Originally posted by MonkeyLord
Ye Gods! No war without CB, no retreating, no mercenaries, no changeing DP sliders without events, massive colonization restrictions, massive BB restrictions. Why make a perfectly good strategy game into a game of sheer luck and starting position (random events, CB shields, and complete reliance on random outcomes in battle)? These might help make an SP game more challenging, but they would ruin MP. In MP who cares if the AI can handle it; MP should be about human v. human. If you can't use every aspect of the game to your advantage (F12 and file editing, obviously excepted), you're probably not as clever as you think you are, and you should be sticking to SP with a foe that also can't handle every aspect of the game![]()
I think everyone agrees that the same house rules for SP probably aren't the same ones that would be appropriate for MP.
Rather MP may have house rules that are more like agreements between the players to do, or refrain from certain actions.
But, having never played MP, I don't know. Suppose I'm just not clever enough.