Hey.
2.0.2 looks to be great so far!
The new import view makes clear as day the supply and demand of various goods - and how skewed it is.
The first observation i made in the earlygame of my new Rome campaign was that I had 90~ available units of the various food goods...
I was already sceptical about the usefulness of food goods in 2.0.x after the changes to pop growth. seeing this amount of food goods available before there were even many farms and slaves around to produce more, I realised how it would affect my strategising and started thinking about if this was imbalanced and what / how / why it could be addressed.
So I have some thoughts / suggestions in mind already, but I figured I’d start with an open question.
What do you guys think about the current implementation and balance of food in Imperator 2.0.2 ? (Im primarily thinking of provincial food not army food supply)
2.0.2 looks to be great so far!
The new import view makes clear as day the supply and demand of various goods - and how skewed it is.
The first observation i made in the earlygame of my new Rome campaign was that I had 90~ available units of the various food goods...
I was already sceptical about the usefulness of food goods in 2.0.x after the changes to pop growth. seeing this amount of food goods available before there were even many farms and slaves around to produce more, I realised how it would affect my strategising and started thinking about if this was imbalanced and what / how / why it could be addressed.
So I have some thoughts / suggestions in mind already, but I figured I’d start with an open question.
What do you guys think about the current implementation and balance of food in Imperator 2.0.2 ? (Im primarily thinking of provincial food not army food supply)
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