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Paragon Badger

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To sum it up, I'll quote a friend of mine on discord;

"Uh. What focus is it to get a pistol and shoot yourself because Paradox spent more time balancing Germany than China in the China patch?"

So I was pretty excited for Waking the Tiger. I even welcomed the revamp to Germany. It is of tremendous improvement to the game in both singleplayer and multiplayer that Germany is given more room to be anything other than the 'Gatekeeper of WW2' ...however, I was concerned that this would be an allocation of resources to the detriment of the rest of Waking the Tiger.

NatChina is NOT satisfying to play. I think it boils down to four main points.

1. Progression Blockers in the Focus Tree.
2. Chronic Weakness, both early and late game.
3. Frustrating mechanics.
4. General lack of love/attention.

1. I get it, NatChi is supposed to be AWFUL at the start. It was wholly unprepared for WW2. I absolutely love playing disadvantaged nations and turning them around. It is generally very satisfying... however, so much of China's gameplay is... waiting. There are a lot of filler focuses. Look at many of the 'Befriend' focuses of other countries, where you get a permanent opinion bonus and an often substantial 'Acceptance of X Diplomacy' bonus, often along with an event. Many countries like the UK, SOV, and US get one focus that significantly changes the opinion modifiers positive and negative of multiple countries.

Suppose I took the historical route and wanted to prioritize foreign aid in the historical order that China did (SOV, UK & US somewhat concurrently) So the first focus gives me 2 offmap factories, that's neat- about standard for a focus that gives factories. Now I go for Soviet Volunteer Group... The Mission to the Soviet Union is 70 days for a diplomacy bonus. Now that bonus isn't even enough so I have to spend 50 PP to improve relations up to at least 75. That translates to waiting for your advisors/law changes. Another 70 days and I get a general, Aleksandr Cherepanov. Now China has no dearth of talent at the start. You probably won't even use Cherepanov until you have 200-ish divisions which sure as hell isn't early game. Another 70 days and THEN you get the volunteer group. That's just one example... The inflation mechanics, which I'll get into later, also contribute to this. You have to constantly moderate your progress down the tree just to maintain a status quo. If you want 2 new factories via Taiyuan Arsenel, the focus effectively costs 140 days because you practically have to take Price Controls to mitigate it. Actually, it takes more like 210 days because you've already increased inflation with Mining Commission, which has a VERY modest benefit for its cost... So you might as well reform the National Bank too. That's essentially 280 days for 2 Factories and an Industrial Concern.


2. Even with a generic tree, China had a sort of dynamic to it like the Soviet Union and the United States that early game weakness turned it into late game powerhouse. With Militarism and Military Youth, you could rock Volunteer Only and Total Mobilization with millions of manpower. The research slots were not too difficult to get despite your early lack of industrialization.

That is not the case here. For one, you CANNOT get China's 5th Research Slot without incurring Heavy Inflation. I don't know if this was a bug or a feature, but Forced Loans only became available to me once. So I was sitting with a PERMANENT 15% civilian factory penalty and -15% factory inefficiency just to be on even research terms with the rest of the world. China's chronic weakness early game translates to late game weakness even if you beast on Japan and throw them out. I've playtested quite a few games so far where I've kicked the Japanese's asses so thoroughly that not even Beijing fell. 1:2 casualty ratios... but still, I felt like time was only making me weaker relatively. It should be the opposite, no? China should be getting stronger- the sleepy kitty waking up.

But that's not all. Eventually, the Warlords will make their play for control and it is almost HOPELESS to resist them. -.75 PP a day just to build support/remove support? I had a Backroom Backstabber and a Prince of Terror in one playthrough and only barely managed to prevent one Warlord from taking control. When multiple warlords are building support- you simply don't have the PP to hold them all off. Perhaps you could if you stop all progress on the focus tree but that's... waiting. Not moving forward- it's unfulfilling. In a few games, I Subjugated the Warlords and as a result, I started to incorporate them. The -.5 PP onus over the course of 270 days is BRUTAL, especially when you are spending PP to build/purge support. It doesn't help that even the warlords you've puppetted will still support a rival and undermine you.

And then... what happens when Yunnan with 20 divisions manages to somehow declare itself the legitimate ruler of China when you have 200+ Divisions, maximum stability and war support... BAM, Stability and War Support practically get reduced to 0% because not only are you the rival government now, you're also engaged in an offensive war. In most games, I've managed to quell this rebellion... at tremendous cost. The low stability means even less PP- the low war support means that my enemy gets a core attack/defense bonus which can make some of the warlords just ridiculously stubborn to dislodge. This would be interesting, sure... if it wasn't such a foregone conclusion. The only time a warlord has ever beat me was when Japan delayed its invasion by about 3 years and pounced on me with the Qing.

A small annoyance is that if you are incorporating a warlord and a civil war triggers- the incorporation stops but you STILL pay the 0.5 PP cost the whole time. Not to mention the incorporation mechanic is MORE waiting. 90 days for a general. Another 90 days for nothing. Then the final 90 days for annexation.

I usually run Silent Workhorse, Backroom Backstabber, and the Old Guard Air Advisor for maximum PP... but usually once the warlords start getting froggy, I'm only getting .2 PP a day. Even the US gets more with the current stability mechanic.

3. I've pretty much already talked about most of the frustrating mechanics. Warlords are... absurdly powerful once they go down their trees. It's not that they even pose a threat to you but they make the game more annoying and frustrating. The inflation mechanic makes you wait and wait and wait and even beelining for all the research slots, it will always be there. The Army XP for reforms thing? I'm fine with that. It fits the spirit of China in 1936 and gives you a nice (and fun!) challenge early on that you have to overcome. But taken as a whole, the entire theme of playing NatChi seems to be 'Wait'... but even after you wait, you're not any stronger for it. In fact, you're still significantly behind... perhaps even weaker as the game progresses. I understand China is supposed to be somewhat of a 'doomed country' but so is France. However, a canny French player can overcome the challenge and end up quite powerful in the late game.

4. So... clearly, while they were working on Waking the Tiger, a significant portion of the team, both developmentally and playtesting, were focused on Germany. In the Waking the Tiger DLC, work was done on Germany. Again, while I'll say Germany badly needed this... it seems like a bit of a misallocation of resources when the DLC is all about East Asia.

WtT gave us a shared Focus Tree, 3 new Focuses, and 2 Revamps... one of which wasn't even in Asia. Death or Dishonor gave us 4 trees so... well, you could argue that it's about the same amount of content. But, well, it doesn't have much love to it. The Chinese division names are an example. Each unit type gets basically one; Juntuan, Qibing Jun...

Just rifling through wikipedia in 10 minutes, I found some Order of Battles that, admittedly, had mostly standard names like 20th Division or such but also stuff like Kiangsi Preservation Regiment, Hupei Peace Preservation Regiment (it's important to note that China's 'divisions' were often very small), the 200th Division led by Tai an Lan was known as the 'Iron Division' and there was also the New First Army, nicknamed the 1st Army Under the Heaven... and it was formed out of the X Force. Other historical names could include Guerrilla Command and the Northeastern Loyal and Brave Army, the Salt Gabelle Brigade, the Independent Brigades, Provincial Divisions, and many more had the affix 'New' attached to them because earlier iterations got entirely wiped out during the war. The German trained 88th Division had the nickname 'Tiger Division', there was also a 1st Honor Division.

Small Edit: Upon looking it over, sometimes the division names will put 'Xin' in front, which means New. :/

But aside from that, you had very dynamic attention played to the minutia of things like... Horthy's political leanings, the power struggles of Romania, and Yugoslavia's ethnic background. Lots of cool things you could do that were historical and ahistorical. The Chinese warlords were very diverse and influential people. Yan Xishan was a modernizer and so charismatic that he actually recruited Japanese troops to fight with him after the war. Ma Bufang was a devout Muslim, and his surname, Ma, even MEANS horse- going all the way back to the Liang Ma Clan of the Han Dynasty, that family have been exceptional horsemen. He was China's best cavalry commander and had an army that was ethnically diverse. Long Yun was much more democratically inclined than anyone else, seeking to make Yunnan a model for democracy, even going so far as to be called 'the democratic fortress' and it became one of the bastions of the war effort, given its location in the Southeast. Li Zongren made the Guangxi Clique THE model province... but had some fascist tendencies. How interesting would it be to have China a swirling vortex of democratic Yunnan, fascist Guangxi, and Communist Mao/Sinkiang. Speaking of Sinkiang, Sheng Shicai WAS a Soviet satellite but left when Germany invaded them and joined the Nationalist Government.

Not to mention I personally would have liked to have seen a possibility to bring back the Empire of China but NOT under Puyi, who is considered to have lost the Mandate of Heaven.. and is a puppet to Japan anyways. Inviting Yuan Kedai from Beijing and continuing his father's brief ambitions to bring back a imperial tradition isn't out of line compared to restoring the Austrio-Hungary Empire or Kaisereich... but that's just a little pet desire of mine.

All in all, it seems like... well, this.

So again, to quote my friend;

"Uh. What focus is it to get a pistol and shoot yourself because Paradox spent more time balancing Germany than China in the China patch?"
 
Last edited:

Paragon Badger

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Also, I haven't even gotten into the bugs and unintuitive wonkiness related to the new mechanics. That sort of thing is to be expected with any substantial change to a game but... well, if I recall, the very first Dev Diary about Waking the Tiger was about the new changes to Germany.

As a somewhat impartial European-descended American that's pretty into history, I felt like this DLC was going to be the continuation of an ongoing effort to pay more attention to the Far Eastern Theater of WW2, to not neglect the nearly 15 to 20 million people who lost their lives over there in a fight that dragged on for 7 years, years before the invasion of Poland.

So imagine how disappointed I was to see that the first dev diary did just that. I didn't say anything then because, well, I wanted to wait and see how WtT turned out. It appears that my suspicions about the allocation of resources for this patch have been confirmed...
 

SchwarzKatze

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China is actually pretty easy if you don't go for the historical route. Rush down the internal focus / anti communism path and hope that Guangxi refuse to submit, and plunge down on them before they have enough troops to man the border. Even though your troops will perform worse, you have more of them to afford a long front line while they can't. Use your air superiority to kill their mobility while your cavalry occupy undefended provinces behind the line. You might have to grind for Guangzhou and Nanning, but you should be able to win them since you have more troops to rotate and bombers to do the DPS. If possible, DO NOT destroy the pockets as you can't seize equipments that way. When you win, annex instead of puppeting them. Congratulations! You now have extra factories, steel, and tungsten to begin artillery production.

Ideally, Shanxi should either submit or be conquered, because the AI tends to fuck up their defenses and giving Japan an open path to your interior.
 

Lord of Beer

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They were not focusing on Germany, they were focusing on the warlords.

China was more fun to play in 1.4 when the United Front formed automatically and just auto-annexed almost all the warlords.

Paradox have changed the functionality of the United Front to deliberately stop the Warlords being auto-annexed. The reason is to give the human warlord player some other small targets to munch on. However, all this has made Nationalist China much less fun to play.

Instead they should have given an option to the human warlord player to 'sabotage the United Front' and stop it from forming, but the AI on historical mode would just auto-annex everything between PRC and NatChina like in 1.4.

I think more multiplayer communities will just ban China and make it AI. Its just a sideshow that slows down the game otherwise.
 
Last edited:

Zwirbaum

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China is actually pretty easy if you don't go for the historical route. Rush down the internal focus / anti communism path and hope that Guangxi refuse to submit, and plunge down on them before they have enough troops to man the border. Even though your troops will perform worse, you have more of them to afford a long front line while they can't. Use your air superiority to kill their mobility while your cavalry occupy undefended provinces behind the line. You might have to grind for Guangzhou and Nanning, but you should be able to win them since you have more troops to rotate and bombers to do the DPS. If possible, DO NOT destroy the pockets as you can't seize equipments that way. When you win, annex instead of puppeting them. Congratulations! You now have extra factories, steel, and tungsten to begin artillery production.

Ideally, Shanxi should either submit or be conquered, because the AI tends to fuck up their defenses and giving Japan an open path to your interior.

This is the pretty bad advice. You actually should wish for the Guangxi to submit instead of refusing to yield.

A) Your puppets are not called to the Marco Polo incident - which means Japanese can't land there - less ports to cover. You can however use their forces as expeditionary forces to guard other ports without calling them to war.

B) As China you are stuck with Free Trade, which means you'll get basically no steel/tungsten from Guangxi Clique, but you can trade from them loadsa steel for mere 1 civ factory (around 38-39 steel)
 

icedt729

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I don't necessarily agree with the whole OP (for one thing I haven't run enough campaigns since WTT to test all the claims) but there definitely has been a big change in the pace of a KMT campaign. Previously you were just outproduced and outresearched by Japan, now you're actively awful at everything, don't gain warlord industry and resources without a fight, AND lack the fast and easy industry and research boosts from the generic focus tree. The new focus tree has a lot of appealing qualities from an RP perspective but, as the OP notes, have a very low practical yield per time spent. The end result is that you spend several years just burning off your low stability and army corruption penalties.
 

Zwirbaum

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Also I wanted to say that penalties that China start with, they go away pretty quickly - and you can become really powerful, very quickly. In '38/'39 at the latest you should repelled Japanese from the continent. After that you can do whatever you want.
 

Zwirbaum

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They were not focusing on Germany, they were focusing on the warlords.

China was more fun to play in 1.4 when the United Front formed automatically and just auto-annexed almost all the warlords.

They have changed it to make playing as a Warlord more viable, so you have multiple small targets to go after. Even look at the 'interesting countries' screen, every Warlord is listed!

I think more multiplayer communities will just ban China and make it AI. Its just a sideshow that slows down the game otherwise.

It lists every Warlord, because it lists ALL the countries with non-generic focus tree.
 

SchwarzKatze

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This is the pretty bad advice. You actually should wish for the Guangxi to submit instead of refusing to yield.

A) Your puppets are not called to the Marco Polo incident - which means Japanese can't land there - less ports to cover. You can however use their forces as expeditionary forces to guard other ports without calling them to war.

B) As China you are stuck with Free Trade, which means you'll get basically no steel/tungsten from Guangxi Clique, but you can trade from them loadsa steel for mere 1 civ factory (around 38-39 steel)
A) There are only 3 more ports to garrison. The equipment cost is minimal, and the spoils of war alone can exceed the cost if you're lucky.

B) You seem unaware that warlords have the NF "Opposition" which allows them to break puppet for free and all you get is a lousy CB that will expire, so you'll have to either risk that or wait until they're past it.
Even then, 13 tungsten and 14 steel is hardly "basically none" for early China. And don't forget that steel traded away gives you CIC. As the trade magnet of neutrals, I never imported more steel than actually traded away in both my NatChi campaigns. That is on top of the CIC you seized from Guangxi.

And I haven't even mentioned the unit and army exp yet, which are desperately needed by China. Even if your units didn't advance to the next level, the experience still serves to buffer the exp drop from template upgrade and casualties. Army exp enables the Army Reform decision that get rid of the Army Corruption debuff.
 

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A) There are only 3 more ports to garrison. The equipment cost is minimal, and the spoils of war alone can exceed the cost if you're lucky.

B) You seem unaware that warlords have the NF "Opposition" which allows them to break puppet for free and all you get is a lousy CB that will expire, so you'll have to either risk that or wait until they're past it.
Even then, 13 tungsten and 14 steel is hardly "basically none" for early China. And don't forget that steel traded away gives you CIC. As the trade magnet of neutrals, I never imported more steel than actually traded away in both my NatChi campaigns. That is on top of the CIC you seized from Guangxi.

And I haven't even mentioned the unit and army exp yet, which are desperately needed by China. Even if your units didn't advance to the next level, the experience still serves to buffer the exp drop from template upgrade and casualties. Army exp enables the Army Reform decision that get rid of the Army Corruption debuff.

I prefer to grind the experience on Communists or other warlords that refuse the become subjugated, Guangxi clique actually can provide nice flow of new expeditionary forces that are actually decent in combat. And I usually have no problem with having enough Experience by the time Japanese strike to enact first Army Reform decision/have it finished - and that's usually more than enough to hold Japanese on your own. Next levels are just icing on the cake. (Of course it's good to do it)

Also due to the army corruption you are having pretty bad time subjugating warlords as it is, so I doubt your divisions will progress much when it comes to their experience, due to the increased casualties they'll suffer (lower breakthrough).

3 less ports means you can spare more troops to either reinforce the north OR have more forces at hand to block Japanese invasions/contain their troops that have landed.

Also, Guangxi Clique have very small chance of going Opposition Route. (10:1 of cooperating with KMT, which is quite historical)
 

Jorge Firebomb

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I definitely agree that the Chinese focus trees seem . . . less dense (?) than others, for lack of a better term. OK sure I can do the focuses to get the CAMCO aircraft producer. Which takes 210 days of your time in the focus tree plus another 250 political power to go through the hiring process (I don't remember if additional PP was required for associated decisions or not). You do end up with what is probably the most diverse aircraft company in the game, with bonuses to pretty much everything, but the cost is absurd. At the very least, the second and third focuses should be shorter. If I am remembering right, there are a few focuses that give a single factory and then unlock some decisions that don't seem to really do anything (I'm thinking of the Expand the Ledo Road decision here, I'm pretty sure it offered me the chance to spend 25 PP but didn't offer a benefit), but might unlock some other decision down the line. Even the Forced Loans focus, which is useful now that you can take the decision more than once, isn't clear on what the decision it enables does and doesn't have any initial effect.

I did enjoy my NatChina game, even with the flaws. The struggle decisions were a giant pain, though, and I ended up fabricating and declaring war on Xibei San Ma (and pushing them into the Greater East Asia Co-Prosperity Sphere in the process) just to get them to stop. The anti-Communist sweep seemed like a giant waste of time and political power as well, from the description it has a 10% chance of finding Communists for the price of 100 PP, and then supposedly even if you find them you have to spend more PP to reduce their infiltration level (not even eliminate, but just reduce). Communist China flipped a state on me when they entered the war, even though my two anti-Communist sweeps found nothing (and honestly doing two sweeps you would expect to fail to find anything 81% of the time) and ended up being a huge waste of PP and time. There are definitely improvements that could be made with these systems.
 

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I had great fun playing as NatChi, but you make some good points.

Though to be fair, I was playing on Beginner (I think - the level below Veteran) :p .

Maybe the inflation reduction could be a decision you could take ever so often, in addition to being possible through national focii.

I hope China gets more love in subsequent updates, you seem to know a good deal about this region and the changes you propose would be really interesting.

What bugged me the most was actually how Communist China joined Comintern when I invaded them, forcing me to fight a total war with the USSR, which in turn caused them to get caught between Germany and me, leading to Germany annexing all of the USSR. I know that "victims" joining a faction is just a risk I have to live with, but it'd be nice if there was at least a chance I would be given an ultimatum, in the style of "you have until 11 o' clock to agree to remove your troops form Poland" before they actually declared war. Not because I dislike people declaring war on me, but because once I'm at war with someone, I'm at war until I march into their capital :/ .
 
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Zwirbaum

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I had great fun playing as NatChi, but you make some good points.

Though to be fair, I was playing on Beginner (I think - the level below Veteran) :p .

Maybe the inflation reduction could be a decision you could take ever so often, in addition to being possible through national focii.

It's fixed in beta and you can enact it more than one time.
 

Jorge Firebomb

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Well the Forced Loans decision you unlock from the focus tree is actually supposed to be repeatable, and is fixed to be so in the beta patch. I think it takes 90 days to kick in. So counting the time to do the focus, plus the PP cost of the focus and the decision, to clear one level of inflation is 160 days and 170 PP, to clear two levels is 250 days and 270 PP, etc. I don't think it would be unreasonable to change it so that taking the focus triggers the first activation for no PP cost or something like that.
 

SchwarzKatze

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Also due to the army corruption you are having pretty bad time subjugating warlords as it is, so I doubt your divisions will progress much when it comes to their experience, due to the increased casualties they'll suffer (lower breakthrough).
Alright, pics here:
As I said, take them before their troops are in place.
1uko9hN.jpg

That's 1.63K casualties per month. One thing that I forgot to mention is that encircled enemies will continuously attack trying to break the siege, netting you more free experience. I must've forgotten to begin Army Reform as soon as it was possible as I don't think I got 43 army exp in 21 days.
lubkG5x.jpg

And there's all that loot. I could've ground longer but Japan had picked the Marco Polo NF so I had to end it.
UpNGDNf.jpg
 

Paragon Badger

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China is actually pretty easy if you don't go for the historical route. Rush down the internal focus / anti communism path and hope that Guangxi refuse to submit, and plunge down on them before they have enough troops to man the border. Even though your troops will perform worse, you have more of them to afford a long front line while they can't. Use your air superiority to kill their mobility while your cavalry occupy undefended provinces behind the line. You might have to grind for Guangzhou and Nanning, but you should be able to win them since you have more troops to rotate and bombers to do the DPS. If possible, DO NOT destroy the pockets as you can't seize equipments that way. When you win, annex instead of puppeting them. Congratulations! You now have extra factories, steel, and tungsten to begin artillery production.

Ideally, Shanxi should either submit or be conquered, because the AI tends to fuck up their defenses and giving Japan an open path to your interior.

I don't like 'easy' games in HOI4. I enjoy a challenge but a challenge that isn't annoying. My most recent game I played with historical AI on normal ironman difficulty and didn't go too off-script (I went for German aid instead of Russian) and, well, this is the result;

Screenshot (489).png

So I then worked on Subjugating the Warlords and only one of them did not become a puppet. Since I wanted to get the Three Kingdoms achievement, I kicked Yunnan out and tried to use that war goal buuut the war goal seemingly evaporated and they joined the Allies within seconds. :|

This might have had more to do with Japan still being at war with them (I refused a white peace because, lol, they had 3-5 divisions) but even so, the Subjugating the Warlords focus is very... wonky. I've had this happen before where I try to reunite China but a warlord ends up joining the Allies which... well, you'd think they'd be more keen on supporting the person who has represented the country to the world stage and has solicited all that foreign aid...

But we have reached the point where the list doesn't show 'interesting countries'. I doubt people find every 7 individual warlords to be 'interesting'. You may as well just go to the map screen.

In fact the warlords are actually quite... boring. Outside of the mechanics of border conflicts and such, the trees themselves are very... plain. Let Sinkiang be faced with the choice between the Comintern and United Front. Let Yunnan became a democracy or Guangxi a Fascist state. Represent Xibei San Ma's unique ethnic collaboration. Make Shanxi into the indomitable stronghold that it was, uniquely tenacious among the warlords.... Each of the warlords had pretty unique political theories.

I definitely agree that the Chinese focus trees seem . . . less dense (?) than others, for lack of a better term. OK sure I can do the focuses to get the CAMCO aircraft producer. Which takes 210 days of your time in the focus tree plus another 250 political power to go through the hiring process (I don't remember if additional PP was required for associated decisions or not). You do end up with what is probably the most diverse aircraft company in the game, with bonuses to pretty much everything, but the cost is absurd.

CAMCO is probably the strongest part of the tree and in a MP game, that's where I would beeline. Getting a Fighter III in 1940-41 WITH +5% Agility and +10% Air Attack is devastating. License a few of those babies out and the Allies will have no trouble winning the air war. That's one of the places where I would say the cost isn't too onerous. Other areas, though... there is definitely a lot of waiting. Not to mention that for NatChi, the advisers are... redundant. You don't need Falkenhausen or Chennault because you already start with military staff who can do what they can do. It's only really useful for a warlord state that manages to wrest control from Chiang Kai Shek.

China's Focus tree doesn't seem to have any more or less research bonuses than most... but it's also one of the few trees that only have two research slots right away. The fourth is gated behind 75 factories and the fifth is gated behind 8 focuses. 12 focuses if you want to curb inflation. It's not that China is hard... it's just unsatisfying. Even upon filling out the Focus Tree and approaching that 'optimum performance' status with a full military staff and all, it just doesn't feel good for the player because it was a whole lot of work for not as much reward. Sure, we can't all get Hermann Goring-Werke dropping down 6 factories at a time but... well, the 11 focuses leading up to Rural Schooling amount to +20% War Support and +5% Stability total, plus a political adviser and x2 50% industry bonuses. That's 2.3 years of focuses. In that same time, Germany can get x4 50% Industry Bonuses, a political advisor, a research slot, 18 factories, max infrastructure in 4 states, and 11 dockyards.

I get it, Germany's supposed to be kinda OP. China's historically in a terrible position on the eve of WW2... but clearly HOI4 isn't about just following the script. Even France can go Aggressive Focus or Little Entente and defy the shackles of history. The French tree has focuses with impact, granting powerful national spirits like Levee en Masse or Motorized Focus... none of which have this 'take one step forward, one step backwards' feeling that the inflation mechanic gives.

And mostly, the game should be fun not frustrating. I like to be challenged. I like that Japan has such an overwhelming advantage early on. I don't need the game to be easier... but I would like it to be fulfilling. It's the difference between playing Dark Souls and QWOP.
 
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