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I think now cores are to fast, and don't expresse the "core of your land" part. I can also go over 100% OE without a real probleme because it is gone so fast.
Aye. There really needs to be a mechanic to differenciate between "core" and "fully intergrated" parts of a nation.
Coring currently represents a bureaucracy being established....which is fine. But historically a "core" province was a province from which the country's power base came from. For example, the Austrian empire, while having tons of territories, had as its core the Austrian (and latter Hungarian) lands.
Also, many religions are far less bland and being a large catholic nation no longer means functional permanent papal control.
Oh, and late-game non-western units aren't utterly worthless anymore.
I'm not sure if I agree with PUs being Christian-only, but removing the ability for crazy long-range PUs over hordes is kinda nice.
Sweden no longer has a DHE that is so OP as to be roughly equal to getting an entire second set of national ideas (reduced to the level of about one national idea).
There aren't really any super-huge national idea lacking regions left.
Religions being slowly overhauled(especially Hinduism, honestly India is my favorite region of the world to play in. The Hindu v Islamic invaders,no super doomblob but the alliance chains can keep you contained, timurid doomstacks at the edge of the continent and then the arrival of the Europeans too)
Pretty much everything really. There might be one or two small hiccups but I think on the whole the game is massively improved in every single area from when it was first released. I know some people don't like CN's and I agree there are aspects of the system that could be changed but I'd rather have them than not have them right now.
I really love the extra attention to the ROTW in AoW though. The shittiness of ROTW in all the previous games always annoyed me and was one of the reasons I was always looking for mods that improved it. All the extra provinces, extra trade goods and extra nations went a long way to making it more interesting to play in or interact with as a western nation.
- The developers are commited to make EU4 the best game possible. As someone who easily criticizes design and gameplay decisions made by Paradox, they deserve all the praise (and money thrown in their wallets. IF I HAD ANY.)
I feel that too often people don't appreciate the enthralling, replayable atmosphere this unique game offers.
Kudos Paradox, and thank you for EU4. 500 hours, with certainly more to come.
I love the map changes, the detail added especially in AOW.
But like others have mentioned, new unrest and rebel system, transfer of occupied provinces and many small changes, they all come together. We've come a long way, but we will have a long way to go. I'm really looking forward to new forts, new Development and government ranks.
No more colonial rebels releasing UPCA in Hudson Bay!
Allies that occasionally follow your orders and defend your troops to defeat an enemy!
Armies other than 100 stacks of infantry worthwhile after 1750.
Province transfer and the rebalancing of vassal feeding are the best.
-National Focus and the tech discount for ideas are great and went a long way to fix one of my biggest gripes with the monarch point system on release, ideas and technology cannibalizing each other. (It used to be that focusing your entire nation on exploring the new world would give you the weakest fleets in your tech group due to you being 4 or 5 techs behind.)
I'll also use this chance to name some of my less popular personal favourites:
-auto transport and land bridges between islands (yes it's a bit messed up still, but it's much better than having to micro armies for every single crossing)
-the new exploration system (manual exploration was the most boring piece of micro in the game as far as I'm concerned)
And of course the single biggest thing for me: The nation designer.
how? Nothing changed besides that it's a tuned to not either never give you a coalition or always give you coalitions. Besides that they mostly fixed AE exploits.
The only real changes are that truce prevents joining coalition, and that 1-3 OPM's don't form coalitions until they get more potential members.
Overall it'd say it's been polished but not really changed (as unlike many other mechanics which got overhauled).
The game is fun for me now. Whereas it was "Wait for the new patch, adjust to the AE scale, rinse and repeat" for me before. Also the hours of pop-up watching for an opportunity in the web of alliances... Definitely not missed that either.