Let's talk about positive things and how EU4 has improved since release...YAY!!!!!

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Dr. B

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A healthy focus on reducing micromanagement as much as possible instead of simply adding new stuff.
Colonial nations, auto-exploration (thank god), templates and automerging tradefleets to name some, and a horde of minor helpful functions.
And now building spam and carpet sieging will get better too. Got to love it.
 
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Jomini

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My favorites:
1. A better (albeit still lots of room for improvement) coalition system.
2. The drastically improved Rebel and Disaster mechanics that allow the player to plan and give information that used to be buried in event files.
3. Getting rid of the hideous MP penalties because you were African/East Asian/Etc.
4. Local Autonomy (an expansion checking system that adds strategic depth =)
5. Better religion mechanics (Protestant reformation, Patriarch authority, Papal influence, etc.)
6. Liberty desire (which looks to get much more depth next patch)
7. Power Projection

While I often am not a fan of simple nerf batting that just obliterates strategic depth in the vain hope of stopping ahistorical outcomes, there have been a lot of improvements that have slowly worked their way around to adding a lot of strategic depth. Just about any time I have to make an interesting, non-obvious choice that used to be a no-brainer it is a solid improvement.

I'm really looking forward to the new fort mechanisms. Carpet sieging has always been an abomination on both historical and strategic grounds. I'm a little leery about the whole zone of control stuff (because you really could bypass forts in the late game era) and the continued lack of value in obliterating an enemy army (most crushing defeats brought the losers to the peace table), but this should make war a lot more interesting.
 

User29

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:(

Still waiting for a 50% off sale for Art of War.


you've missed a sale then my friend.

I'm surprised it looks like I might be the first to say DHE's. They are by far my favorite thing in the game and the more the better in my book
 

TheDarkMaster

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you've missed a sale then my friend.

I'm surprised it looks like I might be the first to say DHE's. They are by far my favorite thing in the game and the more the better in my book
The only time I saw that was when it was accidentally discounted for 50% for a little while, but by the time I found it was at 25% off instead.
 

Thrake

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My top favourite change is the attention brought to non Europeans (more DHE and new mechanics; not being European isn't necessarily synonym of bland anymore).
I liked the increased depth with vassals relationships; now it can be more than just a place-holder waiting to be annexed and common sense should make it even better.
Idea groups revamp and the addition of 3 on top of that was very welcome for more diversity in playthroughs
Improved AI, too; it's not the most impressive change but things like no more lunatic allies and the AI getting mad at not being given cores are very welcome changes too; invasion AI deseves a mention too; it felt so wrong to be DOWed by Portugal and not see a single man/ship for years.
Loved the increased amount of provinces in the Americas and the colonisation speed revamp; now late colonizers still get a chance to grab something.

I'm quite surprised the rebel change is mentionned so much...
Autonomy works well for small nations but for big blobs, it is insignificant; decrease in income not a problem (core lands still sit on 0 autonomy and provide enough wealth) while allowing to easily get rid of rebelions so it's actually more a boon to conquerors than an actual constraint.
 
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Kazimierz IV

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The Papacy has come a long way since the old "bidding" system.

Ditto for colonialism. Remember when you could ask for fleet-basing rights to expand your colonial range, and when colonies had to be cored manually after they became full provinces?
 

tobias.mb

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No more random revolts or disasters.
No more Chain-Alliances.
Colonial Nations, Trade Companies.
The Papacy not being a monopoly of the biggest blob; mechanics for several religions, especially India and America.

Edit: I forgot the auto-exploration. Before that I never even colonized because i found it way too annoying.
Also I'm very much looking forward to the development and new building system
 
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Beagá

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Depends on version you started playing, I guess.

For me it´s how the coalition system improved. Circa 1.3 coalitions never dissolved, and kept adding more and more members as you expanded. Eventually every coaltion bloody war would include dozens of nations.
 

Jamey

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There are so many to choose from, here are a few of my favorite improvements:

  • Map Improvements
  • Colonization Improvements (Colonial Nations, Treasure Fleets, Automatic Exploration, etc.)
  • Transfer Occupation
  • Religious Improvements (the mechanics for roughly half of the religions in the game have gotten deeper, and more are coming in 1.12)

I'll also put here that I like the recent stability and bug fixes. I consider that a major improvement, as for a while I felt like the game had accumulated debt in unpatched problems. It turned me off on playing EU4 (and buying DLCs) for a while, but I've seen a big improvement with the 1.11.X releases. :)
 

ThePatriotOfDreumel

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- New fort mechanics
- New building system
- Province development

... Oh, sorry. Were we talking about 1.11?
List needs more vassal interactions, 4/10