To be fair though there was widespread upset and community pressure to push the game out in 2016 after the previous two cancelled release dates.
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True. That's probably why they're taking so long with announcing Vicky 3.To be fair though there was widespread upset and community pressure to push the game out in 2016 after the previous two cancelled release dates.
I'm never going to believe that management found this game fit for release on June 6, 2016. There are just too many obvious problems that had to be known to Paradox, and yet they still sold it to us. What does that say about Paradox management in how they see customers?
I don't blame the developers. It's obvious they are way understaffed and unable to cope with the magnitude of unfinished work and software bugs. Even a few tweaks here and their by modders can avoid some of the drastic AI behavior, but yet the staff must have so little manpower to even explore these options themselves.
Let's call it for what it really is. HOI IV is a disaster. A disaster perpetrated, not only onto its customers, but also onto its developer team. It's woefully under-cooked. It's not being fixed nearly fast enough. It's already seen one DLC release when major core systems are still broken.
I pity everyone here. Customers, QA, and the development team. This disaster is a failure straight from the top. Paradox Interactive has to release a certain number of games -- at a certain frequency -- to grow revenue. It's crucial for their quarterly reports to share holders.
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Look at that increase in revenue from last year helped, in part, by HOI IV.
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Successful release? In terms of what? Quality? Customer base satisfaction? No, successful only in terms of sales.
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Yes, internal developer teams that you have starved of manpower to properly support your "most successful" games. How about using that extra profit to pay for few more programmers?
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I almost choked on this point. A priority, huh?
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This....this is just lying to yourself or twisting the facts. Has management gone through the forums, or even Reddit, and read what their loyal fan base says about their game. Or are they just happy with superficial scores on Steam?
If by reading anything, management is very happy with HOI IV's revenue performance, and thus, in their eyes, must be doing something right. In other words, shareholders > customers.
I really pity the poor dev team, especially how demoralizing it must feel.
Yeah I recall Johan saying somewhere after what happened with East v West and Hearts of Iron IV, they will stop announcing games too early before they have something of substantial quality (so probably in Alpha state).True. That's probably why they're taking so long with announcing Vicky 3.
Is there an OBS observer tag for this exact purpose?
I understand you are trying to create a lab for the AI's behavior divorced from the developer's historical European setup. Some of your methodology is counter productive. You have countries locked into historical focuses and then add countries to factions ahistorically. Historical focus minors aren't going to prepare for war. South American nations have their AI programmed for neutrality, expecting them to execute wars among each other is a high bar.
You cheat to give them a bunch of airports, which the AI didn't expect or create, then wonder why they don't use their air-forces well. The game's AI is focused on the European conflict so in a scenario where you didn't use the console to ahistorically focus on South America by adding everyone to factions, the actions of the AI make much more sense.
Until the developers give focus to Latin America, it's not a bad idea to have those minor nations programmed to favor sending troops to the larger conflict. Obviously you have taken a South American conflict to an extreme so it's no surprise that the AI cannot handle it. Surely all nations should prioritize homeland defense higher, at the moment France sends far too many troops to North Africa while Metropolitan France gets overrun. So I think AI focus should be on larger nations, while South America should get attention when their respective DLC is released. And there are regions that I want to get DLC + focus before South America, China and European minors.
Thank you for taking time during the holidays to check into the forums and be patient with those who are willing to provide helpful feedback.Here is the thing: AI issues are probably one of the worst/most complicated types for us to investigate, so it is absolutely vital that I get as much data as possible. Our AI coder has to take a direct look at the AI while the game is running to identify which part of the vast AI code is at fault.
There is a reason why the report guidelins are pinned at the top of the forum:
https://forum.paradoxplaza.com/foru...idelines-on-how-to-write-a-bug-report.942103/
With other stuff (like UI issues) it's usually possible to find and fix the problem without too much of a hasstle. With AI? Absolutely not.
I know that I am asking for a lot, but I assume he'd rather want to make a useful report that I can actually add to our database instead of a half-baked thing that ends up ignored because it lacks necessary info.
...and in regards to that: I am thankful for everyone who takes the time do make proper reports. So:
Thank You!
(Also now you know that QA isn't just happy happy fun play the game fun time... :X)
I guess there also was internal pressure, since the game has been in development for years. That's a big investment and managers usually want to see profit asap.To be fair though there was widespread upset and community pressure to push the game out in 2016 after the previous two cancelled release dates.
Thats the post truth era for youWell, seeing as how it's considered good to have a rant now and then and that it's still the season of goodwill towards all men (except game developers and their testers and QA staff of course), why not? I see that 2017 is off to a fine start and bodes well for the future. Reading Yahoo News comments and comments on Youtube indicate that there are a very small number of extremely angry people who feel it their moral obligation to vent their 'righteous' outrage and hate for the 'other' at every opportunity. To spin any information to cast it in the worst possible light to inflame emotions of other similarly inclined or gullible readers and where there is no information, to speculate the worst yet post as if it were gospel. To insult and intimidate anyone, no matter how well informed their opinions might be.
Sorry folks, but the vast majority of folks are not angry, are not outraged and the launch of this game is not a disaster at all. If Paradox publish a report that states that they have a steady number of 1.5 million people playing their games, there ARE 1.5 million people playing steadily. There are, what, about 200-300 people posting here with any great frequency and of those, there are some very, very angry and frustrated folks. That's a tiny fraction of a percentage point of their regular player base.
This is a HOBBY. It's supposed to be a fun, recreational activity and many, many people ARE getting great pleasure from this game but have no interest in getting involved in discussions online for very, very good reasons. Further, it's not even an expensive hobby by most standards. Hell, I spend far more on books every month than I do on computer games. And books have doubled or tripled in price over the last 10-20 years whereas computer games have not risen by nearly as much.
Why do some people still completely fail to understand that the computer gaming industry has changed, that the DLC model has already been the standard for some time and will be in the future, that this IS a popular model with the majority of the hobbyists in spite of the few bad apples in the barrel. If you hate this business model and feel that all this should have been in the game on release or that we are entitled to all this work for free, it's time to find a new hobby, or at least move to a developer other than Paradox who are one of the proud pioneers of this model. And, YES, Paradox are a business with shareholders and they're doing this for money. Shame on them! Shame! (Sometimes, this smacks of pure jealousy to me. Store clerks, bank clerks and accountants bored and frustrated, madly envious that other people are making a good living making games.)
Why do some people feel that they are being ripped off and lied to when they make impulsive, poorly researched purchases and then blame the developers and insult both the developers and the people who dare, DARE to support this 'despicable practice that is killing the hobby for all of us'? WE, the happy 'few' need to be driven off for the 'common good' and that such behaviour is righteous and honourable because these fanatics think that they are saving the hobby. Our positivity needs to be silenced or shouted down so that the devs are sent a clear and loud message, that 'we' are angry and demand change.
Games have never been perfect. I have been playing them since the very start and they've often been unfinishable due to bugs. 8-bit text adventures would suddenly go into an endless loop and crash, shooters would crash etc, etc. Bugs have always been there. Further, the level of sophistication in games has grown tremendously as well. It's not just graphics, the AI has to be able to play the complex systems that we demand in our strategy games.
I used to be a proper Beta tester, i.e. I had to sign a NDA which I am still bound to and I know that games are extremely complex things to create, especially with respect to AI and when it comes to layers of sophistication, Paradox games are about as complex as it gets. Frankly, the fact that the game is already so playable is a testimony to the skill of the AI programmer, Steelvolt. While I'm sure he'd appreciate a bit more positive feedback, I'd wager his bosses know what a sterling job he's done so far and so his job is quite safe despite the baying for blood on these forums.
When I read Gaga Extreme's requests for saves and properly documented reports, I see him treating you guys as mature individuals who have a genuine interest in helping to make this game better. And he (she?) gets 'righteously' complain slapped in public for doing so by some overly idealistic posters. Hopefully, s/he knows better now and that reason doesn't work with this community. You're not interested in helping and you're bloody mad that anyone has the temerity to suggest that you report bugs in a manner that might actually help them to identify the problem and fix it. It's 'their' job to find and fix this and not sell us this 'unfinished crap!'
There. End of rant.
And yes, I do feel better.![]()
I love it when people say "I saw on reddit, Youtube, the forums, in MP games, on Steam, Steam Reviews, Grey Market forums, from my friends, from the neighbor, from some guy screaming on the corner, that a small minority of very angry posters are angry."
Im not angry. Im not in a minority.
Im just pointing out that the game is subpar with regards to the AI. Which is even an opinion held by the review writers of Rockpapershotgun, Kotaku, Gamespy, et all.
I also dislike being minimized and stereotyped.
The "millions playing, handful posting" comment isnt backed up by anything other than the posters feelings and anecdotes. You dont see anyone else saying "Its only a minority who thinks the AI is good". Even though ill bet you couldnt find a majority to say its good. Possibly adequate, but without any data, im not going to be a nub and make that claim.
I love it when people say "I saw on reddit, Youtube, the forums, in MP games, on Steam, Steam Reviews, Grey Market forums, from my friends, from the neighbor, from some guy screaming on the corner, that a small minority of very angry posters are angry."
Im not angry. Im not in a minority.
Im just pointing out that the game is subpar with regards to the AI. Which is even an opinion held by the review writers of Rockpapershotgun, Kotaku, Gamespy, et all.
I also dislike being minimized and stereotyped.
The "millions playing, handful posting" comment isnt backed up by anything other than the posters feelings and anecdotes. You dont see anyone else saying "Its only a minority who thinks the AI is good". Even though ill bet you couldnt find a majority to say its good. Possibly adequate, but without any data, im not going to be a nub and make that claim.
Yeah, it's not constructive to be cast as some self-righteous dissenter who is apparently very angry and very vocal -- only because I have a strong criticism of one of the core pieces of the game. I'm guessing it was meant to be some indirect blow toward me because I mentioned (God forbid) Reddit, albeit I was just mentioning another large community where the AI is frequently discussed and criticized. On the contrary, that community often shows off wonderful examples of how the Hearts of Iron series shines. If anything, my post history would show that up to now, I've been nearly silent with my criticism.
I do have a strong opinion about the state of the game upon release. I do think its AI, as sold, is a disaster, and I'll stand by that opinion. It's in no way, a sleight at the development team; I've always felt they are the real victims in being forced to release and then support an unfinished, unready game by Paradox -- unless they do actually feel it was ready for mass consumption which I doubt. And I hold those who decided to release it in its unfinished state accountable. I don't find anything wrong with that assessment. Hearts of Iron 4 is not the only game that was launched when it surely wasn't ready. I remember the juggernaut Battlefield 4 was a huge mess with its bugs, stability, and server issues, and much of it was reported on in the press. I found that to be fair. Electronic Arts must have learned something from that mess because their recent launch of Battlefield went much more smoothly and players are much more content -- although it's not perfect.
Nobody is asking for perfection here. We all knew the game would not have the level of polish the older entries in the series had after all their updates. I just didn't expect the level of incompetence when it came to the AI in nearly all aspects of the game -- production priorities, division spam, broken templates, abandoned fronts, suicide invasions, unnecessary DOW, lack of AI checks, etc. It was no way shape or form ready for release. It needed at least 8-12 months of work, judging by how its coming along (slowly but steadily) since the first patch. Without a competent AI, there is not a Hearts of Iron to me (I avoid MP like the plague).
And don't really see this as a DLC argument either. I've never held resentment over DLC releases -- for any game. One can research whether or not they think a DLC is worth it on their own. I'd just rather it would wait, or rather the release of the game wait, until it met some minimum threshold of quality.
And I understand how difficult and finicky of a job programming, so that's why I'd wish management would get on the ball here and give our poor boys, who have to rewrite entire portions of the code from what I've read, some additional help. From what I know, it's only 2-3 people working on the AI. How much could it possibly cost Paradox, a corporation that made $30M in profit last year, to hire a few more able-bodied individuals to help them on one of their flagship games?
Combat (and a lot of other basic stuff) in EU4 is very similiar to EU3 (and Vicky 2), so there was *a lot* more time to iterate on AI behaviour. If you look back, you'll see that the difference in AI quality between EU3 and EU4 is massive.I know it's a different game, but it's pretty similar in concept, but how can a game/series like EU have good/great AI while it is next to horrendous for HOI?