Let's talk about the Kurds. (Also PDX please hire me as QA tester :P)

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

KRBLACK

Colonel
1 Badges
Oct 7, 2016
844
779
  • Imperator: Rome Sign Up
If you fail you trade valuable Stability for Political power. Sure, I suppose 1,500 PP by the end of 1936 is really strong - but you will most likely have 0% Stability.

The bare minimum PP you gain is 25 per click. You have the chance of gaining 50. I will again simplify this to 30 PP per click.

1 click per day = 30PP/day

30 * 30 = 900
900 * 12 = 10800

So thats 10800, not 1500 in a year.
 

FStefanak

First Lieutenant
70 Badges
Mar 11, 2018
235
446
  • Hearts of Iron IV: By Blood Alone
  • Victoria 2
  • Cities: Skylines
  • BATTLETECH
  • Stellaris
  • Imperator: Rome
  • Age of Wonders: Planetfall Premium edition
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV
I distinctly remember the decision costing a lot of PP (was it 75? Maybe 40), I definitely needed to save PP, and for a while it was my main PP sink.
Was that changed (by accident?) in the most recent patch?
 

TalyonUngol

General
12 Badges
Jul 7, 2019
1.840
1.822
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
I distinctly remember the decision costing a lot of PP (was it 75? Maybe 40), I definitely needed to save PP, and for a while it was my main PP sink.
Was that changed (by accident?) in the most recent patch?

It was changed from a PP Sink to using command power, but it doesn't take away the command power so you're freely able to take the decision as much as you want, tanking your stability very quickly which is very difficult to raise back up.
 

Barradrine

Sergeant
64 Badges
Dec 7, 2018
60
91
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis 4: Emperor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Battle for Bosporus
  • Stellaris: Necroids
  • Crusader Kings II
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
wtf are you saying, first of all, when you win agains the rebel you do not win any stability at all. Second, thats a perma -5 base stability to your game each time you lost that. And second, your leader die after some time and you lost all his bonus to stability. You didn't played turky more than 2 years and are asking paradox to hire you when you are satying such bullshit.

I literally tried what you did and hit the 0% stability when my leader die. So no, no infinity PP because making a play at 0% stability is not good at all.
 
Last edited:
  • 1Like
Reactions:

CantGetNoSleep

Captain
16 Badges
Sep 5, 2019
487
1.213
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Art of War
As Ottoman empire I find:

Trick is to do the Kurdish decisions for PP until you get to 100% compliance. Your stability won't fall below 22-24% depending on democratic, until you retire attaturk, then it does go to zero or close. Ouch. However, you'll have all your advisors filled, refuge to German and Italian scientists, absorbed the debt and be working to removing it, perfect relations with all the people you want to build factories in Turkey AND 2000pp. Don't do any improve worker conditions or anything else for stability - waste of time.

Then you get to election day and... compliance falls by half, so hit that button again till it's 100%. Then you get local elections, and you core them immediately. Now you can start to build up stability with working conditions and peace promises. And you can get foreign capital every time it's possible. Sure, eventually - 1940- you'll run out of PP to do everything still, but by that point your industry will be purring, and you'll have no Kurdish issues, and I find my stability (pre-wars) in the 80s by 1939, which is enough.

PS: I LOVE the KOC Tikaret monopoly. +15% efficiency cap, on concentrated industry, is insane. I can build enough guns for my entire army with just 5 factories.
 
  • 2
Reactions:

KRBLACK

Colonel
1 Badges
Oct 7, 2016
844
779
  • Imperator: Rome Sign Up
wtf are you saying, first of all, when you win agains the rebel you do not win any stability at all. Second, thats a perma -5 base stability to your game each time you lost that. And second, your leader die after some time and you lost all his bonus to stability. You didn't played turky more than 2 years and are asking paradox to hire you when you are satying such bullshit.

I literally tried what you did and hit the 0% stability when my leader die. So no, no infinity PP because making a play at 0% stability is not good at all.

Kind sir, I understand we are all a bit jumpy with this pandemic going on. But would you kindly refrain from such uncalled hostility?

I am merely pointing out an obvious bug, albeit with a hefty dose of sarcasm.

The person quoted below described perfectly what you can achieve by abusing this bug.

In any case, have a good day,

Kind regards,

Random internet person

PS: I would like to point out the typo's in your post successfully reinforced the ''rant experience'' keep it up comrade!

As Ottoman empire I find:

Trick is to do the Kurdish decisions for PP until you get to 100% compliance. Your stability won't fall below 22-24% depending on democratic, until you retire attaturk, then it does go to zero or close. Ouch. However, you'll have all your advisors filled, refuge to German and Italian scientists, absorbed the debt and be working to removing it, perfect relations with all the people you want to build factories in Turkey AND 2000pp. Don't do any improve worker conditions or anything else for stability - waste of time.

Then you get to election day and... compliance falls by half, so hit that button again till it's 100%. Then you get local elections, and you core them immediately. Now you can start to build up stability with working conditions and peace promises. And you can get foreign capital every time it's possible. Sure, eventually - 1940- you'll run out of PP to do everything still, but by that point your industry will be purring, and you'll have no Kurdish issues, and I find my stability (pre-wars) in the 80s by 1939, which is enough.

PS: I LOVE the KOC Tikaret monopoly. +15% efficiency cap, on concentrated industry, is insane. I can build enough guns for my entire army with just 5 factories.

Thanks for the clear explanation!
And does production efficiency actually increase beyond 100%? I assumed it would just tick up the 100% faster
 
Last edited:
  • 1Like
  • 1Haha
Reactions:

AFilthyCasual

Second Lieutenant
Feb 19, 2020
116
148
Why are Kurds even notworthy in this game?

At this point they're de facto trying to turn this game into Vic3, barely anything that's been added recently has anything to do with WW2 and is just a bunch of neo-Imperial LARP.
 
  • 2Like
  • 1Haha
Reactions:

CantGetNoSleep

Captain
16 Badges
Sep 5, 2019
487
1.213
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Art of War
Thanks for the clear explanation!
And does production efficiency actually increase beyond 100%? I assumed it would just tick up the 100% faster
Had to check myself...! Yes, it does, though obviously it's better early game than later as 15% on 100% is only 15%, but 15% on 70% is a 20% boost.

Also, a higher cap means quicker growth of the production efficiency (as the growth is based on the cap squared divided by current efficiency), so it also helps on concentrated industry in particular.

Prod Cap.png
 
Last edited:
  • 2
Reactions:

CantGetNoSleep

Captain
16 Badges
Sep 5, 2019
487
1.213
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Art of War
HAPPYCOMMUNISTNOISES

I might actually play turkey later on, though I am not going to ruin my game with the exploit XD
I sympathise with the view it's an exploit, but ... the current mechanics are rubbish. There is no way to ever deal with the Kurdish uprisings if you go down the Ottoman route as the compliance will fall by half during the elections, then another half during the civil war, and then you're likely to be at war with Greece, which again will hammer your compliance. And it's an insane 200pp to core each province, so you might as well forget about that ever happening as well. Oh, and guess where those nice factories you can get from foreign capital will be put? 9 times out of 10, in Kurdistan... so you won't even be able to use them (ok I exaggerate a little, but only a little).

The only option then is to let the Kurds rise up and crush them. Which is really an exploit too IMHO.

Good luck trying to play them, but without the "exploit" (and I'm not sure it is, the stability hit is incredibly painful and you desperately need that PP given the frankly ridiculous number of PP-costing decisions Turkey has), I just find it seriously tedious.
 
Last edited:

TalyonUngol

General
12 Badges
Jul 7, 2019
1.840
1.822
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
I sympathise with the view it's an exploit, but ... the current mechanics are rubbish. There is no way to ever deal with the Kurdish uprisings if you go down the Ottoman route as the compliance will fall by half during the elections, then another half during the civil war, and then you're likely to be at war with Greece, which again will hammer your compliance. And it's an insane 200pp to core each province, so you might as well forget about that ever happening as well. Oh, and guess where those nice factories you can get from foreign capital will be put? 9 times out of 10, in Kurdistan... so you won't even be able to use them (ok I exaggerate a little, but only a little).

The only option then is to let the Kurds rise up and crush them. Which is really an exploit too IMHO.

Good luck trying to play them, but without the "exploit" (and I'm not sure it is, the stability hit is incredibly painful and you desperately need that PP given the frankly ridiculous number of PP-costing decisions Turkey has), I just find it seriously tedious.

I have to wonder about it being an exploit because of the heavy RNG and stability drops. Stability drops are insane especially when going to war and getting strikes. Strikes are painful. Because without this 'exploit' you might as well not even bother trying to core them.
 

KRBLACK

Colonel
1 Badges
Oct 7, 2016
844
779
  • Imperator: Rome Sign Up
Why does everybody care so much about stability?

Your base stability can't go below 0, and your leader gives you a temporary buff up to 30%.
With all the PP in the world you can get your stab up to max again.

The tradeoff is some equipment production and some construction progress.
But I'd argue that without the PP farming, you won't be able to pay for foreign investors and advisors to buff up your factories.
 

TalyonUngol

General
12 Badges
Jul 7, 2019
1.840
1.822
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
Why does everybody care so much about stability?

Your base stability can't go below 0, and your leader gives you a temporary buff up to 30%.
With all the PP in the world you can get your stab up to max again.

The tradeoff is some equipment production and some construction progress.
But I'd argue that without the PP farming, you won't be able to pay for foreign investors and advisors to buff up your factories.

You do know that it takes YEARS for your stability to go up from 30%. You can't just spam improved worker conditions and things will be all hunky dory. That's not how that works. And promises of peace is just not worth taking unless you have a very very high amount of war support because you don't want to get below 50 so you don't get War Economy removed. Not to mention, if you're at war, you can't just tank your war support without repercussions nor can you be at war with low stability. This isn't a game where you can wait until 1945 when you finally get everything back up to proper levels. All the infinite PP doesn't help when you have to drain it to save your country from falling apart. 30% stability is awful. You're putting -way- too much into the 'infinite' PP.

Oh and not to mention that the resistance you gain will tank your manpower and equipment because yes, it's quite painful.


And who cares about the foreign investors? Most of the time you just get air fields. It's not worth using all in all. And the advisors? The political advisors? You get 1 for free from your focus tree((Ottomans)) so you already get 150 PP saved from that and then you just need 300...

And that trade off, is devestating... equipment production on guns alone is painful. Thats also on top of the gun deficit that you'll get thanks to the high resistance and the extra modifiers that they do. Extra damage to garrisons, etc.
 

KRBLACK

Colonel
1 Badges
Oct 7, 2016
844
779
  • Imperator: Rome Sign Up
You do know that it takes YEARS for your stability to go up from 30%. You can't just spam improved worker conditions and things will be all hunky dory. That's not how that works. And promises of peace is just not worth taking unless you have a very very high amount of war support because you don't want to get below 50 so you don't get War Economy removed. Not to mention, if you're at war, you can't just tank your war support without repercussions nor can you be at war with low stability. This isn't a game where you can wait until 1945 when you finally get everything back up to proper levels. All the infinite PP doesn't help when you have to drain it to save your country from falling apart. 30% stability is awful. You're putting -way- too much into the 'infinite' PP.

Oh and not to mention that the resistance you gain will tank your manpower and equipment because yes, it's quite painful.


And who cares about the foreign investors? Most of the time you just get air fields. It's not worth using all in all. And the advisors? The political advisors? You get 1 for free from your focus tree((Ottomans)) so you already get 150 PP saved from that and then you just need 300...

And that trade off, is devestating... equipment production on guns alone is painful. Thats also on top of the gun deficit that you'll get thanks to the high resistance and the extra modifiers that they do. Extra damage to garrisons, etc.

I just noticed a decision that will give you 5% base stability every 70 days on top of improve worker conditions.

With just these two you will gain 50% stability in 1 year.
You still have the option to tank war support, which will net you another 25% stability.
 

TalyonUngol

General
12 Badges
Jul 7, 2019
1.840
1.822
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
I just noticed a decision that will give you 5% base stability every 70 days on top of improve worker conditions.

With just these two you will gain 50% stability in 1 year.
You still have the option to tank war support, which will net you another 25% stability.

Oh right the seven arrows. Yea you do get a stability boost from that so its lessened. But infinite PP isn't the end all be all. You're putting -WAY- too much into the infinite PP. I think they should entirely rework the area though. RNG decisions isn't fun.
 

withche.07

Lt. General
132 Badges
Oct 1, 2014
1.296
1.337
  • Hearts of Iron IV: By Blood Alone
  • Island Bound
  • BATTLETECH
  • Cities: Skylines - Snowfall
  • Battle for Bosporus
  • Prison Architect: Psych Ward
  • Cities: Skylines - After Dark
  • Cities: Skylines - Mass Transit
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH: Heavy Metal
  • Cities: Skylines - Green Cities
  • Empire of Sin
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Cities: Skylines - Campus
  • Stellaris: Nemesis
  • BATTLETECH: Flashpoint
  • BATTLETECH - Digital Deluxe Edition
  • Victoria 3 Sign Up
  • Cities: Skylines Industries
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Common Sense
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Warlock: Master of the Arcane
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Humble Paradox Bundle
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
I think pp from those antirebel decision doesn't worth the cost of losing base stability. That's why I think it should be relaxed "lose stability" instead and you should possibly gain lower amount of pp or you should be softly limited to do antirebel operations. Well if it was taking command power, you wouldn't repeat it.
 

bitmode

1st Reverse Engineer Battalion
Nov 10, 2016
3.824
7.024
Good luck trying to play them, but without the "exploit" (and I'm not sure it is, the stability hit is incredibly painful and you desperately need that PP given the frankly ridiculous number of PP-costing decisions Turkey has), I just find it seriously tedious.
The 1.10.2 changelog says:
changelog said:
swapped cost for said decisions from political power to command power
So the decision not costing any command power is a bug and using it is an exploit in my opinion. Even if that was fixed I'd still think the negative outcome giving PP is an exploit because prior to the patch this was just a partial payback of what was invested, i.e. a net loss.

Almost all countries can do a whole lot of stuff with a deluge of political power. But that by itself does not justify giving it to them.