Let's write them a priority list of problems to fix in 2.2.4

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Iosue Yu

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  1. Status Quo for a Liberation War makes the newly created country a Vassal of the War Leader.
  2. Any Habitable Planet with any of the following Modifiers will have their planetary features wiped and replaced by a non-minable orbital deposit.
    1. Ultra Rich
    2. Mineral Rich
    3. Asteroid Impacts
    4. Hazardous Weather
    5. Strong Magnetic Field
  3. Buildings of Fallen Empires do not provide jobs for regular countries even after being conquered. They provide jobs for a special Stratum instead of regular Ruler, Specialist and Worker.
  4. After occupying a Primitive World, it stays that way without switching ownership to the conquerer.
  5. Special buildings from a Hive or Machine country do not interconvert to regular buildings, and therefore worlds taken from or to these countries will not have the correct Capital Building to function as a regular colony for the new owner.
  6. There is no way to disassemble Robotic Workers at all. Either purge them, or buy the DLC and sell them as slaves.
  7. Crises don't purge the last Pop of a planet (this you know).
  8. Precursor homeworlds no longer give the 10/10/10 Science points. They now have a Country Modifier on that planet, but owning their home system does not apply that modifier onto your country. So the Modifiers have no effect other than just a decoration.
  9. Rogue Servitors are crippled as now, one single unhappy Bio-Trophy, such as in the case of newly colonising a new world, can bring down Stability to 20% and thus having -30% Resource Production. When AI plays the game, their capital will usually only have 1 single Sanctuary, and therefore 7 unemployed Bio-Trophies make them suffer a great penalty, crippling them.
  10. Constant stuttering throughout the whole game.
  11. Migration choices don't make sense. Some Pops just randomly go to a Tomb World even they can't live there. And also minority species should not outgrow a founding species just within 30 years, growing from just 1 Pop into 25% of entire population, and therefore pausing the growth of the founding species.
 
Last edited:

Wolfgang I

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I suspect many of these bugs are caused by one bug that prevents the automatic removal of special buildings.
There is a workaround for FE planets which involves deleting the special FE buildings which provide those jobs.

The crisis purge bug might be a purge mechanic bug as I have read posts which claim that normal empires can't purge the last pop either.
 

Iosue Yu

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Update: Added issue 9.

Using my own data:
  • Capital - 38 drones and 10 trophies. The trophies are 90% happy, contributing to 74% political power, and therefore getting 63% approval, giving me 6% production bonus at 60% Stability.
  • Colony 1 - 4 drones and 1 trophy. She is 10% happy due to not having the Sanctuary yet (since I need a building slot to build it), contributing 73% political power, therefore getting 21% approval, giving me -30% penalty at 20% Stability.
So, 1 single unemployed Bio-Trophy gives -30% production penalty. This is rather entertaining to see AI Rogue Servitors just run aground and beg for becoming my vassal.

The usual case for an AI Rogue Servitor is they have more than 10 Bio-Trophies at their Capital, but only 1 Sanctuary, providing 10 jobs. They will have around 7 to 8 Unemployed Bio-Trophies, and therefore will run aground really quickly by having 30% Stability at their Capital.
 

Iosue Yu

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10. Stuttering when moving the camera around / following a ship.
Care to justify why is it a priority? The game is playable despite stuttering.

This thread is about priority fixes, so that the game goes into a playable state as quickly as possible. Perfection should come later.
 

Evil Ed

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  • Special buildings from a Hive or Machine country do not interconvert to regular buildings, and therefore worlds taken from or to these countries will not have the correct Capital Building to function as a regular colony for the new owner.

If you demolish them and wait, a capital building will then appear. (Workaround, not a fix.)

This thread is about priority fixes, so that the game goes into a playable state as quickly as possible. Perfection should come later.

You named this thread "Let's write them a priority list of problems to fix in 2.2.4" which implies a community driven list? The stuttering could be more pronounced on older and/or less capable systems, which may make it unplayable. Otherwise, this is simply your priority list.
 

ImbaXenoSnipar

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I actually have a very decent rig, well-above the recommended hardware specs and I am still experiencing some very nasty stutter. This is a very widespread problem, many other people, even with amazing hardware, are still complaining about this. So obviously, this should be a top priority.

In fact, any of 9 bugs listed by OP I can avoid by changing my playstyle without affecting much of my enjoyment of the game. The stuttering, however, I cannot avoid. Even on a small galaxy with 25% habitability, the stuttering appears after the end game.
 

Linusz

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I actually have a very decent rig, well-above the recommended hardware specs and I am still experiencing some very nasty stutter. This is a very widespread problem, many other people, even with amazing hardware, are still complaining about this. So obviously, this should be a top priority.

In fact, any of 9 bugs listed by OP I can avoid by changing my playstyle without affecting much of my enjoyment of the game. The stuttering, however, I cannot avoid. Even on a small galaxy with 25% habitability, the stuttering appears after the end game.

How do you avoid the problems with almost no districts and only a mineral patch?
 

Livigy

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Robots - Synth ascension with leader issues if the policy wasn't correctly set.
Robots - Faction issues with Authoritarian with stratified society and Egalitarian with synths and pop free movement.

Unless these were already fixed?
 

Fletz

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Glavius AI Mod: 'advanced fleet logic' causes desyncs in MP, so its only working in SP.
Solution - if possible: Integrate (at least some parts of) Glavius "AFL" into the game.
 

Iosue Yu

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If you demolish them and wait, a capital building will then appear. (Workaround, not a fix.)



You named this thread "Let's write them a priority list of problems to fix in 2.2.4" which implies a community driven list? The stuttering could be more pronounced on older and/or less capable systems, which may make it unplayable. Otherwise, this is simply your priority list.
Compelling. I will add issue 10.
 

Evangeline

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I actually ONLY care about your no. 1 and then the population growth and job selection wonkiness (including pops growing in climates they have no habitability for). I don't think you can get people to agree on what the most important issues are, it's a very subjective thing. I know some people who care only about the micro stutter as their no. 1 priority, which doesn't bother me at all personally.
 

Iosue Yu

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I actually ONLY care about your no. 1 and then the population growth and job selection wonkiness (including pops growing in climates they have no habitability for). I don't think you can get people to agree on what the most important issues are, it's a very subjective thing. I know some people who care only about the micro stutter as their no. 1 priority, which doesn't bother me at all personally.
Yes. So, as a community, we can get this list curated. If we see many people complaining the same issue, then it is worth being included. Also, if we just see something as ridiculously game-breaking as, for example, No. 1, then it is also worth mentioning over and over.

The devs have a whole list of bugs in the reporting forum. But they may not know which problems are more prominent. As a community, I feel like we can do more - by compiling actually serious problems and let them work the minor problems over time, making room for these serious ones.
 

WJLIII3

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Immigration/habitability madness. Playing materialists has been super weird since 2.2, you colonize some tomb world with your robots and your bio pops swarm it, just flying into the radioactive hellscape by the dozens of millions, weeping bloody tears at your cruelty for letting them.