So in my recent Ottoderp game I noticed a rather peculiar event, one in which the guy reading the map for my Libyan regiment clearly was drunk (but who can blame him, it has been a long campaign marching all over the place):
If we instead tell him to go one province closer to us, he still makes a detour (don't want to miss those lovely slaves in Ethiopia):
We can still manually force him to march for Basra first and then to our destination, earning us many miles:
I noticed that the first province (Khurestan) and any province located more south towards the tip of India would yield the same result, taking a longer route along Arabia. Is the pathing-algorithm taking into account the shape of the coastline when traversing between regions? Or is it just heading towards the destination until it reaches the shore then following the coast?
If we instead tell him to go one province closer to us, he still makes a detour (don't want to miss those lovely slaves in Ethiopia):
We can still manually force him to march for Basra first and then to our destination, earning us many miles:
I noticed that the first province (Khurestan) and any province located more south towards the tip of India would yield the same result, taking a longer route along Arabia. Is the pathing-algorithm taking into account the shape of the coastline when traversing between regions? Or is it just heading towards the destination until it reaches the shore then following the coast?