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Will Steel

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I hope we can take a loan, build a casino and earn something from that. I used casinos as a small money earner in SC4, hoping to replicate it in this as well.
 

trader/warrior

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I'm hoping for a similar loan system to CiM2, so many citybuilders have simplistic and arbitrarily limited loans making it only an early game aid or last minute resort, in CiM loans could be useful for quicker expansion even later in the game. After all I don't think cities running a surplus is the norm in real life very often.
 

GizahNL

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I'm hoping for a similar loan system to CiM2, so many citybuilders have simplistic and arbitrarily limited loans making it only an early game aid or last minute resort, in CiM loans could be useful for quicker expansion even later in the game. After all I don't think cities running a surplus is the norm in real life very often.
Actually a lot of towns around bigger cities here in the Netherlands are running surpluses since most higher class people moved out of the cities into those towns and most services are then in the bigger cities ;) But yeah I do agree that most big cities would not be running in the green
 

slornie

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I'm hoping for a similar loan system to CiM2, so many citybuilders have simplistic and arbitrarily limited loans making it only an early game aid or last minute resort, in CiM loans could be useful for quicker expansion even later in the game. After all I don't think cities running a surplus is the norm in real life very often.
I actually prefer the loan system from CiM1, where you had a choice between three different banks with different terms and interest rates. And you could refinance/pay down your loans too!
 

TotalyMoo

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I actually prefer the loan system from CiM1, where you had a choice between three different banks with different terms and interest rates. And you could refinance/pay down your loans too!

I am relatively sure we're going with something similar here.
 

jockedahl

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I dislike the resource system in city game to be honest. It feels too gamey. A city should live only on taxes and some extra income from certain industries and national buildings if you allow them to do business in your area. I think Sim City had it right, the old Sim City.

Taxes and extra income from army bases etc. Mining resources are for private firms and I kind of don't want to have to put mines 200 meters away from my financial district to make the city go around financially...
 

Victor Cortez

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I dislike the resource system in city game to be honest. It feels too gamey. A city should live only on taxes and some extra income from certain industries and national buildings if you allow them to do business in your area. I think Sim City had it right, the old Sim City.

Taxes and extra income from army bases etc. Mining resources are for private firms and I kind of don't want to have to put mines 200 meters away from my financial district to make the city go around financially...

That's a bit tricky. I mean, in real life there would be lots of different government offices involved before mining gets a green light, and in most cases (at least in some part of Europe), this things are partially owned by central, regional, city govn and private people.

I suppose, however, that in gameplay terms the most important thing is the money(taxes)/pollution tradeoff that you get.
 

slornie

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Another revenue stream that lots of cities use is parking income. Can we enact policies that add parking meters in the on-street parking lanes (globally or in a district?) or maybe residents parking permits in residential zones?
 

Steve B.

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+1 for parking meters
 

TotalyMoo

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Wow, for sure?
Like straight up "copy/paste" it from CiM1 or just use it as a framework?

No idea. Relatively sure = I played our current build of the game and I think I remember seeing several banks but it might be a work in progress or be removed or changed or whatever we're far away from launch. Kind of.