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The Apprentice

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At the start of the video, when you were moving the turtle? You can see a monster units sight range on the same screen as its movement. If a monster unit can't see you at the beginning of its turn, that unit won't move to attack you.

It might move, but by some quirk the Monster faction AI won't attack a unit it can't see at the start of its turn. So even if it moves into sight range during the turn, you are fine.

Re perk buildings and the Capital, I've found that if I concentrate the capital for the "non-magic" line, you can quickly get the Barracks (Drilled purchasable perk), Smithy (Fine Armor), and Training Grounds (upgrade to tier 2 of the non-magic units: Fighters and Archers). If I divert into the magic or resource buildings, I delay upgrade options for my empire significantly.

Similarly, a dedicated "magic units" city will more quickly unlock your magic units. Mana Tap, Alchemical Lab, Shaman/Chateau, Military Academy. It can also get the two upgrade structures that mainly benefit casters and healers- the University and Magic Bazaar.
 
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unmerged(493920)

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I agree with the general sentiment that 'zerging' / massing a horde of individually weaker units over a single quality unit can be more effective due to raw numbers when in certain situations but don't forget it is all situational and there are certainly times and places for the quality units.

1 very powerful unit may lose in a fight vs 7 mid strength ones but it isn't right to soley judge a units worth by who it beats in a straight up fight. And power can be tipped the other way when things change. For example if instead of 1 high quality melee going against 7 mid we change that to 4 quality vs 28 mid it will be far more difficult to surround the high quality troops and many of those 28 mid quality melee fighters will simply not be able to engage (or do anything remotely useful) until their own numbers have dropped and they can fill in the gaps whilst the 4 quality units will always have a target and be able to move around each other keeping their most hurt units in the middle (of a line formation) or at the back (of a block formation) and be able to minimise some damage that way. (Thats not to say the hypothetical quality units would definitely win but if not I firmly believe they'd do considerably more then in a 1 v 7 situation).

Also little things such as enchantments and heals and xp upgrades do more for a higher quality unit. I.e healing or upping the damage of a 60 hitpoint 25 attacker is simply worth more then on a 20 hp 8 attacker since that high quality unit can likely survive longer making better use of the spell and is harder to break down when at full hp.
Also things like attacking capitals, which is pretty much impossible for tier 1 units, and locking choke points is often better done by a high quality units since high numbers may stop the attack but some will be killed in the process requiring more to be built and sent to the choke all the while being that much more vulnerable whilst waiting where as a high quality unit can simply heal up when done being left with no 'issues' to deal with, just a boost in xp.

Again though i'm not knocking massed troop based strategies just pointing out some purposes for higher quality units, I often as Humans go for heavy recon/attack early with large groups of rouges, even vs undead, just due to the their relative cheapness, decent attack and massive movement rate. Plus swarming people with pirate girls is just pretty cooo.
 

Das123

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I tried a 'zerg' approach after reading the comments and while they perform well against non capital cities and low level units, they didn't perform well at all against the higher level units such as Greater Fire Elementals (lost a whole army attacking one of these where the retaliation of the elemental was destoying each unit that attacked it). That said, I'm definitely going to pump out more of these troops in future to get past the early game.

After reading the comments I'm also much more selective of how I build cities. The approach of building the % money building at the start pays off big time. Thanks for the tips. :)
 

Das123

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And here's the last video in the series. Very enjoyable to play this one. The game pushed and twisted into areas I wasn't expecting and I had to change strategy half way through to meet new threats. :)

[video=youtube_share;Rnzp0mjEXcw]http://youtu.be/Rnzp0mjEXcw[/video]