If anything, I've found the AI much improved this patch - they are absolutely merciless about carpet sieging, and they're more likely to run away if they see you coming to break a siege with superior numbers.
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Coallition war against me. BOH and HUN under PU with me and..... They just stay at home.
Have you tried changing their war stance through subject interaction? With subjects its usually very easy, if all else fails change their focus to attaching your armies and move 2 regiments next to them and allow attaching. Have not seen that fail. But if they are really inactive otherwise then consider uploading the savegame to bug forums. It helps devs to find possible bugs and improve AI behaviour.
Coallition war against me. BOH and HUN under PU with me and..... They just stay at home.
If you tell your vassals to be supportive they just follow your armies around join every battle. That is what you want no?
As for allies, if we wanted a good AI that played like a human they should sometimes just refuse to actually fight because they don't want to lose troops or go off and siege their own claims because they want that in the peace deal, that's what a human does. But I doubt people would want that. What people really want is not an AI that plays well, but an AI that plays how the player wants it to; which is an entirely different thing.
I would agree that 1.18 would be a massive improvement if every AI worked together as it used to do but they don´t; this means that if you are stronger than your strongest AI opponent sometimes they don´t even try to invade let alone win the war. The AI still does not know what it is doing at a strategic level, it ignores forts (no forts means no territorial gains, etc.), it ignores much weaker armies and its own territory in favor of carpet sieging therefore giving all the time in the world to the player (...) I did a stream yesterday where I fought enemies that heavily outnumbered me (iirc up to 4 times) but at a challenge level it was a very big yawn only comparable to when the enemy armies are asleep.If anything, I've found the AI much improved this patch - they are absolutely merciless about carpet sieging, and they're more likely to run away if they see you coming to break a siege with superior numbers.
The AI gives higher priority to carpet sieging unfortified provinces than going after forts, un-siege home territory or even engage "beatable" enemy armies; without a fort it can´t make territorial demands.Not sure what you mean by "ignores forts".
1.18 is not the pinnacle of AI, I'm hoping Gnivom can make significant further improvements.
This could even be optimal behaviour, if war exhaustion of CN would increase its liberty desire. IMHO no need to tweak the AI here, but tweak game mechanics: let CN/Vassal WE increase its liberty desire.AI sending large stacks overseas to conquer strategically unimportant land (for example, trashing my already bankrupt colonial nations) still happens this patch.
Kind of hard to see what you could do to change it - I imagine greatly increasing prioritization of capital-containing continent land, but that is cheesable by moving capital somewhere else.
The AI gives higher priority to carpet sieging unfortified provinces than going after forts, un-siege home territory or even engage "beatable" enemy armies; without a fort it can´t make territorial demands.
Wrt the AI strategic priorities we´ve discussed it months ago when I tried to catch your attention to what I thought was an AI downgrade; I showed a video of the French AI sending its entire army to invade a strategically worthless India (since IIRC my capital was in the new world) by land while I was sieging their country unopposed. I don´t recall exactly in which patch this happened but I think it was in 1.15 or 1.16. In the previous patch (maybe 1.14, I don´t recall) the AI always sent its army back to home territory to try to un-siege its provinces. In 1.18 most of the times the AI ignores its home provinces in favor of, again, carpet sieging an enemy.
Don´t get me wrong I appreciate your work and I even praised it in one of my streams before 1.18 but despite all the improvements the lack of coordination between the AI armies of different countries (amongst other things that I explained in my Friday stream) makes this game much less challenging. Furthermore the AI behaves in a way that is highly exploitable to the point of the player having the ability to literally freeze its armies.
If you can watch this vod, especially when I am fighting a coalition war.
https://www.twitch.tv/marcoan7onio_/v/96313758
What would you consider the pinnacle of the AI?