A few things here.
Isn't it a little arrogant to start a thread demanding that particular bugs are set as priority, based on *your* criteria, rather than letting the devs prioritise according to what is actually most damaging to the game or affecting the most people in a significant fashion?
I was under the impression that the Liberation war "bug" was actually now intended behaviour, although I may be confused with one of the other CBs.
3 and 5 are essentially the same issue. Buildings are not being replaced correctly when a planet changes hands. 4 may be related. If so, these are *one* issue.
There's no point listing 7. They know it happens, they said they have the fix, but they had it too late for the most recent patch. So, as it's effectively already fixed behind the scenes, why put it on a priority list at all?
Not sure with 8, but there's not enough detail there to even fully get the issue. Not all of the precursor worlds give 10 research as a deposit. Their deposit may be affected by the same thing that is responsible for 2. Alternatively, it may be a tool tip issue - where the effect *is* applied, but not shown.
These would be far, far better as individual bug reports with something useful attached.
Demanding a priority for bug fixes isn't going to fly - they'll fix mostly on whatever they consider most important, and what can be fixed quickly without affecting other parts to the game.