Let's All Play Together: Kazan! Community Nation Discovery

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Welcome to the third Let's All Play Together community thread, where we take on less popular / more obscure nation starts. By playing together, hopefully we'll come up with a lot of new and specific strategies for a variety of nations over time, which will serve as a useful resource for players looking for help with these countries. We can also see different ways people choose to play & expand to find out what kind of potential is out there with these lesser-known starts.

Here are our previous community play threads:

1. Zazzau
2. Lan Na

So far we've visited Sub-Saharan Africa and Southeast Asia. Now we'll try out a steppe horde in western Russia!


The Khanate of Kazan: Greatest Principality of the Golden Horde

Located in what was once Volga Bulgaria, Kazan received greater autonomy as the Golden Horde disintegrated. It later achieved full independence when Ulugh Muhammad assumed the title of khan and usurped the throne around 1438.

Early in its history as an independent khanate, Kazan engaged in successful raids against Muscovy. Toward the end of the 1400s, Kazan was occupied and became a puppet state of Moscow for a time. In 1521 it established a treaty with Astrakhan, Crimea, and Nogai, overthrowing Muscovy and beginning a long series of raids. Around 40 raids captured over 150,000 slaves within the next 30 or so years.

Constant inner turmoil resulted in frequent changes of rulers, preventing the khanate from fully projecting its power. Despite this, Kazan thrived during this period. Much of its urban populace was literate, and the city was a center of culture, science, and theology.

kazan.jpg

City of Kazan, prior to the siege of 1552

However, in 1552, Russian forces again attacked and occupied Kazan, slaughtering over 100,000 people in the process and freeing a similar number of Russian captives. Tatars were forcibly relocated and/or converted to Orthodox, and Kazan would not regain its independence again.


Starting Position

Kazan is a landlocked steppe horde with the Sunni faith. As a horde, early-game units are powerful, but they will not upgrade until the government is reformed (requires filling out one of: Administrative, Innovative, or Economic idea group).

Muscovy is the local powerhouse. There are several other hordes nearby, each of which is likely to be Kazan's rivals as the game opens. However, the Timurids, the strongest horde of the region, does not border Kazan and is likely to begin the game with a friendly attitude.

kazanstart.png


Khan Ulugh is 2/2/3, which doesn't seem impressive for a nation founder. However, he was twice khan of the Golden Horde and lost the title twice, so I suppose we'll take what we can get. Our heir is 2/2/2, which also isn't great. Keep an eye out for solid pretenders.

Kazan's best avenue for expansion is "all of them." Muscovy is the hardest nut to crack early on, but don't wait too long -- if they are able to absorb Novgorod, they'll be a whole lot harder to beat. And their units are going to get better; no one else's around you will. Take the first opportunity to destroy Moscow. Succeed and western Asia is all yours.


Kazani Ideas

These are excellent for grand empire-builders. Don't bother with a niche game style as Kazan.

Traditions: No extra cost for reinforcing armies, +2 heathen tolerance
Enjoy cheap warfare! The cost reduction helps greatly given that you're stuck with 25% Autonomy on all non-capital provinces until reforming. The notable heathen tolerance means you can put off converting Christians for some time.

1. Steppe Tolerance: +25% religious unity
This combines with the tradition above to help you wait even longer to convert. It makes Humanism that much more effective for you; however, if you have European designs you may still want to go with Religious for the casus belli (depending on when you reform).

2. Tribal Legacy: -25% core creation cost
Administrative idea group's best benefit right here as the second idea. This is excellent.

3. Warrior Society: +20% cavalry combat ability
A solid boost to your fighting force while you work toward reform.

4. Legacy of the Great Horde: +25% national manpower modifier
This helps make up for the generally weak provinces in the region. You can reduce your dependence on mercenaries once this idea arrives.

5. Steppe Warfare: +1 land leader maneuver
Another decent military boost.

6. Settle Down: +15% fort defense
Not going to make a huge difference, but nice nonetheless.

7. End Western Domination: +10% trade efficiency
A nice little mid-game income boost. Its utility depends on how successful you've been expanding.

Ambitions: +15% morale of armies
This is a most excellent bonus that should ensure your continued dominance on the field of battle.

I highly recommend taking the Administrative idea group to reform your government. The core cost bonus will stack, allowing for some very impressive expansion. Economics has mild use for boosting your income, but the development bonus is likely to be wasted for you, and you should never take Innovative.


Suggested Objectives

These are just some suggestions on how you could approach the game. They're meant more as challenges rather than as strategic advice. Pick some, any, all, or none of these for your own game. As an aside: it doesn't matter if you play on or off Ironman, with or without mods, whatever. Just have fun with it, and share your exploits!
  • Become the Khan of Khans! Conquer the remnants of the Golden Horde, then take on every other horde from there all the way to Mongolia.

  • Begin a new Scourge of Europe! Destroy Moscow, then press west into European territory until you've dismantled the Holy Roman Empire.

  • Forget being Khan of Khans -- become the Sultan of Sultans! Conquer the Crimean region, then push into Ottoman territory. Take Greece, Anatolia, and Egypt as a reformed horde.

  • A horde of the seas? Conquer through Novgorod or Crimea to reach a port and begin constructing a navy. Progress through coastal territory until you can cross the Atlantic and send your mighty hordes into the Americas, taking colonies and First Nations alike!

  • Internal Stability: historically Kazan was beset with many changes of leadership through the use of force. Rewrite history by preventing every single pretender from succeeding -- even if they have better stats than your actual ruler.

  • The Kazan Dynasty? Conquer eastward as quickly as possible, through Oirat, until you border Ming. Then, conquer them, too. Control Beijing and at least 50% of Chinese provinces to establish yourself as the new emperor of China.

Introductory Video

Zwireq has recorded another excellent gameplay introduction video for us. Take a look!


The Upcoming Update

So steppe hordes are receiving some attention in the next update / DLC. Rather than ignore the elephant in the room, I thought I'd explain why I went ahead with choosing a steppe horde now instead of waiting for after the update. See the spoiler for details.
  • It often takes a couple hotfixes and a balance patch for major new changes to be recommended for play. That could make a steppe horde quite a long wait.
  • By playing a horde just before the changes go into effect, we can establish a pretty good baseline for how the game works for them now. By playing again afterward (with a similar nation) we should be able to make some comparisons and provide useful feedback to Paradox.
  • This region felt like the best choice to visit next, and it's mostly hordes. Central and North America can drag way too much, and South America is a bit difficult (though we'll probably visit there soon). India is too close to our previous game (Lan Na), and Europe mostly consists of nations that are commonly chosen. Though, we'll probably try some small European nations at some point.
  • As a general rule I don't want to make game choices based on update schedules. This could lead to constantly delaying play opportunities because the next patch will always have something that makes it better / different.
 
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DanubianCossak

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I have always been intrigued by Kazan and Sibir. I always imagined them as these almost Russia like people living in wooden fortress-cities (hallmark of early Russian history) but being Muslim! at the same time. So imagine Russia like architecture, all snowy and Russian, but with East inspired mosques, access to Muslim world knowledge and culture.

If Mongol invasions, plague and Timur never happened, history would have been completely different.
 
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Dustman

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I have always been intrigued by Kazan and Sibir. I always imagined them as these almost Russia like people living in wooden fortress-cities (hallmark of early Russian history) but being Muslim! at the same time. So imagine Russia like architecture, all snowy and Russian, but with East inspired mosques, access to Muslim world knowledge and culture.

If Mongol invasions, plague and Timur never happened, history would have been completely different.

Tartar's vision of Islam was very influential in Russian Empire, and, surprisingly, quite cosmopolitan. But original nomadic societies were a real scourge to their neighbors, looting, enslaving and desolating everything in reach. Kazan is a mixed bug but very interesting.
 

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I played a game with Kazan > Sunni Russia. It was a ton of fun! I lost the save tho :(
 

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I've never paid much attention to these 'Let's all play together' things. Does it mean that everyone starts playing Kazan and post your progress in here?
 

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I've never paid much attention to these 'Let's all play together' things. Does it mean that everyone starts playing Kazan and post your progress in here?
Yes, that's the idea -- sharing stories, strategies, and experiences about playing the (same) chosen nation :)
 
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Gone are the days of day 0 dow Muscovy and using scorched earth. Scorched earth is nerfed, hordes are nerfed, and Muscovy is buffed way more powerful than in 1444. I don't recommend day 0 on them anymore, but to stick them ASAP.

Humanist, +2 heathen tolerance, and the 25% unity NI makes you never dip below 100% unity, it's very powerful but it blocks you out of a great CB and you want to reform most likely. Better is to just run administrative, block yourself so Asia is distant overseas, and stack NI + adaptability + overseas to go nutzo on Asia something fierce using tribal conquest, like a poor man's Ottomans with a better CB.
 
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Chimerae

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I think I have a decent start. Sibir is my vassal. Currently I am allied to the Ottomans to prevent a Muscovite attack. They are not willing to join offensively because of the distant war (-97). For some reason they find attacking Uzbek ok since distant war modifier is only -23 there. How is that even calculated?
Anyways, my progress so far. Ignore bordergore, just need to expand as quick as possible.
 
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Axe99

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Another interesting choice of nation, top stuff @net.split :). I'm in the early stages of an Otto game (had never done a WC before, thought I'd give it a crack, although I've still spent money developing, which I'm sure isn't best practice!) but will tear into this as soon as I'm done.
 

Zwirbaum

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I had a little bit head start on it, and while doing some testing run (before recording) I had not so bad results (at least I think so)
C91818FA7F4129AEDE31F7B05C4517AEE5E811CF
- Sibir and Astrakhan are my vassals. (And I won war against Muscovy, but land gains were not that big, just Nizhniy Novgorod I think and some Permian lands to cut off Muscovy from colonizing)
 
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josh127

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net.split, why do I let you do this to me? I know by now how these games are going to go. It's like when I play as a Chinese minor and try to find somewhere to westernize. All I hear is "Nope!", "Nope!", "Nope!".

Well, guess what...

NOPE!
egM7lI5.jpg


It was a brilliant war, they marched that 10 stack in without a general and I slaughtered it mercilessly as any good horde with the home field bonus would do. Then comes the stack with their general. We offered him cakes and tea, but he wasn't going for it. So we fought out a nice fight... and got the bug where your armies do a shattered retreat but stay in the same province. I suppose I should look at that as a positive though. I don't think I was going to win that war because the timmies weren't getting access through Nogai (they had good relations, they just didn't bother with it).

Anyway, thought everyone might take joy in my misery. If you didn't see it yet, be sure to look at the date in the screenshot! :p
 
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Grafvitnir

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Ooh, this thread makes me happy. Kazan has been several of my favorite playthroughs. I'm currently building a vassal collection of Nogai, Zaporozhie, Sapmi, Estonia and Lithuania as marches to protect my borders, while developing my big square blob into an intellectual and industrial powerhouse.
 
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Axe99

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net.split, why do I let you do this to me? I know by now how these games are going to go. It's like when I play as a Chinese minor and try to find somewhere to westernize. All I hear is "Nope!", "Nope!", "Nope!".

Well, guess what...

NOPE!
egM7lI5.jpg


It was a brilliant war, they marched that 10 stack in without a general and I slaughtered it mercilessly as any good horde with the home field bonus would do. Then comes the stack with their general. We offered him cakes and tea, but he wasn't going for it. So we fought out a nice fight... and got the bug where your armies do a shattered retreat but stay in the same province. I suppose I should look at that as a positive though. I don't think I was going to win that war because the timmies weren't getting access through Nogai (they had good relations, they just didn't bother with it).

Anyway, thought everyone might take joy in my misery. If you didn't see it yet, be sure to look at the date in the screenshot! :p

Commiserations - at least they didn't keep you waiting?! Best of luck for your next game :). If you give it a day or two, you might find some good tips on how to get started popping up in this thread.
 

generalolaf

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net.split, why do I let you do this to me? I know by now how these games are going to go. It's like when I play as a Chinese minor and try to find somewhere to westernize. All I hear is "Nope!", "Nope!", "Nope!".

Well, guess what...

NOPE!
egM7lI5.jpg


It was a brilliant war, they marched that 10 stack in without a general and I slaughtered it mercilessly as any good horde with the home field bonus would do. Then comes the stack with their general. We offered him cakes and tea, but he wasn't going for it. So we fought out a nice fight... and got the bug where your armies do a shattered retreat but stay in the same province. I suppose I should look at that as a positive though. I don't think I was going to win that war because the timmies weren't getting access through Nogai (they had good relations, they just didn't bother with it).

Anyway, thought everyone might take joy in my misery. If you didn't see it yet, be sure to look at the date in the screenshot! :p
IIRC if you get access through a country so do your allies in a war. Would that have been an option?
 

Zwirbaum

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IIRC if you get access through a country so do your allies in a war. Would that have been an option?

Nogai usually rivals you so that's out of the window, unless you will DoW Nogai (as I mentioned - they are often isolated at start of the game, no allies). It is easy to kill, even with Muscovy on your back, use it to bring Timmy to your land. Suprisingly enough, I think, if you are at war with Nogai, it can deter Muscovy from DoWing you (they see Timmy have MA) - you may try this desperate move if you can see AI ammassing forces on your borders. Otherwise you can consider restarting.
 

bbqftw

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eh, not a whole lot you can do if Muscovy DOWs you within the first year.

It might be winnable but you'll probably get dogpiled by all the horde neighbors, which is not so ideal.
 

generalolaf

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Nogai usually rivals you so that's out of the window, unless you will DoW Nogai (as I mentioned - they are often isolated at start of the game, no allies). It is easy to kill, even with Muscovy on your back, use it to bring Timmy to your land. Suprisingly enough, I think, if you are at war with Nogai, it can deter Muscovy from DoWing you (they see Timmy have MA) - you may try this desperate move if you can see AI ammassing forces on your borders. Otherwise you can consider restarting.
What about the Uzbek? I imagine it's the same thing but it's worth exhausting all avenues if it means getting the Timmies in to help. Or GH/Gazikumukh/Shirvan/QQ (probably even less likely)?