Alright, so playing Stellaris for several days has me a bit disappointed. Sectors don't build their own ships and defenses, you have no way to steal enemy tech without hostilities, you can't take the stealth-invasion tech used for infiltrating an pre-space industrial world and apply it to putting spies in an enemy empire...
So lets see what suggestions we can make to make this more interesting.
1) Sectors should act similar to landed titles in CK2 - they are little (or big) personal feifs that pay taxes to you, have to respond to a call to arms, but otherwise do their own thing. Maybe even start their own little border wars against other sectors.
2) Espionage actions to steal tech, gain more detailed information on an empire, or sabotage things. Again, we can have people disguise themselves as another race for taking control of a pre-spacefaring people, so this is a logical extension.
3) Spend resources to spawn pirates in or near an enemy empire. Privateering is a good way to put pressure on an opponent without declaring all out war.
4) Local system militia. Auto-produced weak designs that deploy from a populated planet based on population size and planetary capital building level.
5) Trade ships and trade routes. Where are the goods flowing? If we have rare resources and friendly terms with other empires, why not trade with them?
*edit*
And then there are the basic "ease of life" suggestions.
1) Be able to set a science ship to automatically do a certain thing every turn. Either survey the nearest unsurveyed system, or automatically find special projects that it can complete and complete them.
2) Set fleets to patrol systems in a repeated loop.
So lets see what suggestions we can make to make this more interesting.
1) Sectors should act similar to landed titles in CK2 - they are little (or big) personal feifs that pay taxes to you, have to respond to a call to arms, but otherwise do their own thing. Maybe even start their own little border wars against other sectors.
2) Espionage actions to steal tech, gain more detailed information on an empire, or sabotage things. Again, we can have people disguise themselves as another race for taking control of a pre-spacefaring people, so this is a logical extension.
3) Spend resources to spawn pirates in or near an enemy empire. Privateering is a good way to put pressure on an opponent without declaring all out war.
4) Local system militia. Auto-produced weak designs that deploy from a populated planet based on population size and planetary capital building level.
5) Trade ships and trade routes. Where are the goods flowing? If we have rare resources and friendly terms with other empires, why not trade with them?
*edit*
And then there are the basic "ease of life" suggestions.
1) Be able to set a science ship to automatically do a certain thing every turn. Either survey the nearest unsurveyed system, or automatically find special projects that it can complete and complete them.
2) Set fleets to patrol systems in a repeated loop.
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