Let's Play by Johan Jan 8th 1500 CET

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Thure

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I found the video bit underwhelming. Some oddities that stuck out were Etruria and Samnites (!) offering military alliance to Romans at the start and the feudatory vassal swarm.

In the first case there should be some relationship maluses to represent that the game doesn't begin from a blank state, but in middle of an interbellum in ongoing rivalry that is about to reach it's terminal stage (which historically was Rome and it's subjects vs. almost every other central Italian power, which Rome won decisively with some good maneuvering). Etruria and Samnites should both be hostile to Rome, while polities like Lucania that were threatened by Rome's rivals should be the ones seeking alliance. Quite likely that this is just WIP, of course. The latter, the vassal swarm, would get tiresome if this is supposed to be a long term solution to Socii and the like, and it's ahistorical for later (at least 2nd Punic War onwards) dates anyway when the Socii were integrated in the Roman military system under Roman commanders (with even their muster decreed from Rome with formula togatorum).

There are no later start dates. For 300 BC the socii as vassals which give the lord a manpower bonus makes sense. And we know from other streams and the press review event that we can diploannex vassals which would basically what you describe.
 

Chaingun

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And how will the AI be able to balance the advantages and disadvantages of this added flexibility? Also, we see in Stellaris 2.2 how a market can function, but I understand the rate between "powers & money" is fixed in imperator. That way, nothing prevents you from completely ditching one category you feel less important to the game or to your playstyle to have big advantages in others.

AI understands resource values to some extent in Imperator, because it keeps a plan for what it's going to do in certain respects and is able to see how resource expenditures impact this plan.

I found the video bit underwhelming. Some oddities that stuck out were Etruria and Samnites (!) offering military alliance to Romans at the start and the feudatory vassal swarm.

It's one particular outcome really. Sometimes Etrurians and Samnites ally. Heck, on previous builds Carthage could ally them to interfere with Rome (but I think that was nerfed). Our content designers might make them more hostile on start, who knows, but flexibility in opening can be a good thing.
 

C.N.

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It's one particular outcome really. Sometimes Etrurians and Samnites ally. Heck, on previous builds Carthage could ally them to interfere with Rome (but I think that was nerfed). Our content designers might make them more hostile on start, who knows, but flexibility in opening can be a good thing.

Couldn't you just give them a starting "Was at War" diplomatic penalty that would decay over time?
 

cristofolmc

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Etruria and specially Samnium werent enemies of Rome over some petty rivalry or quarrel. They were enemies because Rome expansion was a threat to their survival. So there shouldnt be any possibility that samnium is friendly towards Rome. In fact, I'd love if content designers could make the bloody samnium wars a real thing. A good challenge. Maybe with a specifical start set up in which Samnium and Rome hate is other, but Rome is alone, and Samnium has several alliances, so Rome cannot just easily streamroll them when they dont have many allies and are an easy pray.
 

Zarastro Marchio

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Etruria and specially Samnium werent enemies of Rome over some petty rivalry or quarrel. They were enemies because Rome expansion was a threat to their survival. So there shouldnt be any possibility that samnium is friendly towards Rome. In fact, I'd love if content designers could make the bloody samnium wars a real thing. A good challenge. Maybe with a specifical start set up in which Samnium and Rome hate is other, but Rome is alone, and Samnium has several alliances, so Rome cannot just easily streamroll them when they dont have many allies and are an easy pray.

I'd not mind it if Etruria was more likely to rival Rome than to ally it, but I would find it boring if the ended up as enemies every time from the beginning. Part of the fun for me in those games is watching how things unfold different from history every time thanks to some decisions like this.
 

...............

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Well the Romans and Etruscans/Samnites fought already severaly wars before the start of the game so this appears to be unlikely historically. Though the Etruscan league was a pretty loose confederation. Rome didn't had to fight all the Etruscan Cities at once. At the start of the game Rome had already won several wars against some Etruscan Cities and the second Samnite war ended 304 BC (start of the game). Also wouldn't allying the Etruscans make the game too easy for Rome?
 
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Badesumofu

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Seems a of complaints are with spending power to make problems go away. We haven’t really seen the opportunity cost of all that spending yet, though.

I really like the way mercs work. Have really think about hiring them when they cost so much to maintain and have a lump sum cost to disband. It also seems like having a negative treasury balance results in some logical events.

I love that the impending battle indicator also gives you an estimate of the likely result.
 

Denkt

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I love that the impending battle indicator also gives you an estimate of the likely result.
Not sure if it is a good idea. Yes it may make the battles easier but indicators in game may often be wrong or make you play worse and also it kind of remove the part of telling how battles will go based on experience.

I don't like how you can see the enemy side unit competitions in the war summary. Unit counters play a major role and it seems quite cheap to be able to have full knowledge of what the enemy is Fielding.

I think HOI4 in which you get an estimation about the enemy strength would work better.
 

cac579

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I think it would be more interesting if they did a campaign as either one nation or every session (or couple of sessions) they switch to another nation within the same save. Also the 1 hour time slot is way too short to showcase the game without everything feeling rushed.
 

Cephei80

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Even beta hasn't begun yet. It's probably coming in May or June or something.
they said that by jan they will stop adding core mechanics and they will start polishing the game with minor stuffs like ui and fix the ai etc .
add to this that johan and the sound designer and wiz are now focusing on the secret project game right now after their recent tweets and this since the start of jan . another proof that the game is now on beta and getting only last touches .
also usually they stream and do marketing for the game for like 3 months , we had mercedes romero for stellaris , now we have the platypus for this one , expect to see the platipus legionnaire more in the future same way they did with mercedes .

if this game follow the same stellaris path then expect the release on 3 months . without considereing the fact that this game look actually lot more better than how stellaris or hoi 4 did look 3 months before release .
 
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IZob

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It's one particular outcome really. Sometimes Etrurians and Samnites ally. Heck, on previous builds Carthage could ally them to interfere with Rome (but I think that was nerfed). Our content designers might make them more hostile on start, who knows, but flexibility in opening can be a good thing.
This is a bit off topic and bit of a useless observation :) but I've been playing Rome Total War 2 (to get back into the Roman era! :D) and I'm playing as Rome on Hard. I'm at war with the Etruscan League to the north (they take up most of Nth Italy) and Carthage decides to join the war on their side. So I ally Syracuse to help me. The Etruscan League is then annexed by me, while Syracuse and Carthage are fighting to the death. Carthage is particularly vulnerable now that my armies are marching south. So its been a fairly easy game so far :)

Different games of course but you never know what to expect...
 

Nikolai

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Watching today's stream now. :) Really loving the music. :)
 

Nikolai

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I preferred the first stream. This one was way too bogged down by unnecessary questions from @RodDel that we already knew well. Rod, I think you misunderstood the feedback. The problem wasn't as much the speed(I liked it, being an oldtimer and knowing PDS games well. But for newcomers it was too quick), but the lack of Johan explaining what he did and why. @Johan did that very well this time, but was distracted by all the very basic questions. Johan explaining more like this, Rod asking less basic questions and actually getting a bit farther so that we see the game further in, preferably with a war. Then we're talking. :)
 

cristofolmc

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I preferred the first stream. This one was way too bogged down by unnecessary questions from @RodDel that we already knew well. Rod, I think you misunderstood the feedback. The problem wasn't as much the speed(I liked it, being an oldtimer and knowing PDS games well. But for newcomers it was too quick), but the lack of Johan explaining what he did and why. @Johan did that very well this time, but was distracted by all the very basic questions. Johan explaining more like this, Rod asking less basic questions and actually getting a bit farther so that we see the game further in, preferably with a war. Then we're talking. :)

This. We do not need to know thing that were already explained at the announcement and have been talked about several times ever since. I hope next time now that we are done with the basics of the game, we can see that war against Phrygia. So I'd ask RodDel to only ask Johan about what he is doing and why stuff is happening (Like a characters loyalty dropping) or why some pops are unhappy. But we dont need to go over basic game concepts again that are well explained in the dev diaries and that most people have already seen in previous gameplay videos.

The chemistry was better this time, Johan seemed more engaged and cheeful, but please, next time go full 5 speed into the war, just pausing to explain stuff that is happening and why, as we already got all the game concepts covered :)

So yeah Im glad you guys go again with Egypt since we didnt get to see much.
 

Denkt

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The interesting thing is that they have changed the innovation system. Now there is no randomness and the cost do not increase however you now actually need to develop technology to be able to develop innovation which may weaken the low Tech strategy a bit but don't really buff being good in Tech as innovations do no longer get cheaper with Tech.

Im not exactly sure why you would pick Tech cost reductions. If you are good in Tech you going to hit the ahead of time penalty if that exist and if you are poor in Tech, cost reduction wont help that much. To me it Point towards the game may lack ahead of time penalty but that ask the question what happens if you Techs beyond all innovations. Buff to research Point may also Point towards no ahead of time penalty as the research Point buff would only be useful in certain cases.

In the video we can see Egypt Tech rate allow them to complete their Techs in less than 10 years and if the ahead of time penalty is 15 years it don't seems to make much sense to pick the Tech cost reduction or the research bonus omen because you going to have several years of ahead of time penalty once you finish your Techs. Yes maybe it is more useful after conquest of Phrygia but why not pick stuff that help winning the war such as the Manpower omen and other innovations?
 
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I haven't gotten to see it yet, but I'd say going over basic game concepts is the correct choice. I know all of them, but forum goers like us are in the minority. Having it simple at first will work better for promoting the game. If this is slower and more explanatory it would be good to show to friends I have to try to get them into it.