Yes, I know it's history, but face it, I need a little crude oil and my faithful ally refuses to give it. I think HOI4 should make the AI more likely to accept trade deals and other diplomatic things.
Except no, since if someone bought out the stockpiles of pretty much any Axis power it would break the game.
It would be pretty stupid if Japan started the Pacific War with NO fuel, because the German player bought it all.
Why you assume that nations with no surplus of some resources would like to trade it? I think the ability to trade should be also linked with war goals - when nobody wants to sell what you need then you have to take it by force. Making Germany starve for resources it needs would invoke hostilities leading to open war.It would be pretty stupid if Japan started the Pacific War with NO fuel, because the German player bought it all.
In a '36 campaign that makes it sound too easy to spark an early war with Germany before they are ready.Why you assume that nations with no surplus of some resources would like to trade it? I think the ability to trade should be also linked with war goals - when nobody wants to sell what you need then you have to take it by force. Making Germany starve for resources it needs would invoke hostilities leading to open war.
AI should be able of calculating its odds so it starts a war only when it feels strong enough.
So? It would still make little sense to let AI wage war with no basis behind it. Just make AI more efficient via difficulty level.
Rome 2 developers praised themselves on making games the way it had high metacritic scores. We know how well that ended.I'm suggesting that not everyone sees it your way. I can see the game reviews now:
Rome 2 developers praised themselves on making games the way it had high metacritic scores. We know how well that ended.
If AI is incapable of making enough units so it can safely attack anther nation in case of resource's shortage then it should be capable of making more forces. There is an interesting suggestion floating around that World War II started mostly due to the imminent collapse of Germany's economy which was sustained by spoils of war. I talk about tying it [trade/resource mechanic] to other gameplay mechanics. Country that has no means of obtaining requires resources via trade should be aware of a possibility of attacking someone who has it or make deals, like Germany inviting Romania into the Axis. Allies should trade resources between themselves more eagerly, provided they have something to spare (safe reserves for some time). There is a huge potential in making strategic resources much more important in terms of obtaining and protecting them.
In HoI3 this aspect was more event-based rather than system-based (I am having CK2 and EU4 in mind here), so I am in favor of putting more detailed system into place that'll govern the whole "trade or war" situation. It's less about "if" and more about "when" war breaks out and AI should be teached to declare and wage war in more plausible, dynamic way. This, in turn, leads to military as means of obtaining resources other nations won't trade with us so more aggressive countries should have the upper hand in their abilities of mobilizing their economy towards war over democracies. In exchange democracies have more excess resources to trade with their allies (Soviet Union being the prime example, but supporting India, Egypt or Australia isn't off the book either). The real issue is, as you said, how to convince democracies to trade with non-democracies prior the war. If we'd go for more complex answer then I'd point out the following concept: you need money to sustain your economy. Make it so that you need to gain money which you'll have to spend in order to keep economy of your nation stable.I was actually going to say that it should be regulated from the other side. The Axis powers in HOI3 already can more or less DOW at will. I'm not sure extra mechanics are really called for, especially because many of the historical DOWs made by various Axis powers are, in fact, moves to acquire resources.
Except no, since if someone bought out the stockpiles of pretty much any Axis power it would break the game.
It would be pretty stupid if Japan started the Pacific War with NO fuel, because the German player bought it all.