Since a few weeks I’m getting back into HoI3, and while I was playing another Germany secession I was coming up with ideas which I would like to see in HOI3. I’m aware that chances are small that any of this is getting in the game, but whatever I love to brainstorm.
N.B. any of the numbers I use are just placeholders.
About: Recruitment
While playing I had some Idea's about training of Divisions. In the HOI3 you queue a division and wait till is 100% complete and deploy it at full strength (minus the organization). I think this system could be improved at a way which would allow for more flexibility, and would represent the 'real war' better.
In my idea you can deploy a division before it's fully complete at a cost of experience. This could be handy for example if you are in dire need of reinforcements at a crucial point in the front line, but can't miss troops elsewhere because you don’t have any existing troops to spare. In my idea you could deploy those 90% ready troops at the front for an experience penalty. You have your troops but they are considerable weaker than a fully trained division. This would mirror for example the battle of Stalingrad where the soviets deployed badly trained and ill-equipped troops to slow down the Germans.
HoI3 let's you choose between for example specialist training and minimalist training, but I always felt that this choice was easy, and to rigged you couldn’t really act in crisis situations.
So I would like suggest an idea which I think would improve the current system, and isn't too hard to implement. Instead of a binary system of 100% complete or not complete I would suggest a system which would resemble something like 'mmo-launcher'. You have 3 stages Red, Orange and green. Red means: that you can't do anything with it. Orange means: you can deploy it, but at a cost. Green means: it's done, but you can wait for some extra training ( resembling the specialist training of hoi3) As a player you can set deployment level (percentage of training time) at a Division level at in the division-planner, Marco level for all the units or for individual divisions. There would be also a 'deploy now', which gave you the ability to deploy (some) unites in emergency situations. The same could be implemented for equipment levels, so you could have a situation where you will send ill-equipped and ill-trained divisions to the front, as an emergency measure.
Let's make an example: I recruit an Infantry division (which required to 100 days to complete). In the Red stage the soldiers are called up, organization is set-up, equipment is send to the unit and training is started. This means that you can't do anything to the unit and you have to wait. But let’s say at 50% complete you can choose for deployment of the division. But the troops are very weak and aren't even fully equipped. Causality rates would be high if this division would be send fighting, but it could be hold off the enemy advance for a while. Each unit kind would be have use difference numbers, because a tank division would require more equipment to function than an infantry division. I think this system would be perfect for the new production system, because there is already a clear distinction between manpower (soldiers/personal) and equipment. This system give you more direct control, flexibility and makes you less vulnerable for untimely productions dates. Of course this system only works for land divisions, sending out a ship without an engine would be silly.
What are the drawbacks of deploying a division early? Massive starting experience losses would make the most sense. Let’s say a normal division which would take 100 days to train will have 100 starting experience. A division which only had 50 days of training should take a penalty, let’s say thy only start with 25 starting experience. The same for equipment, but I think there they should the same system as for not fully reinforced units. The other way round, better trained divisions should also a little bonus for the extra training. In HoI3 this was 20% extra training gave you 25 extra experience. I think this is also a nice cap, spending extra time at camp doesn't makes you a veteran. Maybe the badly trained soldiers should have some sort of experience boost, to compensate their high turnover rates. Front line fighting turn you in to a hardened soldier quickly.
TL;DR: there should be ‘Deploy Now’ button which lets you deploy division before they are fully trained, for a massive experience penalty.
N.B. any of the numbers I use are just placeholders.
About: Recruitment
While playing I had some Idea's about training of Divisions. In the HOI3 you queue a division and wait till is 100% complete and deploy it at full strength (minus the organization). I think this system could be improved at a way which would allow for more flexibility, and would represent the 'real war' better.
In my idea you can deploy a division before it's fully complete at a cost of experience. This could be handy for example if you are in dire need of reinforcements at a crucial point in the front line, but can't miss troops elsewhere because you don’t have any existing troops to spare. In my idea you could deploy those 90% ready troops at the front for an experience penalty. You have your troops but they are considerable weaker than a fully trained division. This would mirror for example the battle of Stalingrad where the soviets deployed badly trained and ill-equipped troops to slow down the Germans.
HoI3 let's you choose between for example specialist training and minimalist training, but I always felt that this choice was easy, and to rigged you couldn’t really act in crisis situations.
So I would like suggest an idea which I think would improve the current system, and isn't too hard to implement. Instead of a binary system of 100% complete or not complete I would suggest a system which would resemble something like 'mmo-launcher'. You have 3 stages Red, Orange and green. Red means: that you can't do anything with it. Orange means: you can deploy it, but at a cost. Green means: it's done, but you can wait for some extra training ( resembling the specialist training of hoi3) As a player you can set deployment level (percentage of training time) at a Division level at in the division-planner, Marco level for all the units or for individual divisions. There would be also a 'deploy now', which gave you the ability to deploy (some) unites in emergency situations. The same could be implemented for equipment levels, so you could have a situation where you will send ill-equipped and ill-trained divisions to the front, as an emergency measure.
Let's make an example: I recruit an Infantry division (which required to 100 days to complete). In the Red stage the soldiers are called up, organization is set-up, equipment is send to the unit and training is started. This means that you can't do anything to the unit and you have to wait. But let’s say at 50% complete you can choose for deployment of the division. But the troops are very weak and aren't even fully equipped. Causality rates would be high if this division would be send fighting, but it could be hold off the enemy advance for a while. Each unit kind would be have use difference numbers, because a tank division would require more equipment to function than an infantry division. I think this system would be perfect for the new production system, because there is already a clear distinction between manpower (soldiers/personal) and equipment. This system give you more direct control, flexibility and makes you less vulnerable for untimely productions dates. Of course this system only works for land divisions, sending out a ship without an engine would be silly.
What are the drawbacks of deploying a division early? Massive starting experience losses would make the most sense. Let’s say a normal division which would take 100 days to train will have 100 starting experience. A division which only had 50 days of training should take a penalty, let’s say thy only start with 25 starting experience. The same for equipment, but I think there they should the same system as for not fully reinforced units. The other way round, better trained divisions should also a little bonus for the extra training. In HoI3 this was 20% extra training gave you 25 extra experience. I think this is also a nice cap, spending extra time at camp doesn't makes you a veteran. Maybe the badly trained soldiers should have some sort of experience boost, to compensate their high turnover rates. Front line fighting turn you in to a hardened soldier quickly.
TL;DR: there should be ‘Deploy Now’ button which lets you deploy division before they are fully trained, for a massive experience penalty.