they won't be able to protect themselves. To be honest, I hope there will be a nice little event to end this war quickly...

The first invasion came from the North, in Concord. I intended to defend much of the East Coast with my entire Navy organised into a huge fleet of 34 ships (some of them were transports though), and it payed off, when the 30-something fleet of the enemy came to me. It was a long and bloody battle. Still, we have won. An important lesson of this battle was that the new steamer ships are not even on the same level of competence as the clipper ships were! Out of the 34 starting ships, 25 survived, and 20 of these were Commerce Raiders, and non of them were under 90% strength, while I lost most of my clipper fleet! So, I decided to chase down the French Fleet and destroy them once and for all! Of course that is only a fragment of their Navy, but still, I won't pass the opportunity to destroy 25 or so ships (most of them Man-O-Wars) while I can!

battle_of_chesapeake_bay.png

The battle of Chesapeake Bay.

Some Spanish soldiers also made it on to the shores of Concord, but they were quickly defeated, and garrisons were organised to hold off any new invaders. That was quickly dealt with, but then a ton more British and French came knocking on the door of the White House, so I had to move a few troops there and like that wasn't enough, India started to methodically conquer California. That's not good, I have no troops to spare to defend the West Coast!

When the situation finally stabilized in the North-East, the French lunched another invasion in Texas. The were pretty successfull with that, too! At least at first. Meanwhile, Mexico did exactly zero to help, even though the whole affair was started because of them! Alright, they sent me one division of Infantry. Thanks for nothing...

invasion_of_texas.png

The Invasion of Texas.

By September 1862, my Navy melted down to three Commerce Raiders, but we sunk about 50 French ships, so that's a fair trade for me. Again, if they weren't ganging up on me, I would be quite able to defeat any of them!

After some heavy fighting and re-organising, we managed to clear Texas of enemy forces, so I could finally turn my attention towards the Wild West, where - as you can see - the situation is far from being optimal...

wild_west.png

British Indian troops are occupying most of California and Nevada, and they are marching towards Oregon.

Meanwhile, a large chunk of the British Indian forces decided that they are more needed on the Eastern Coast (where I already defeated most of the enemy by the way) and started to move back on the Oregon Trail. They suffered a lot of attrition by the time they arrived, so they were quickly and harshly dealt with in December 1862. Also important to note that at that time I got the plans for Ironclads. That is reeeally good news! I will no longer build any clippers! At all! (Partially because I can't, but mostly because I don't even want to.) Actually, I can no longer build Commerce Raiders or Monitors either... My current navy is 2 Commerce Raiders, and 5 Monitors will soon be finished, then another 5 in October '63, but after that, there will be only Ironclads (and whatever I get afterwards). Which is good, because that will make my Navy superior to any of my neighbours and even to the Great Powers for now.

second_battle_of_chesapeake_bay.png

The Second Battle of Chesapeake Bay. Note the number of combatants! This battle has been going on for a few months now, and I started only with 2 more Commerce Raiders... Impressive.

In the end, we lost the Second Battle of Chesapeake Bay, losing two Commerce Raiders and two Monitors, but we managed to sink about 50 or so ships in the process. I really miss the combat-results window you get in Hearts of Iron! That would have made an epic screenshot! :) (Alright, most of the sunk ships were probably transports, but still! I'm impressed!) Something else I'm missing is a notification when an army starts to occupy one of my provinces. It is pretty annoying when someone invades your nation and you doesn't even know!...

battle_of_hartford.png

The Battle of Hartford. Those transports didn't came empty, you know.

Of course, the billions of transport ships that we failed to defeat in the Second Battle of Chesapeake Bay didn't came empty: they brought about 12 divisons worth of Britons, Frencmen and Spainards. As you can see in the screenshot above, we are ready for them.

In August, 1863, France arrived to the conclusion that even the combined might of two Great Powers with the help of two other major players is not enough to bring the great nation of the United States of f*ckin' America to its kneels, and they offered a white peace. Which I accepted. Their navy is pretty beaten up (compared to the starting numbers at least), and while I'm sure I do have the ability to build mine up again, I'm not that sure about them. That leaves Spain and the British Empire to be dealt with.

But not for long. Even though I would have been happy to keep on fighting the Spanish at least (if not the British), unfortunately, they were clever enough to offer their peace to Mexico, which was the target of the war to begin with, so when they accepted to return to Status Quo, I was brought with them as well... No matter, I wanted this to be a deffensive war in the first place. Still, when things started to look good for me, I wanted to gain something in the end. Back to everyday life then. Yeah, I guess it was anti-climactic after all...

Which brings us back to the stupid Apache again, selling land to Mexico. Which I then need to cheat back to me. I can't let Mexico have Las Vegas!!! (Actually, I didn't need to cheat this time: when I offered two nice little techs and 10000 bucks, they willingly gave back the land to me, its rightfull owner. Maybe they were grateful that I just saved their collective asses in a long, Great War.)

Oh, yeah, I almost forgot. Deseret, home of the deserters. They went bankrupt during the war, so it is now the perfect time to go and annex them. That will only cost me 1 point of prestige, but will also give some 'badboy' points. I know little about that mechanic though. And as I already mentioned (I think) it is not shown on the interface. You can find out how many you have by a console command, but I don't really want to. I will live with the consequences, because that's how hard I rock! :cool:

deseret.png

I expect this to be a short war.

The war with Deseret was pretty short, as expected, lasting about one month. They had 1000 soldiers defending their capital, and that was of course no match for my 70000 strong Army. Then it was only a matter of time to occupy their provinces. They even offered a peace after the defeat of their army which would have given me the two non-capital provinces they had, but that would have been stupid of me to accept. They all belong to me!!!

And now, for something completely different: industrialization!​

infra_in_63.png

The Infrastructural situation in 1863. The Eastern Coast is almost fully up-to-date in terms of the railroad system.

This is an industrializing AAR after all! :) We currently have Iron Railroads in most of the Eastern parts of the USA, and the rest is already working on it. The only few exceptions are the territories recently gained from natives and Deseret.

Now, on to factories. We currently have 82 factories, but as a consequence of the war with the South, many of our current POPs are soldiers, so I will need to do some serious demobilizing in order to fill them with workors. Funnily enough, South Carolina has more than 40000 Dixie Capitalists, and as a consequence, 16 factories... Of course I won't be able to fill those. By the way, how come I still have slaves when the ruling party has Residence as their Minority Policy? What should I do to free them?? I think there will be an event that abolishes slavery nation-wide. The funniest part is that there are slaves even in New York! :D

I still want some Soldier POPs though, because I will still wage quite a few wars I guess. Question is, where should I keep them? Obviously where I have the fewest factories. That would be Georgia, Florida, Mississippi, Tennessee and Kentucky. I will have a lot of Dixie Soldiers :)

While checking out the States, I noticed that Utah has 13 factories!!! WTF?!?!?!?!?! There are only FOUR POPs there! And non of them can work in factories either! Stupid mormons... And I can't even promote three of them because they are non-state-culture... The rest of the States are more or less realistic.

By the way, that's what I really like about this game: even when you are not at war, there's always something to do! Heck, I once tried a game as Switzerland with the intention of not getting myself into war ever. (It didn't turn out as I would have hoped though, as there are some events that force Switzerland into war, and I got my ass handed to me in nice silk wrapping, but it was still fun! :))

For some reason, I thought that Guarantees of Independence are permanent. But that is not the case, and because of that, I missed out on a nice little war in South America against Paraguay. Quite a shame. Now I will start and re-guarantee everyone on sight. That will be mostly the topic of next weeks update: dealing with Central and South America. Plus some proper industrialization.


In March, 1865, it came as no surprise, that the Republicans were re-elected for another term. At the time, the United States of America is the second on the ranking of nations, with only the United Kingdom in its way for eternal glory, and having forced France back to the third place. Farewell for now, and I'll see you next time! :)
 

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@Enewald: You bet! That gazzillions of events introduced by VIP, that's what's wrong! ;) I guess my plans were too ambitious for this mod :rolleyes: But now that the Civil War and the Mexican Intervention are over, hopefully no European nations will interfere in my affairs again through unpredictable events ever again! Again! Hopefully this will allow me to do what I want without some unforseen events crossing my plans...

Question to anyone who is following this AAR:
Was it a good idea to change from History Book style to simple Gameplay? And if it was, was it because I completely suck at History Book, or because I'm good at Gameplay? (Well, if it wasn't, then I guess it means I completely suck at Gameplay as well :rolleyes:)

I'm asking because I plan to write quite a few more AARs in the future (although they will most likely be of different games), and I wonder if I should completely give up on the History Book approach.

Oh, yeah, and there will be a new update this Friday again :)
 

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Intermission
Another look at the goals


So, with the Civil War and the Mexican Intervention event-chains finally behind us, we will most likely not be forced into any wars soon, so we can finally go back to our original ambitions: lots of Industry points, good navy, decent army and the whole of America under our fair (direct or indirect) leadership! So let's talk about our actual goals a bit, shall we?

Get all cores.​

We are on our way to this, but actually can't do too much about it anymore, because I can't go to war with the native tribes. They are just there, selling their land to the wrong nation all the time, and if I attack them, they are magically saved by Karma, and I lose the prestige for starting the war, while gaining nothing out of it. How embarrassing...
This goal also includes (although it is not clearly stated in the list in the first post) the present-day holdings of the USA, which are not cores in the game: Hawaii, Alaska and the islands in the Pacific and the Carribean. Some of them are already gained through war or events, but some of them are still on the way. For example, Alaska will be bought from the Russians in '67 (yes, I cheated and looked through the files, naughty me), but there's a chance that they will try to sell it the the UK instead. Which would be a baaad mistake, I tell you! They don't want ME as an enemy...


Industrialize: get top score in Industry, and a good Infrastructure all over the place.​

Infrastructure is building on its own, I only need to research the techs, so that goes as planned. I also want to add to the list that all of America should have good infrastructure, which will intervene with a later goal: I will strive to make every American nation my Satellite, and sell them the Railroad techs so they can build their own Infrastructure to be of top quality!
Factories are a bit more difficult. We have a lot of them at the moment - 85 to be precise - but 13 of that is in Utah, where I only have ONE POP that I can convert into Workers (which I already did), and that one POP won't do too much for me... Stupid Mormons... Then another 16 is in South Carolina, which has 17 POPs, so that won't be filled either. Oh, yeah, and only 7.6% of the population is Yankee, and currently I don't have Dixie as an accepted culture, so I can do nothing to help the situation... Still, the rest is mostly (although not completely) filled, so we aren't that bad. (But still, it is pretty stupid to have 13 factories in a State that has only 3 POPs! What were they thinking?!?!?!?! :mad:)
All-in-all, this goal is nicely on its way. We will have a high Industry score.
But the goal is not to "get a high score in Industry" but "get top score in Industry"! So, if I can't get around some other competitor by building a lot of factories and employing a lot of people in them, then I guess I will have to go and teach that other bastard what we do with competition around here!* But there's no need to worry, because we currently have 1899 points, and the United Kingdom holding the first place has 2166. The difference is not that big, and I have some nice tricks up my sleeve.
The only thing that worries me is that even though the USA is an immigration magnet, I won't ever have a decent Full Citizenship party (except if I go Socialist, which I won't), so I won't be able to cash in on those immigrants until they are properly annexed into the population. And to be honest, I have no idea how that part works, only that it's slooow...


Have a decent standing army and a good navy.​

Now, that's something that should be considered thoroughly. We already fought some bloody wars (most notably the one for Mexico's "independence"), and that thought me to respect the British Navy. The French Navy was utter crap when they first arrived, but when they brought their buddies from the Islands to the North, then things became less pleasent. Remember, my entire Navy was wiped out in that war, and only the ships built during the war were left when it was over! (I destroyed more of the enemy, but I don't know in detail, what they lost. It is very likely that most of their losses were transports.)

Have a decent standing army...

That "decent standing army" will consist of fourty Divisions: thirty of them will be plain Infantry, five will be Infantry with Artillery attached (Artillery is very expensive in this game!), and the rest will be either Cavalry or Dragoons. They will be organised into five-Division Corps: six Infantry Corps, one Assault Corps (the five Infantries with Artillers) and a Mobile Corps. They will be deployed as necessary.
From that, I currently have one Cavalry and one Dragoon Division, two Infnatry Divisions with Artillery and seventeen normal Infantry Divisions, so there's quite a lot left to recruit.
Actually, fourty Divisions are quite a lot if I want to maintain 100% Military Spending, but right now it seems to be absolutely doable.
According to the tooltips, I could have twentyfive Divisions from the different culture Soldier POPs I have, but only sixteen of these are Dixies. There are also some Cherokee and Afro-Antilléans, who will be demobilized soon. I don't want unaccepted cultures to be in the Army. They are unreliable, which makes them more prone to Attrition. Unfortunately (as I said) Dixies are currently not an accepted culture either, so I can't convert them into Soldiers, and I want my Army to be made of Dixies. So expansion of the Army will have to wait.

... and a good navy.

What can be considered a "good navy" depends on the circumstances mostly, so let's take a look at them!

ships_65.png

The standing of nations in 1865, sorted by the number of ships they have in their Navy. The United States is not very high on the list at the moment...

As you can see, we are only 8th on the list, which is not good. While I don't aim to be first on the list of "number of ships", as that would be pretty meaningless anyway (guess how many of the UK's 351 ships are clipper convoys...), but I do want to have a Navy that's competent enough to put down any regional threats with little effort and able to stand up against any of the Great Powers as well. To this end, my aim will be to have at least a 100 warships at any given time (Compared to the current thirteen that's quite a lot. Ten of the twenty-one ships are Steamer Transports.), and to have most of them modern ships. (Ie. the currently buildable ships should always outnumber the obsolete ones. Unlike now, when I have eight obsolete Monitors and only five modern Ironclads.)


Be and remain a Great Power.​

Well, that one is easy as pie, so I should have no problem with it, so let's not waste any more time on this.
But I don't want things to get boring, so let's add a little twist to it: try and force one (some) of the other Great Powers out of the club! That might be more of a challange I would say! Act Three will be about our next goal, but then Act Four can dedicated entirely to this end!
Question is: which one(s)? You know what? Let's make a little voting on that! You may vote on who I should kick out of the Big League while Act Three lasts! (That shouldn't be too long, but I guess it would be at least 2-3 weeks in real-time, 10-15 years in game-time (until 1875-1880).) So, vote away! When the voting period is over, I will count the votes, and put the first 1-3 nations on my list! Here's the current TOP 30 as reference:

nation_list_65.png

The ranking of nations on March 8, 1865.

I will post a TOP 30 after every update while the voting is underway to help. And please, be creative ;)

Above and beyond that: enforce the Manifest Destiny Doctrine.​

As I said before, I don't want to paint the map blue, because of multiple reasons. First of all, that would mean tons of badboy points, which would make the game unenjoyable in the long run. I don't like being hated by everyone! But also because that would mean constantly being at war, and the main thing I like about Victoria is that you don't need to do that. (Unlike in Hearts of Iron for example. There's nothing really to do in that game except waging war. Not that it necessarely is a bad thing, but I'm playing Victoria right now to not mod/play Hearts of Iron after all :))
So, the first Objective of Manifest Destiny is to bring every American nation into our sphere of influence (meaning that we will make them our Satellites, as the actual 'Sphere of Influence' concept is not present in this game yet.) Currently we have Mexico, Peru, Bolivia, Cherokee, Nez Perce and Sioux as our Satellites. That leaves Central America (Guatemala, Honduras, El Salvador, Nicaragua and Costa Rica), Ecuador, Colombia, Venezuela, Brazil, Paraguay, Uruguay, Argentina and Chile. (There's also Patagonia, but I would bet my hat that it is similar to the Native Americans, and can't be actually fought.) There are some Alliances among these nations sometimes, currently Uruguay is allied with Brazil and Argentina for example.
And of course there's Canada, but that will be part of our second Objective: removing European interests from America. That basically means dealing with Canada, and taking Britsh, French and Dutch (and possibly Danish on the Virgin Islands, but that might change through event later) colonies.



So, these are the goals, now elaborated on a bit more. The next part (Act Three) will be about the first Objective in this last goal, while the part after that (Act Four) will be more about the USA's place in the World, and the Bigger Picture. That will most likely include some Great Wars, treachery, bloody naval battles, large bricks and pie. All in due time.



* We invite them for tea, of course. Then bash their heads in with a tea-spoon with a large brick attached to it.
 

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Beware the Ottoman navy! :D

LOL, the ink didn't even have the time to dry, and you already comment on this little intermezzo :eek: Thank you very much! :)

EDIT: Oh, yeah, and the real update of this week is due on Friday ;)
 
Last edited:

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@Enewald: I will count your post as a vote for the Ottomans ;)

@Fireaxe888: That's one vote for Austria.

@shadow121292: One vote for Prussia then. Although I must point out that Germany shouldn't really be a serious contender in America, so they shouldn't be considered as a threat. I even considered them as my major ally in Europe, once they form properly. Already started to align with Prussia, but that won't stop me from turning on them if they win most of the votes :cool:
 

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Act Three
Manifest Destiny


Chapter VIII - Back in business

So, the first thing we want to do is Manifest Destiny Part I: The subjugation of all American nations. The first step will be Central America, because they are pretty easy to manage ;) They also have quite a lot of Prestige which annoys me. The plan is to start from Panama in the South and work my way up North, starting from Costa Rica then Nicaragua, Honduras, El Salvador and last but not least Guatemala, making a Satellite from all of them in the process. I will use the CA (Central American) Army for this task, and the US Main Fleet will provide fire support if necessary. (Or rather they would, if either the Monitor or the Ironclad would have a Shore Bombardment value, but I guess that's too much to ask...)

central_america.png

The invasion plan for Central America. They will be taken one by one, making each of them the Satellites of the United States.

According to my intel, Costa Rica has two Infantry 'Divisions' (1000 men units), but both of them are heavily entrenched and the terrain is advantageous to them as well. Hopefully my three Divisions will be enough. Declaring war on them costs me 98 Prestige.

Thankfully they were enough, and with only losing 150 men in the first wave, the 1000 men strong border guard of Costa Rica is defeated. Or rather they retreat, as they didn't lose a single soldier, nor did they lose any Morale... Another Brigade of 738 men are on their way to attack our forces, but they will probably be annihilated now that we are on the deffensive.

They were, and only 14 infantrymen survived the battle of San José. As an interesting (and for me, beneficial) turn of events, Colombia formed an Alliance with Costa Rica, and they joined the war against me. That is beneficial to me because Colombia still has almost no army, only one Division. I dispatched the US Transport Fleet to gather the 3rd Corps under Hooker (what a nice name...) in Tampa, Florida and ferry them over to Panama to bring Colombia to its knees. Again.

The 1000 Costa Rican defenders retreated to Nicoya, were attacked by the CA Army before they had the chance to dig themselves in, and surrendered after a short but bloody battle.

The US and Colombian forces made first contact on March 21 in Quidbó, Colombia. But by the time the "defenders" arrived, my army was already there, and taken up defensive positions, so the battle was quickly decided, took only 3 days, and resulted in the complete annihilation of the entire Colombian Armed Forces.

After I took all Costa Rican provinces, they still didn't want to give up the fight because they had an ally left in the war. So I have to take Colombia out as well, before I can start resolving this war. Still, the success in Costa Rica freed up the CA Army to occupation duty in Colombia.

Meanwhile, the Colombian Navy of two Frigattes threw itself on the US Main Fleet and was promptly defeated and wiped out. It's a shame. They could have used it to defend themselves after I made them my lapdog ;) By the way, it's funny when a nation gains more units as partisans then they had at the beginning of the war. Like Colombia in this case: they started with 1000 soldiers, but now have 13500 (8000 of them being Cavalry) who revolted against my occupation. Hopefully they will still have them when they are defeated... Bolivia still has no soldiers of their own for example. (I tried, and unfortunately they didn't.) I sent a peace offer to Colombia first, demanding to make them a Satellite, and they accepted. After that, Costa Rica had no other choice than to fold as well. The war netted me with two new vassals and about 50-60 Prestige.

I still need to crush rebellions in the South from time to time. I seriously hope that there will be a restoration event soon, because I need the Dixies to be calmed down and accepted to the nation again! A house divided on the inside still can't stand...

The next target is Nicaragua. They have one division (presumably in the capital, Managua, so the border is empty), -8 Manpower, four ships in the Pacific, and four provinces. I positioned the CA Army (now lead by Rosecrans) in Nicoya, Costa Rica and the 3rd Corps is already on its way as reinforcements. The US Main Fleet will again provide fire support. (Eventhough the ships don't have Shore Bombardment values, they do have an effect on the battle according to the tooltips, so they do some good after all.) The declaration costs 100 Prestige.

After the war started, I noticed that I have 12 research points, so I made a deal with Peru: they sold me 'Army Decision Making' and I gave them 'Late Classical Theory' and 'High & Low Pressure Steam Engine'. That should help them with their economy (I'm actually spreading civilization, you know), and I don't have to research another Military tech. That's a good deal for me.

The Nicaraguan Army didn't want to just sit there in their capital. They decided to confront the invaders in Rivas instead. That proved to be a fatal mistake, costing them 1000 lives in just three days of battle. They won't repeat this mistake anytime soon. Especially because in a few weeks they surrendered and were puppetized.

In January, 1866, the Prussian-Austrian war started for German Leadership. Italy joined on Prussia's side. The war was rather short, and resulted in an event-victory for Prussia, who thus became able to form the North German Union, annexing all the North-German States. Did I mention that I want to ally myself to Germany when it is formed? :) I also saw an event recently stating that Peru joined Chile against Spain, but there is no actual war... It would be pretty interesting to have another war with Spain! Still, I don't really think that this would cause any problems, so it won't stop me from continuing my plans.

Next on the list is Honduras. I have complete intel on them, as all their provinces are either coastal or bordering Nicaragua. They only have one division in ther capital, Tegusigalpa, four Clipper Transports and no manpower. The CA Army will immediately attack their army in the capital, while the 3rd Corps will go around and occupy the provinces. The US Main Fleet will remain in the Gulf of Honduras, blocking the escape route of their transports. The DoW again costs 100 Prestige.

This war turned out to be a bit more interesting than the previous ones. For some reason Honduras had a 10000 men Division, even though they had no manpower when I checked it. Still, I will defeat them, I'm pretty sure of it :) On an unrelated note, five new Ironclads were just finished. They are a very nice addition to my fleet, and will join the US Main Fleet immediately! (With that, I fulfilled the goal of having more modern warships than obsolete ones. But I still only have eighteen of them.) It took quite a while, but they still ended up defeated.

Next was El Salvador. A one province nation with three divisions (a pretty big army compared to their size) and they couldn't endure the might of the United States of America for long.

Guatemala was also expected to go down quickly, but they pulled a nice trick by transporting their only division to Panama and taking me by surprise... Still, after a few months of whack-a-mole, they were dealt with. By the way, in January 1867 Austria had the Dual Monarchy event and released Hungary as their Dominion.

With Guatemala under my wing, there's only one little annoyance that I forgot before: Yucatan. They are supposedly the Satellite of Mexico, but that's not good enough for me. I want them to have direct control. In this war, they tried a counter-attack and invaded New Orleans, but by the time they captured it, I was already in control of both of their provinces, and annexed them. After the war, I gave back both provinces to Mexico in exchange for Iron Breech-Loaded Artillery.

central_america_taken.png

Central America is done. On to our next objective: South America!

After the campaign, I spent about 250 Prestige to spread Civilization all over Central America. If everything goes according to plan, these tiny nations will soon start building up their own railroads. I guess I won't start to spread any more for a time...

We are only in April 10, 1867, so there's still three years from this Chapter, but I don't want to start the conquest of South America yet. Fortunately interesting things can happen at peace as well. For example, I just got the 'Purchase of Alaska' event, and got hold of eight new provinces for the sum of 7000 money! Nice! :)

I was looking into the files again because I started to suspect that I won't ever get the Dixies back into the nation again, and I'm afraid I was right... There's only one event that would give them back to be accepted and that event would have been a possible resolution of the Civil War itself, triggered by the Confederates. (The comments state that it could be triggered by three different events but all of them would be CSA events, so there's no chance of them firing ever again.) I'm convinced that this is not working as intended. It also blocks the abolishment of Slavery. So I fired the event 304465 manually through the console.

With the Dixies an accepted culture again, it's time to re-shape the South to better suit my needs. As I already established earlier, I want Dixies to form the backbone of my Army, so I quickly converted some (actually a lot) of the Southern POPs into Soldiers, and a few (about 20000) into Officers.

In August 1867, Canada inherited New Brunswick and Nova Scotia. They are starting to get their modern form. But that's not really important. What's important is that we are the top producer of Steamer Ships. What's even more important is that we own 66% of the market! That means we have the most Steamers as well. France holds the monopoly on Clippers, which is good, because that means that they most likely build Clippers. Currently they have 124 ships, while we have 38, but all of our 43 ships are Steamers (25 of them are Ironclads!), and I wouldn't want to guess how many of theirs are modern ships. But I don't think that too many.

Later, I started to build three divisions of Infantry with Artillery attached to them to create my Assault Corps. They were finished in September, 1868. Then in '69, I started another five Infantry Divisions to form another Corps. By that time, the new Election Campaign has started. The victory of the Republicans is already assured.

On December 8th, 1869, the Republicans win the elections with a landslide again, and are secured in their position to govern this great nation.

The next Chapter will be about our conquest of South America, or at least the North-Western part (Venezuela and Equador are sure to fall before long, and I'm only worried about Brazil on the rest of the continent.)


And now, as I promised, here's the TOP 30 list in December 1869:

nation_list_69.png

The Top 30 nations in 1869. Note that we are only 74 points behind the United Kingdom in Industry, and we are also third in terms of Military.

So, the questin is still open: which Great Power should I attempt to throw off its throne?