Let's talk about Chinese technological inferiority.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

highsis

Field Marshal
29 Badges
Jan 9, 2011
2.970
769
  • Crusader Kings II: Charlemagne
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I was contemplating on the fact that Chinese who were historically more advanced than any European countries in 1444 start with an inferior technology than nomads in EU4.

I thought I would share this sentiment of oddity with the rest of the community by going over Zheng He's expedition in 1405 ~ 1433



Ezo3tb5.jpg


There were 7 massive expeditions. Fun facts:

1. Between 1403 and 1419, Nanjing's shipyards alone built 2000 vessels, including 100 treasure
ships 370-440 ft in length, displacing approximately 3000 tons, with 4 – 9 masts up to 90 ft high, and carrying up to 500 men.

2. The first large fleet in 1407 had 317 vessels (the great Spanish Armada of 1588 had only 132) crewed by some 27,800 men. Moreover, the fleet was armed with cannon.

3. The world had never seen such a projection of maritime power, and would not see its like again until World War. The fleets certainly dwarfed anything Europe had at the time. The Europeans were only starting to venture out of the Mediterranean, and their ships were tiny and unsophisticated in comparison to Zheng He’s gigantic ships.


One of Zheng He’s large treasure ships compared to Columbus’ flagship 90 years later. Feel the power of superior shipbuilding technology despite a century of difference!

sKXqZ4h.png





After this, China enters a period of technological stagnation because scholarly officials for an unknown reason called off the expedition and dismantled the entire fleet, erasing most records. Qing's weaponry was no better than that of Ming's.

Military technological advancement is mostly born from fierce competition with rivals. Chinese did not border states of equal power, and primitive firearms were not very effective against nomad cavalries, hence its stagnation. History could have been different had China been somehow divided, if another superstate had risen, or if China had not stopped Zheng He's expedition.

That said, I think China should at least start with a higher tech than the Europeans in 1444. European technological advantage doesn't happen until 1500~1550s, and the gap slowly widened as China decided not to innovate for next 300 years, and their ships were much smaller and inferior to what Ming had 450 years ago.

Being inferior to nomads in 1444 is somewhat silly. Come on, Tang Dynasty(618–907 AD) invented and used gunpowder almost 400 years earlier than the Europeans, and Song Dynasty (960–1279 AD) used rockets , cannons, and flamethrowers to fight against nomads. 1444's China can't be more primitive than China in 900s.

Not that I'm really complaining, as a game balance comes first before historical accuracy. :rolleyes: I just felt this is really odd, that's all.
 
Last edited:

User4035

Field Marshal
32 Badges
Dec 18, 2012
2.993
1.382
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis III: Collection
  • 500k Club
  • War of the Roses
  • Stellaris
  • Europa Universalis IV
  • Heir to the Throne
  • Majesty 2 Collection
  • Hearts of Iron III Collection
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: El Dorado
  • Magicka 2
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
  • Cities in Motion 2
You know that Europeans invented microwaves in 1445 right? But the guy who invented it died and he didn't document his work properly so the information was lost.


The point I'm trying to make is that a culture can produce scientists who invent and furthur knowledge but unless the civilization capitalizes on that knowledge nothing becomes of it.

The chinese invented clocks before the europeans did. But the emperors of china restricted the knowledge so much that it was lost.

The greeks and romans had more advanced constuction techniques than medieval europe. But plague and famine hit the Empire which brought barbarian invasions - who killed even more smart people. And the result was technology went backwards for Europe.
 

in heaven

Rome around and pasta time
43 Badges
Dec 7, 2013
1.137
736
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Rights of Man
  • Victoria 3 Sign Up
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
For some reason, paradox doesnt want to make China overpowered, or at least people claim that is the case, but they dont mind european nations beign overpowered like France.. I think they should be technologically advanced, even when this game is european centered. China was not invaded by anybody in this time frame (correct me if im wrong), and their standing army was huge.. In this game, they're like butterfly waiting to be slauthered by small europeans with insane buffs. China has 0 chance against Russia.. Even when this game is called "Europa universalis", asian nations (big and powerful ones) should at least be able to defend themselves.. Not saying Malacca should be able to defend against Spain or something, but Ming and Japan should be able to defend itself..
 

justin6477

Field Marshal
106 Badges
Dec 18, 2011
3.388
289
  • Victoria 2: Heart of Darkness
  • Heir to the Throne
  • Leviathan: Warships
  • March of the Eagles
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Stellaris: Synthetic Dawn
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Mare Nostrum
  • Tyranny: Gold Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron III
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: No Step Back
  • Mount & Blade: Warband
So, when we think about what technology represents, and what it does in-game, there's a fair argument to be made that the unit types allotted to each tech group should really be the way that ROTW gets kneecapped relative to the Europeans. If you think of tech as the sophistication of the state and its bureaucracy, then much of the world should be ahead of Europe at the start and remain within some degree of parity for the entirety of the campaign. The biggest roadblock to getting that kind of a system is figuring out how westernization ought to work if there isn't a major tech disparity to act as the catalyst. Another issue that should probably be addressed is the fact that everyone uses the same ship set. While there would probably be a lot of overlap in ship stats, there should probably be tech-specific ship lists so Kongo don't use Frigates unless they've westernized or captured them.

For some reason, paradox doesnt want to make China overpowered, or at least people claim that is the case, but they dont mind european nations beign overpowered like France.. I think they should be technologically advanced, even when this game is european centered. China was not invaded by anybody in this time frame (correct me if im wrong), and their standing army was huge.. In this game, they're like butterfly waiting to be slauthered by small europeans with insane buffs. China has 0 chance against Russia.. Even when this game is called "Europa universalis", asian nations (big and powerful ones) should at least be able to defend themselves.. Not saying Malacca should be able to defend against Spain or something, but Ming and Japan should be able to defend itself..

Other than the Manchu, not according to Wikipedia. The Qing, on the other hand, invaded like a dozen countries.
 

WeissRaben

Gian Galeazzo Visconti #1 Fanboy.
95 Badges
Sep 29, 2008
6.949
5.461
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Surviving Mars: First Colony Edition
  • Semper Fi
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Reapers Due
The one sure thing is that China should start at least with tech 3, this much is true. On the matter of stagnation...there are a lot of theories floating around, obviously, but almost all of them at least consider the fact that China was a net exporter, not importer. China had everything they would want to have. That cut them off from wanting to explore, which means the Americas, which means that their market was always painfully restricted. The cultural reasons are - of course - discussed a lot and there are more theories than stars in the sky, but the economic reasons are decently outlined.
 

User4035

Field Marshal
32 Badges
Dec 18, 2012
2.993
1.382
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis III: Collection
  • 500k Club
  • War of the Roses
  • Stellaris
  • Europa Universalis IV
  • Heir to the Throne
  • Majesty 2 Collection
  • Hearts of Iron III Collection
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: El Dorado
  • Magicka 2
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
  • Cities in Motion 2
The cultural reasons are - of course - discussed a lot and there are more theories than stars in the sky, but the economic reasons are decently outlined.

You mean 'genetic reasons'.
Europeans have the explorer genes so they go off an explore. A successful one comes back rich and has tons of offspring.

China's one explorer was a unich(castrated) so he never passed on his explorer gene.
 

maekh

Colonel
51 Badges
Apr 21, 2001
928
3.894
  • Tyranny: Archon Edition
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Europa Universalis IV: El Dorado
  • Tyranny: Gold Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Golden Century
  • Hearts of Iron III
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron II: Armageddon
  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Rome: Vae Victis
I think you would do well to think what this game is designed to do.

it is designed to:
1. Get europeans to discover the world
2. Colonize or conquer it.
3. Have european competing with each other in the process.

This is the fundamental concepts of the game. We should be happy we can even the other nations, they are just flavor. Arguably the game could probably be made more interesting if ROTW wasn't playable.
It is like if the indians were playable sid meiers colonization. uh but the indians are too weak, cant kick out the europeans. why won't you change the game mechanics to make indians interesting. the mocasin trade is all wrong.
 

justin6477

Field Marshal
106 Badges
Dec 18, 2011
3.388
289
  • Victoria 2: Heart of Darkness
  • Heir to the Throne
  • Leviathan: Warships
  • March of the Eagles
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Stellaris: Synthetic Dawn
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Mare Nostrum
  • Tyranny: Gold Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron III
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: No Step Back
  • Mount & Blade: Warband
I was talking about europeans invading Ming.

Exactly my point, the Manchu are the only people listed as "invading" China. Although, I would assume that some military skirmishes broke out between the Portuguese who "rented" Macau back in the 1500's, as well as the Spanish and Dutch colonial holdings on Taiwan. It really depends what you mean by China.
 

Arcaul

Captain
117 Badges
Oct 8, 2011
406
2
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Stellaris: Necroids
  • Warlock: Master of the Arcane
  • 500k Club
  • Tyranny: Gold Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings Complete
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Shadowrun: Dragonfall
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Digital Anniversary Edition
  • Shadowrun Returns
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
For one Zheng He's voyages are probably embellished considering that the ships he used are not technologically possible. A wooden ship of their size is not seaworthy and would breakup due to ocean waves. They are just way too large. Its best to think of his voyages as something like the voyage of Marco Polo, they happened yes, but we don't have one legged hopping creatures in Africa. His adventures were embellished and so were Zheng He's.

Also the main reason why Ming gets tech problems is because of the crux of the book Guns Germs and Steal. Basically the country is big and united and massively populous. Furthermore its geography predisposes it to form a big huge country instead of micro states like Europe. When you combine that with imperial authority and religion and concepts like the Mandate of Heaven you get stuck with an emperor decreeing no more sailing because Zheng He's adventures were expensive/we need peoples bodies so that we can practice ancestor worship. Basically there isn't enough competition and you can get really backwards policy getting adopted and made permanent really easily. Also tons of cheap labour unfortunately actually works against technology because it is just way easier and cheaper to use.
 

TolHydra

Thank you for making GSG Immersive Again!
96 Badges
Dec 25, 2011
1.374
877
  • Victoria 2
  • Humble Paradox Bundle
I think you would do well to think what this game is designed to do.

it is designed to:
1. Get europeans to discover the world
2. Colonize or conquer it.
3. Have european competing with each other in the process..

What a narrow scope that'd have been, thankfully I can remember eu3, and see what people manage to pull off now, despite the forever same trade-flow.
 

maekh

Colonel
51 Badges
Apr 21, 2001
928
3.894
  • Tyranny: Archon Edition
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Europa Universalis IV: El Dorado
  • Tyranny: Gold Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Golden Century
  • Hearts of Iron III
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron II: Armageddon
  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Rome: Vae Victis
What a narrow scope that'd have been, thankfully I can remember eu3, and see what people manage to pull off now, despite the forever same trade-flow.
I can remember EU1. Countries except the scenarion majors(FRA , ENG, OTT, RUS, etc) weren't even playable without modding IIRC. The game is basically the same. send out some colonists, might makes right and with some rebels and enemy alliances to halt your advance.
 

oblio-

Wallachian Warlord
16 Badges
Dec 4, 2013
3.603
1.089
oblio360.com
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Age of Wonders III
  • Prison Architect
You mean 'genetic reasons'.
Europeans have the explorer genes so they go off an explore. A successful one comes back rich and has tons of offspring.

China's one explorer was a unich(castrated) so he never passed on his explorer gene.
You mean "eunuch".

I'm sure that the Spanish conquistadors were all from the same family. Surely it wasn't greed, one of the 7 capital sins (and a "cultural" trait) that motivated them :rolleyes:
 

boilpoil

Private
49 Badges
Sep 19, 2012
24
37
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Conclave
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Prison Architect: Psych Ward
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Victoria: Revolutions
  • Cities in Motion 2
  • Europa Universalis IV
  • Cities in Motion
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
I just find it odd that China is sharing the same tech penalty as sub-Saharans... I might be wrong and will be open to enlightenment if mistaken but does anyone really think that the technological advances of the Chinese were tantamount to that of Kongo or Mali?
 

hannibal_barca

Major
99 Badges
Nov 4, 2005
582
158
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • War of the Roses
  • March of the Eagles
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis 4: Emperor
  • Europa Universalis III: Chronicles
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
For some reason, paradox doesnt want to make China overpowered, or at least people claim that is the case, but they dont mind european nations beign overpowered like France.. I think they should be technologically advanced, even when this game is european centered. China was not invaded by anybody in this time frame (correct me if im wrong), and their standing army was huge.. In this game, they're like butterfly waiting to be slauthered by small europeans with insane buffs. China has 0 chance against Russia.. Even when this game is called "Europa universalis", asian nations (big and powerful ones) should at least be able to defend themselves.. Not saying Malacca should be able to defend against Spain or something, but Ming and Japan should be able to defend itself..

I alway's thought the weak point in EU series were this artificial tech penalties for other cultures besides white Europe.

Each culture should just have its own unique tech tree instead of a 200 Percent penalty in research. Such a lazy work-around.
 

Sol_Invictus

First Lieutenant
59 Badges
May 26, 2013
226
131
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Europa Universalis IV: Cossacks
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Europa Universalis 4: Emperor
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings III
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
I also think that China should be the next target for a massive overhaul. The new centralization mechanic offers great possibilities to reproduce the threats the real Ming faced and the reasons for their stagnation ingame. So, what could be done?

1. I definitely agree that China needs better technology to start with. At the very least, they should be equal to the Europeans in 1444, and giving them a head start certainly wouldn't be unjustifiable either. And them having weaker technology than the Mongol tribes next to them is just ridiculous. After that, the slower tech rate is justified, though a well-administered China should definitely have a chance of being on par technologically with the Europeans at the end of the game; so something like 130% would be much more appropriate than the huge malus they have now.

2. With the new centralization-autonomy system, the reason for Ming decentralization could be reflected very well. Try to squeeze too much out of the provinces and there's a high risk of huge rebellions breaking your Empire into pieces. I think there could be really elegant solutions to solve this, but for a start, a flat malus to unrest could do the trick. Just change Celestial Empire features from min 50% autonomy to like +5% base unrest and you can get rid of the other penalties. Ming are now strong as hell, but also very likely to break apart if they mess up somehow.
(Of course, this will need fine tuning, like the whole autonomy thing does, which, right now, basically means that there are no revolts any more unless you're an idiot. But all the required pieces are there, you just need to put them together correctly.)

3. Perhaps the most difficult thing to model is that there was indeed very limited reason for the Ming to expand at all. Conquering the neighbouring territories would simply have resulted in more cost than gain, because its control would have cost more than it could have produced.
The most promising approach I can think of for that is something that would also mean a fairly hard limit to expansion in general, something like the vassal limit in CKII; you simply can't administer more than XX provinces or XY basetax efficiently, otherwise you get penalties.
This would be closest to reality, I think, but it could also mean quite a decrease in gameplay fun, and a game that's so realistic that it's no longer fun to play is also not ideal.

PS: Perhaps adding something like province maintenance would make sense in that respect as well. Administering your provinces costs money; how much it costs depends on several factors like culture, religion or distance from capital. If you don't fully invest in the province maintenance, it increases local autonomy (and perhaps at some point unrest, too?).
That way, some provinces with different culture, religion and high distance from capital could in fact cost you more than you gain from them, thus giving you a very good reason to not touch them.
 
Last edited:

Crusaderking28

Byzantine Emperor
57 Badges
Oct 21, 2013
77
44
  • Europa Universalis IV: Wealth of Nations
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Darkest Hour
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Necroids
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Ancient Relics
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Prison Architect
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
I always thought the weak point in EU series were this artificial tech penalties for other cultures besides white Europe.

Each culture should just have its own unique tech tree instead of a 200 Percent penalty in research. Such a lazy work-around.

Perfect. This way (hypothetically) China could start at Tech Level 3+, but not be overpowered.

However, I do think that China should get a tech malus, with all the erasing of knowledge by the emperors. China did kind of stagnate for a long time, but there is potential for sure. My suggestion is that if the Emperor has less than or equal to 3 in a point, they get a 50% tech penalty for that area.

However, it will (probably) never happen due to the complexity. Also, how would westernisation work?
 

Alsark

Captain
82 Badges
Jul 12, 2008
351
7
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Cadet
  • The Showdown Effect
  • 500k Club
  • Cities: Skylines - Green Cities
  • Stellaris: Federations
  • Europa Universalis IV: El Dorado
  • Stellaris: Apocalypse
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Prison Architect
  • Knights of Pen and Paper 2
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Conclave
  • Shadowrun Returns
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Surviving Mars
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Europa Universalis III Complete
  • Magicka
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
You know that Europeans invented microwaves in 1445 right? But the guy who invented it died and he didn't document his work properly so the information was lost.

Can you provide a source on that?


It does seem silly how backwards China is. I understand the slower technological progression - but not that slow. As has been said, they should at least start at tech 3, and possibly even tech 4.