I have responded to a number of threads regarding the inadequecies of the AI, and based on the topic, mentioned what I'm writing below in piecemeal. I want to bring all my thoughts together with this thread...it's a combination of expressing my outright disappointment to gradual acceptance and finally enjoyment of the game...I am doing this because I was once again getting ready to respond to another AI post but thought, "enough is enough". I'll fire my final salvo about my opinion of the game , then back off and simply play it...
Everyone seems to be forgetting something that has been mentioned in other threads (by me and others)....this is not the WWII sim we were all expecting....this game is an extention of EU2...therefore you will have minors conquering large chunks of territory just like the minors in EU could.....as long as the game uses the EU engine, it will never be anything more than that... when we play EU2, we all have always seen 'ahistorical' events occur and it never was a problem. Perhaps the hugh time frame, and the fact that none of us connect with those era's in history, allow us to accept the alternate paths that EU2 travels. In fact, it's fun to make a minor nation stronger in EU2.
Some of us however, don't think it's fun in HOI to see Romania, Finland, or Brazil become powerful. Why is that?
It's because we can all connect with WWII since it is part of our recent history and we were expecting HOI to be a World War II sim. Also, while a minor nation in EU2 might become strong after playing 50-100 years, we are seeing minor nations achieve the same type of successes in only 3-6 years in HOI! Though HOI did not need to carbon copy the events of the war, we expected certain parameters to be set. I will once again quote from the box...HOI has "Histrorically accurate epic gameplay"....has your gameplay been "histrorically accurate"? My games, with few exceptions, haven't.
I see the core problem as twofold: Realtime play and the AI having the need to micromanage every single nation, which skews historical accuracy and perhaps the AI's performance with the major nations.
Realtime in EU made perfect sense due to the era's covered, but was it truly needed in a game that lasts from 1936 to 1948? Also, while I know there are those of you out there that like playing minor countries in the game, I would be willing to forego that feature if it meant that the AI would operate more cohesively if only the major nations needed to be micromanaged. The AI would only involve itself with minors when they are invaded.
These points I made may be unfair because HOI was designed to fit into the EU engine. If HOI plays like EU, I should simply accept it, which is what I now do. I know that the two points I made will not be changed because I'm basically calling for a complete redesign, which will not happen.
Perhaps it's my error that I expected this game to be a WWII sim so have no right to say anything negative about it. I will therefore end on a positive note. Once I reconciled the fact of what this game actually is, I find it fun to play and will continue to do so.
P.S. I noticed I mentioned "we" a few times. These are only my opinions and don't want to imply I'm speaking for anyone else.
Everyone seems to be forgetting something that has been mentioned in other threads (by me and others)....this is not the WWII sim we were all expecting....this game is an extention of EU2...therefore you will have minors conquering large chunks of territory just like the minors in EU could.....as long as the game uses the EU engine, it will never be anything more than that... when we play EU2, we all have always seen 'ahistorical' events occur and it never was a problem. Perhaps the hugh time frame, and the fact that none of us connect with those era's in history, allow us to accept the alternate paths that EU2 travels. In fact, it's fun to make a minor nation stronger in EU2.
Some of us however, don't think it's fun in HOI to see Romania, Finland, or Brazil become powerful. Why is that?
It's because we can all connect with WWII since it is part of our recent history and we were expecting HOI to be a World War II sim. Also, while a minor nation in EU2 might become strong after playing 50-100 years, we are seeing minor nations achieve the same type of successes in only 3-6 years in HOI! Though HOI did not need to carbon copy the events of the war, we expected certain parameters to be set. I will once again quote from the box...HOI has "Histrorically accurate epic gameplay"....has your gameplay been "histrorically accurate"? My games, with few exceptions, haven't.
I see the core problem as twofold: Realtime play and the AI having the need to micromanage every single nation, which skews historical accuracy and perhaps the AI's performance with the major nations.
Realtime in EU made perfect sense due to the era's covered, but was it truly needed in a game that lasts from 1936 to 1948? Also, while I know there are those of you out there that like playing minor countries in the game, I would be willing to forego that feature if it meant that the AI would operate more cohesively if only the major nations needed to be micromanaged. The AI would only involve itself with minors when they are invaded.
These points I made may be unfair because HOI was designed to fit into the EU engine. If HOI plays like EU, I should simply accept it, which is what I now do. I know that the two points I made will not be changed because I'm basically calling for a complete redesign, which will not happen.
Perhaps it's my error that I expected this game to be a WWII sim so have no right to say anything negative about it. I will therefore end on a positive note. Once I reconciled the fact of what this game actually is, I find it fun to play and will continue to do so.
P.S. I noticed I mentioned "we" a few times. These are only my opinions and don't want to imply I'm speaking for anyone else.